Esempio n. 1
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        public AGSTextComponent(IRenderPipeline pipeline, IBoundingBoxBuilder boundingBoxBuilder,
                                IGLTextureRenderer textureRenderer, BitmapPool bitmapPool,
                                AGSBoundingBoxes labelBoundingBoxes, AGSBoundingBoxes textBoundingBoxes,
                                IGLUtils glUtils, IGraphicsBackend graphics, IFontFactory fonts,
                                IRuntimeSettings settings, IRenderMessagePump messagePump, IGameState state, IGameEvents events)
        {
            _pipeline = pipeline;
            _afterCropTextBoundingBoxes = new AGSBoundingBoxes();
            _state                       = state;
            _events                      = events;
            Width                        = 1f;
            Height                       = 1f;
            _matricesPool                = new GLMatrices[3];
            _messagePump                 = messagePump;
            OnLabelSizeChanged           = new AGSEvent();
            _graphics                    = graphics;
            _fonts                       = fonts;
            _bitmapPool                  = bitmapPool;
            _labelBoundingBoxes          = labelBoundingBoxes;
            _textBoundingBoxes           = textBoundingBoxes;
            _boundingBoxBuilder          = boundingBoxBuilder;
            _virtualResolution           = settings.VirtualResolution;
            _settings                    = settings;
            _labelBoundingBoxFakeBuilder = new BoundingBoxesEmptyBuilder();

            _instructionPool = new ObjectPool <Instruction>(pool => new Instruction(pool, glUtils, textureRenderer, _glTextHitTest), 0);

            TextVisible = true;

            subscribeTextConfigChanges();
            PropertyChanged           += onPropertyChanged;
            _shouldUpdateBoundingBoxes = true;
        }
Esempio n. 2
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        public GLText (IGraphicsBackend graphics, BitmapPool pool, string text = "", int maxWidth = int.MaxValue)
		{
            _graphics = graphics;
			this._maxWidth = maxWidth;
			this._text = text;
			this._bitmapPool = pool;            
			_texture = createTexture ();
			_config = new AGSTextConfig ();

			drawToBitmap();
		}
Esempio n. 3
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        public GLText(IGraphicsBackend graphics, IFontLoader fonts, BitmapPool pool, string text = "", int maxWidth = int.MaxValue)
        {
            _fonts           = fonts;
            _graphics        = graphics;
            this._maxWidth   = maxWidth;
            this._text       = text;
            this._bitmapPool = pool;
            _texture         = createTexture();
            _config          = new AGSTextConfig();

            drawToBitmap();
        }
Esempio n. 4
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#pragma warning restore CS0067

        public GLLabelRenderer(Dictionary <string, ITexture> textures,
                               IBoundingBoxBuilder boundingBoxBuilder, IGLColorBuilder colorBuilder,
                               IGLTextureRenderer textureRenderer, BitmapPool bitmapPool, IGLViewportMatrixFactory viewportMatrix,
                               AGSBoundingBoxes labelBoundingBoxes, AGSBoundingBoxes textBoundingBoxes, IGraphicsFactory graphicsFactory,
                               IGLUtils glUtils, IGraphicsBackend graphics, IBitmapLoader bitmapLoader, IFontLoader fonts,
                               IRuntimeSettings settings, IRenderMessagePump messagePump, IGameState state, IGameEvents events)
        {
            _bindings = new List <IComponentBinding>();
            _afterCropTextBoundingBoxes = new AGSBoundingBoxes();
            _state                       = state;
            _events                      = events;
            Width                        = 1f;
            Height                       = 1f;
            _matricesPool                = new GLMatrices[3];
            _messagePump                 = messagePump;
            OnLabelSizeChanged           = new AGSEvent();
            _glUtils                     = glUtils;
            _graphics                    = graphics;
            _fonts                       = fonts;
            _bitmapPool                  = bitmapPool;
            _viewport                    = viewportMatrix;
            _textureRenderer             = textureRenderer;
            _labelBoundingBoxes          = labelBoundingBoxes;
            _textBoundingBoxes           = textBoundingBoxes;
            _boundingBoxBuilder          = boundingBoxBuilder;
            _virtualResolution           = settings.VirtualResolution;
            _settings                    = settings;
            _labelBoundingBoxFakeBuilder = new BoundingBoxesEmptyBuilder();
            _bgRenderer                  = new GLImageRenderer(textures,
                                                               colorBuilder, _textureRenderer, graphicsFactory, glUtils, bitmapLoader);

            _colorBuilder = colorBuilder;

            TextVisible           = true;
            TextBackgroundVisible = true;

            subscribeTextConfigChanges();
            PropertyChanged += (sender, e) =>
            {
                if (e.PropertyName == nameof(TextBackgroundVisible))
                {
                    return;
                }
                onBoundingBoxShouldChange();
                if (e.PropertyName == nameof(Config))
                {
                    subscribeTextConfigChanges();
                }
            };
            _shouldUpdateBoundingBoxes = true;
        }
Esempio n. 5
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        public GLText(IGraphicsBackend graphics, IRenderMessagePump messagePump, IFontLoader fonts, BitmapPool pool,
                      bool alwaysMeasureOnly, string text = "", int maxWidth = int.MaxValue)
        {
            _messagePump       = messagePump;
            _fonts             = fonts;
            _graphics          = graphics;
            _alwaysMeasureOnly = alwaysMeasureOnly;
            this._maxWidth     = maxWidth;
            this._text         = text;
            this._bitmapPool   = pool;
            _config            = new AGSTextConfig();

            prepareBitmapDraw();
        }
Esempio n. 6
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        public GLText(IGraphicsBackend graphics, IRenderMessagePump messagePump, IFontFactory fonts, IFont defaultFont, BitmapPool pool,
                      bool alwaysMeasureOnly, string text = "", int maxWidth = int.MaxValue)
        {
            _messagePump       = messagePump;
            _fonts             = fonts;
            _graphics          = graphics;
            _alwaysMeasureOnly = alwaysMeasureOnly;
            _maxWidth          = maxWidth;
            _text       = text;
            _bitmapPool = pool;
            _config     = fonts.GetTextConfig(font: defaultFont);

            prepareBitmapDraw();
        }
Esempio n. 7
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        public GLLabelRenderer(Dictionary <string, ITexture> textures,
                               IGLBoundingBoxBuilder boundingBoxBuilder, IGLColorBuilder colorBuilder,
                               IGLTextureRenderer textureRenderer, BitmapPool bitmapPool, IGLViewportMatrixFactory viewportMatrix,
                               IGLBoundingBoxes labelBoundingBoxes, IGLBoundingBoxes textBoundingBoxes, IGraphicsFactory graphicsFactory,
                               IGLUtils glUtils, IGraphicsBackend graphics, IBitmapLoader bitmapLoader, IFontLoader fonts)
        {
            _glUtils            = glUtils;
            _graphics           = graphics;
            _fonts              = fonts;
            _bitmapPool         = bitmapPool;
            _viewport           = viewportMatrix;
            _textureRenderer    = textureRenderer;
            _labelBoundingBoxes = labelBoundingBoxes;
            _textBoundingBoxes  = textBoundingBoxes;
            _boundingBoxBuilder = boundingBoxBuilder;
            _bgRenderer         = new GLImageRenderer(textures,
                                                      new BoundingBoxesEmptyBuilder(), colorBuilder, _textureRenderer, _labelBoundingBoxes,
                                                      viewportMatrix, graphicsFactory, glUtils, bitmapLoader);

            _colorBuilder = colorBuilder;

            TextVisible = true;
        }