public override BaseEvent Clone() { SwitchCameraDuration duration = ClassObjPool <SwitchCameraDuration> .Get(); duration.CopyData(this); return(duration); }
public override void Enter(Action _action, Track _track) { this.switchFinished = false; GameObject destObj = this.GetDestObj(_action); if (destObj != null) { if (destObj.transform.parent != null && destObj.transform.parent.parent != null && destObj.transform.parent.parent.GetComponent <Moba_Camera>() != null) { this.isMoba_camera = true; } else { this.isMoba_camera = false; } this.curCamera = destObj.GetComponent <Camera>(); DebugHelper.Assert(this.curCamera != null, "switch camera but dest camera not exist"); if (this.curCamera != null) { this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "Hide" }); this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "UIRaw" }); this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "UI_Background" }); this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "UI_Foreground" }); this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "UI_BottomBG" }); this.curCamera.cullingMask &= ~LayerMask.GetMask(new string[] { "3DUI" }); this.destPos = this.curCamera.transform.position; this.destRot = this.curCamera.transform.rotation; this.oldCamera = Camera.main; if (this.oldCamera != null) { this.startPos = this.oldCamera.transform.position; this.startRot = this.oldCamera.transform.rotation; this.curCamera.transform.position = this.startPos; this.curCamera.transform.rotation = this.startRot; destObj.SetActive(true); SwitchCameraDuration.SwitchCamera(this.oldCamera, this.curCamera); } } } base.Enter(_action, _track); }
protected override void CopyData(BaseEvent src) { base.CopyData(src); SwitchCameraDuration duration = src as SwitchCameraDuration; this.cameraId = duration.cameraId; this.cameraId2 = duration.cameraId2; this.slerpTick = duration.slerpTick; this.cutBackOnExit = duration.cutBackOnExit; this.startPos = duration.startPos; this.startRot = duration.startRot; this.destPos = duration.destPos; this.destRot = duration.destRot; this.curCamera = duration.curCamera; this.oldCamera = duration.oldCamera; this.switchFinished = duration.switchFinished; }