Esempio n. 1
0
        // Methods

        public override void Draw(GameTime gameTime)
        {
            Matrix[] modelTransforms = new Matrix[stage.WayPoint3D.Bones.Count];
            foreach (NavNode navNode in node)
            {
                // draw the Path markers
                foreach (ModelMesh mesh in stage.WayPoint3D.Meshes)
                {
                    stage.WayPoint3D.CopyAbsoluteBoneTransformsTo(modelTransforms);
                    foreach (BasicEffect effect in mesh.Effects)
                    {
                        effect.EnableDefaultLighting();
                        if (stage.Fog)
                        {
                            effect.FogColor   = Color.CornflowerBlue.ToVector3();
                            effect.FogStart   = stage.FogStart;
                            effect.FogEnd     = stage.FogEnd;
                            effect.FogEnabled = true;
                        }
                        else
                        {
                            effect.FogEnabled = false;
                        }
                        effect.DirectionalLight0.DiffuseColor = navNode.NodeColor;
                        effect.AmbientLightColor           = navNode.NodeColor;
                        effect.DirectionalLight0.Direction = stage.LightDirection;
                        effect.DirectionalLight0.Enabled   = true;
                        effect.View       = stage.View;
                        effect.Projection = stage.Projection;
                        effect.World      = Matrix.CreateTranslation(navNode.Translation) * modelTransforms[mesh.ParentBone.Index];
                    }
                    stage.setBlendingState(true);
                    mesh.Draw();
                    stage.setBlendingState(false);
                }
            }
        }
Esempio n. 2
0
 public override void  Draw(GameTime gameTime)
 {
     Matrix[] modelTransforms = new Matrix[model.Bones.Count];
     foreach (Object3D obj3d in instance)
     {
         foreach (ModelMesh mesh in model.Meshes)
         {
             model.CopyAbsoluteBoneTransformsTo(modelTransforms);
             foreach (BasicEffect effect in mesh.Effects)
             {
                 effect.EnableDefaultLighting();
                 if (stage.Fog)
                 {
                     effect.FogColor   = Color.CornflowerBlue.ToVector3();
                     effect.FogStart   = stage.FogStart;
                     effect.FogEnd     = stage.FogEnd;
                     effect.FogEnabled = true;
                 }
                 else
                 {
                     effect.FogEnabled = false;
                 }
                 effect.DirectionalLight0.DiffuseColor = stage.DiffuseLight;
                 effect.AmbientLightColor           = stage.AmbientLight;
                 effect.DirectionalLight0.Direction = stage.LightDirection;
                 effect.DirectionalLight0.Enabled   = true;
                 effect.View       = stage.View;
                 effect.Projection = stage.Projection;
                 effect.World      = modelTransforms[mesh.ParentBone.Index] * obj3d.Orientation;
             }
             mesh.Draw();
         }
         // draw the bounding sphere with blending ?
         if (stage.DrawBoundingSpheres && IsCollidable)
         {
             foreach (ModelMesh mesh in stage.BoundingSphere3D.Meshes)
             {
                 model.CopyAbsoluteBoneTransformsTo(modelTransforms);
                 foreach (BasicEffect effect in mesh.Effects)
                 {
                     effect.EnableDefaultLighting();
                     if (stage.Fog)
                     {
                         effect.FogColor   = Color.CornflowerBlue.ToVector3();
                         effect.FogStart   = 50;
                         effect.FogEnd     = 500;
                         effect.FogEnabled = true;
                     }
                     else
                     {
                         effect.FogEnabled = false;
                     }
                     effect.DirectionalLight0.DiffuseColor = stage.DiffuseLight;
                     effect.AmbientLightColor           = stage.AmbientLight;
                     effect.DirectionalLight0.Direction = stage.LightDirection;
                     effect.DirectionalLight0.Enabled   = true;
                     effect.View       = stage.View;
                     effect.Projection = stage.Projection;
                     effect.World      = obj3d.ObjectBoundingSphereWorld * modelTransforms[mesh.ParentBone.Index];
                 }
                 stage.setBlendingState(true);
                 mesh.Draw();
                 stage.setBlendingState(false);
             }
         }
     }
 }