/// <summary>
        /// Draws a node header with the node name.
        /// </summary>
        /// <param name="y">The start point.</param>
        /// <returns>Returns the size of the draw area.</returns>
        protected internal Rect DrawNodeHeader(float y)
        {
            Rect topRect = new Rect(0, y, node.size.x, Styles.headerHeight);

            if (!Event.current.IsRepaintEvent())
            {
                return(topRect);
            }

            BorderRadius radius = new BorderRadius(Styles.nodeBorderRadius.topLeft, Styles.nodeBorderRadius.topRight, 0, 0);

            EditorGUI.DrawSolidTexture(topRect, colors.primaryColor3, radius);

            EditorGUI.Label(Styles.nodeLabelPaddingLeft, y, topRect.width - Styles.nodeLabelPaddingLeft, topRect.height, node.name, Styles.nodeLabelStyle);

            EditorGUI.DrawSolidTexture(topRect, Styles.outlineColor.color, new BorderWidth(Styles.outlineWidth, Styles.outlineWidth, Styles.outlineWidth, 0), radius);

            return(topRect);
        }
Esempio n. 2
0
 public static void DrawSolidTexture(Rect rect, Color color, BorderWidth borderWidth, BorderRadius borderRadius)
 {
     DrawTexture(rect, solidWhite, ScaleMode.StretchToFill, defaultTextureAspect, color, defaultAlphaBlend, borderWidth, borderRadius);
 }
Esempio n. 3
0
 public static void DrawTexture(Rect rect, Texture texture, ScaleMode scaleMode, float textureAspect, Color color, bool alphaBlend, BorderWidth borderWidth, BorderRadius borderRadius)
 {
     GUI.DrawTexture(rect, texture, scaleMode, alphaBlend, textureAspect, color, new Vector4(borderWidth.left, borderWidth.top, borderWidth.right, borderWidth.bottom), new Vector4(borderRadius.topLeft, borderRadius.topRight, borderRadius.bottomRight, borderRadius.bottomLeft));
 }
Esempio n. 4
0
 public static void DrawSolidTexture(Rect rect, Color color, BorderRadius borderRadius)
 {
     DrawSolidTexture(rect, color, BorderWidth.zero, borderRadius);
 }