Esempio n. 1
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        public override void PropertyChanged(string propertyName, object oldValue)
        {
            FontEditor editor = ((FontEditor)_guiController.ActivePane.Control);

            AGS.Types.Font itemBeingEdited = editor.ItemToEdit;

            if (propertyName == "Name")
            {
                RePopulateTreeView();

                foreach (ContentDocument doc in _documents.Values)
                {
                    doc.Name = ((FontEditor)doc.Control).ItemToEdit.WindowTitle;
                }

                FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
            }
            else
            {
                Factory.NativeProxy.OnFontUpdated(Factory.AGSEditor.CurrentGame, itemBeingEdited.ID, false);
                if (propertyName == "SizeMultiplier")
                {
                    editor.OnFontUpdated();
                }
            }
        }
Esempio n. 2
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        private void ShowOrAddPane(AGS.Types.Font chosenFont)
        {
            if (!_documents.ContainsKey(chosenFont))
            {
                Dictionary <string, object> list = new Dictionary <string, object>();
                list.Add(chosenFont.Name + " (Font " + chosenFont.ID + ")", chosenFont);

                _documents.Add(chosenFont, new ContentDocument(new FontEditor(chosenFont), chosenFont.WindowTitle, this, list));
                _documents[chosenFont].SelectedPropertyGridObject = chosenFont;
            }
            _guiController.AddOrShowPane(_documents[chosenFont]);
            _guiController.ShowCuppit("The Font Editor allows you to import fonts into your game. Windows TTF fonts are supported, as are SCI fonts which can be created with Radiant FontEdit.", "Fonts introduction");
        }
Esempio n. 3
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        private void ShowOrAddPane(AGS.Types.Font chosenFont)
        {
            ContentDocument document;

            if (!_documents.TryGetValue(chosenFont, out document) ||
                document.Control.IsDisposed)
            {
                Dictionary <string, object> list = new Dictionary <string, object>();
                list.Add(chosenFont.Name + " (Font " + chosenFont.ID + ")", chosenFont);

                document = new ContentDocument(new FontEditor(chosenFont),
                                               chosenFont.WindowTitle, this, ICON_KEY, list);
                _documents[chosenFont] = document;
                document.SelectedPropertyGridObject = chosenFont;
            }
            document.TreeNodeID = GetNodeID(chosenFont);
            _guiController.AddOrShowPane(document);
        }
Esempio n. 4
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        private void ShowOrAddPane(AGS.Types.Font chosenFont)
        {
            ContentDocument document;

            if (!_documents.TryGetValue(chosenFont, out document) ||
                document.Control.IsDisposed)
            {
                Dictionary <string, object> list = new Dictionary <string, object>();
                list.Add(chosenFont.Name + " (Font " + chosenFont.ID + ")", chosenFont);

                document = new ContentDocument(new FontEditor(chosenFont),
                                               chosenFont.WindowTitle, this, ICON_KEY, list);
                _documents[chosenFont] = document;
                document.SelectedPropertyGridObject = chosenFont;
            }
            document.TreeNodeID = GetNodeID(chosenFont);
            _guiController.AddOrShowPane(document);
            _guiController.ShowCuppit("The Font Editor allows you to import fonts into your game. Windows TTF fonts are supported, as are SCI fonts which can be created with Radiant FontEdit.", "Fonts introduction");
        }
Esempio n. 5
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        public override IList <MenuCommand> GetContextMenu(string controlID)
        {
            IList <MenuCommand> menu = new List <MenuCommand>();

            if (controlID == TOP_LEVEL_COMMAND_ID)
            {
                menu.Add(new MenuCommand(COMMAND_NEW_ITEM, "New Font", null));
            }
            else
            {
                int fontID = Convert.ToInt32(controlID.Substring(3));
                _itemRightClicked = _agsEditor.CurrentGame.Fonts[fontID];
                menu.Add(new MenuCommand(COMMAND_DELETE_ITEM, "Delete this font", null));
                if (fontID < BUILT_IN_FONTS)
                {
                    // can't delete built-in fonts
                    menu[menu.Count - 1].Enabled = false;
                }
            }
            return(menu);
        }
Esempio n. 6
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 public FontEditor(AGS.Types.Font selectedFont) : this()
 {
     _item = selectedFont;
     PaintFont();
 }
Esempio n. 7
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        public override void CommandClick(string controlID)
        {
            if (controlID == COMMAND_NEW_ITEM)
            {
                if (_agsEditor.CurrentGame.Fonts.Count == Game.MAX_FONTS)
                {
                    Factory.GUIController.ShowMessage("You already have the maximum number of fonts in your game, and cannot add any more.", MessageBoxIcon.Warning);
                    return;
                }
                IList<AGS.Types.Font> items = _agsEditor.CurrentGame.Fonts;
                AGS.Types.Font newItem = new AGS.Types.Font();
                newItem.ID = items.Count;
                newItem.Name = "Font " + newItem.ID;
                newItem.OutlineStyle = FontOutlineStyle.None;
				newItem.PointSize = items[0].PointSize;
				newItem.SourceFilename = items[0].SourceFilename;
                items.Add(newItem);
                Utilities.CopyFont(0, newItem.ID);
                Factory.NativeProxy.GameSettingsChanged(_agsEditor.CurrentGame);
                _guiController.ProjectTree.StartFromNode(this, TOP_LEVEL_COMMAND_ID);
                _guiController.ProjectTree.AddTreeLeaf(this, GetNodeID(newItem), newItem.ID.ToString() + ": " + newItem.Name, "FontIcon");
                _guiController.ProjectTree.SelectNode(this, GetNodeID(newItem));
				ShowOrAddPane(newItem);
                FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
            }
            else if (controlID == COMMAND_DELETE_ITEM)
            {
                if (MessageBox.Show("Are you sure you want to delete this font? Doing so could break any scripts that refer to fonts by number.", "Confirm delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
                {
					int removingID = _itemRightClicked.ID;
					_agsEditor.DeleteFileOnDiskAndSourceControl(_itemRightClicked.WFNFileName);
					_agsEditor.DeleteFileOnDiskAndSourceControl(_itemRightClicked.TTFFileName);

                    foreach (AGS.Types.Font item in _agsEditor.CurrentGame.Fonts)
                    {
                        if (item.ID > removingID)
                        {
							if (File.Exists(item.WFNFileName))
							{
								_agsEditor.SourceControlProvider.RenameFileOnDiskAndInSourceControl(item.WFNFileName, "agsfnt" + (item.ID - 1) + ".wfn");
							}
							if (File.Exists(item.TTFFileName))
							{
								_agsEditor.SourceControlProvider.RenameFileOnDiskAndInSourceControl(item.TTFFileName, "agsfnt" + (item.ID - 1) + ".ttf");
							}
							item.ID--;
						}
                    }
                    if (_documents.ContainsKey(_itemRightClicked))
                    {
                        _guiController.RemovePaneIfExists(_documents[_itemRightClicked]);
                        _documents.Remove(_itemRightClicked);
                    }
                    _agsEditor.CurrentGame.Fonts.Remove(_itemRightClicked);
					_agsEditor.CurrentGame.FilesAddedOrRemoved = true;
					Factory.NativeProxy.GameSettingsChanged(_agsEditor.CurrentGame);
					RePopulateTreeView();
                    FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
                }
            }
            else
            {
                if (controlID != TOP_LEVEL_COMMAND_ID)
                {
                    AGS.Types.Font chosenFont = _agsEditor.CurrentGame.Fonts[Convert.ToInt32(controlID.Substring(3))];
					ShowOrAddPane(chosenFont);
				}
            }
        }
Esempio n. 8
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 public override IList<MenuCommand> GetContextMenu(string controlID)
 {
     IList<MenuCommand> menu = new List<MenuCommand>();
     if (controlID == TOP_LEVEL_COMMAND_ID)
     {
         menu.Add(new MenuCommand(COMMAND_NEW_ITEM, "New Font", null));
     }
     else
     {
         int fontID = Convert.ToInt32(controlID.Substring(3));
         _itemRightClicked = _agsEditor.CurrentGame.Fonts[fontID];
         menu.Add(new MenuCommand(COMMAND_DELETE_ITEM, "Delete this font", null));
         if (fontID < BUILT_IN_FONTS)
         {
             // can't delete built-in fonts
             menu[menu.Count - 1].Enabled = false;
         }
     }
     return menu;
 }
Esempio n. 9
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        public override void CommandClick(string controlID)
        {
            if (controlID == COMMAND_NEW_ITEM)
            {
                IList <AGS.Types.Font> items   = _agsEditor.CurrentGame.Fonts;
                AGS.Types.Font         newItem = new AGS.Types.Font();
                newItem.ID             = items.Count;
                newItem.Name           = "Font " + newItem.ID;
                newItem.OutlineStyle   = FontOutlineStyle.None;
                newItem.PointSize      = items[0].PointSize;
                newItem.SourceFilename = Utilities.GetRelativeToProjectPath(items[0].SourceFilename);
                items.Add(newItem);
                Utilities.CopyFont(0, newItem.ID);
                Factory.NativeProxy.GameSettingsChanged(_agsEditor.CurrentGame);
                _guiController.ProjectTree.StartFromNode(this, TOP_LEVEL_COMMAND_ID);
                _guiController.ProjectTree.AddTreeLeaf(this, GetNodeID(newItem), newItem.ID.ToString() + ": " + newItem.Name, "FontIcon");
                _guiController.ProjectTree.SelectNode(this, GetNodeID(newItem));
                ShowOrAddPane(newItem);
                FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
            }
            else if (controlID == COMMAND_DELETE_ITEM)
            {
                if (MessageBox.Show("Are you sure you want to delete this font? Doing so could break any scripts that refer to fonts by number.", "Confirm delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
                {
                    int removingID = _itemRightClicked.ID;
                    _agsEditor.DeleteFileOnDiskAndSourceControl(_itemRightClicked.WFNFileName);
                    _agsEditor.DeleteFileOnDiskAndSourceControl(_itemRightClicked.TTFFileName);

                    foreach (AGS.Types.Font item in _agsEditor.CurrentGame.Fonts)
                    {
                        if (item.ID > removingID)
                        {
                            if (File.Exists(item.WFNFileName))
                            {
                                _agsEditor.SourceControlProvider.RenameFileOnDiskAndInSourceControl(item.WFNFileName, "agsfnt" + (item.ID - 1) + ".wfn");
                            }
                            if (File.Exists(item.TTFFileName))
                            {
                                _agsEditor.SourceControlProvider.RenameFileOnDiskAndInSourceControl(item.TTFFileName, "agsfnt" + (item.ID - 1) + ".ttf");
                            }
                            item.ID--;
                        }
                    }
                    if (_documents.ContainsKey(_itemRightClicked))
                    {
                        _guiController.RemovePaneIfExists(_documents[_itemRightClicked]);
                        _documents.Remove(_itemRightClicked);
                    }
                    _agsEditor.CurrentGame.Fonts.Remove(_itemRightClicked);
                    _agsEditor.CurrentGame.FilesAddedOrRemoved = true;
                    Factory.NativeProxy.GameSettingsChanged(_agsEditor.CurrentGame);
                    RePopulateTreeView();
                    FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
                }
            }
            else
            {
                if (controlID != TOP_LEVEL_COMMAND_ID)
                {
                    AGS.Types.Font chosenFont = _agsEditor.CurrentGame.Fonts[Convert.ToInt32(controlID.Substring(3))];
                    ShowOrAddPane(chosenFont);
                }
            }
        }
Esempio n. 10
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 private string GetNodeID(AGS.Types.Font item)
 {
     return("Fnt" + item.ID);
 }
Esempio n. 11
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 public FontEditor(AGS.Types.Font selectedFont)
     : this()
 {
     _item = selectedFont;
 }