public static List <Vector2Int> GeneratePath(int[,] mapValues) { List <Vector2Int> walkable = new List <Vector2Int>(); Vector2Int start = Vector2Int.zero; Vector2Int end = Vector2Int.zero; for (int x = 0; x < mapValues.GetLength(0); x++) { for (int y = 0; y < mapValues.GetLength(1); y++) { int number = mapValues[x, y]; TileType type = TileMethods.TypeById[number]; if (TileMethods.IsWalkable(type)) { walkable.Add(new Vector2Int(x, y)); } switch (type) { case TileType.Start: start = new Vector2Int(x, y); break; case TileType.End: end = new Vector2Int(x, y); break; default: break; } } } AI.IPathFinder pathFinder = new AI.Dijkstra(walkable); walkable = (List <Vector2Int>)pathFinder.FindPath(start, end); return(walkable); }
private void Start() { m_MyTileList = m_MapManager.TileList; m_PathList = new List <Vector2Int>(); foreach (GameObject go in m_MyTileList) { m_PathList.Add(new Vector2Int(Mathf.RoundToInt(go.transform.position.x * 0.5f), Mathf.RoundToInt(go.transform.position.z * 0.5f))); } m_PathFinding = new Dijkstra(m_PathList); //get constructor to work; //get only the tiles that we can go on // m_ShortestPath = m_PathFinding.FindPath(m_MapManager.start, m_MapManager.end) as List <Vector2Int>; //it returns a list of the Vector2 }
private void Awake() { fileReader = transform.GetComponent <FileReader>(); fileReader.Read(mapName); waveData = fileReader.getWaveData; if (!DictionaryObject) { DictionaryObject = Instantiate(DictionaryPrefab); DictionaryObject.transform.parent = transform; DictionaryObject.GetComponent <TileDictionary>().SetupDictionary(); DictionaryObject.GetComponent <UnitDictionary>().SetupDictionary(); } if (!MapBuilderObject) { MapBuilderObject = Instantiate(MapBuilderPrefab); MapBuilderObject.transform.parent = transform; builder = MapBuilderObject.GetComponent <MapBuilder>(); builder.setMap = fileReader.getMapData; builder.setTileDictionary = DictionaryObject.GetComponent <TileDictionary>(); builder.BuildMap(); } dijkstra = new AI.Dijkstra(builder.getPath); if (!UnitManager) { UnitManager = Instantiate(UnitManagerPrefab); UnitManager.transform.parent = transform; UnitManager.GetComponent <UnitManager>().setUnitDictionary = DictionaryObject.GetComponent <UnitDictionary>(); UnitManager.GetComponent <UnitManager>().setPath = (List <Vector2Int>)dijkstra.FindPath(builder.getStart, builder.getEnd); UnitManager.GetComponent <UnitManager>().RunWave(waveData[currentWave].x, waveData[currentWave].y); } if (!PlayerManager) { PlayerManager = Instantiate(PlayerManagerPrefab); PlayerManager.transform.parent = transform; PlayerManager.GetComponent <PlayerHealthListener>().SetupListener(HealthPanel.transform.Find("HealthText").gameObject.GetComponent <Text>()); PlayerManager.GetComponent <PlayerBehaviour>().setupPlayer(); } }