// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); PathFinder = FindObjectOfType <AI.PathFinder>(); player = FindObjectOfType <PlayerController>(); attackTimer = attackCooldown; }
// Start is called before the first frame update void Start() { body = GetComponent <Rigidbody2D>(); wayPoints = new List <AI.WayPoint>(); path = new List <Vector3>(); PathFinder = FindObjectOfType <AI.PathFinder>(); // player = FindObjectOfType<PlayerController>(); anim = GetComponent <Animator>(); EnemyAttack = GetComponent <EnemyAttack>(); attackTimer = attackTime; // blackBoard = FindObjectOfType<BlackBoard>(); }