Esempio n. 1
0
        private void UpdateBehaviors()
        {
            Debug.Log("update behaviors");
            float maxScore      = 0;
            float currentScore  = maxScore;
            int   behaviorIndex = -1;

            for (int i = 0; i < behaviors.Length; i++)
            {
                currentScore = behaviors[i].GetScore();
                if (currentScore > maxScore)
                {
                    maxScore      = currentScore;
                    behaviorIndex = i;
                }
            }
            if (behaviorIndex >= 0)
            {
                currentBehavior = behaviors[behaviorIndex];
                currentBehavior.Execute();
            }
        }
Esempio n. 2
0
 private void Update()
 {
     timer += Time.deltaTime;
     if (timer >= updateRate)
     {
         timer = 0;
         if (currentBehavior != null)
         {
             currentBehavior.OnBehaviorUpdate();
             if (currentBehavior.IsFinished())
             {
                 currentBehavior.Reset();
                 currentBehavior = null;
             }
             else
             {
                 return;
             }
         }
         UpdateBehaviors();
     }
 }