public void Reset(BulletTriggerDuration InBulletTrigger)
 {
     this.length             = InBulletTrigger.length;
     this.targetId           = InBulletTrigger.targetId;
     this.destId             = InBulletTrigger.destId;
     this.MoveType           = InBulletTrigger.MoveType;
     this.targetPosition     = InBulletTrigger.targetPosition;
     this.offsetDir          = InBulletTrigger.offsetDir;
     this.velocity           = InBulletTrigger.velocity;
     this.acceleration       = InBulletTrigger.acceleration;
     this.distance           = InBulletTrigger.distance;
     this.gravity            = InBulletTrigger.gravity;
     this.bMoveRotate        = InBulletTrigger.bMoveRotate;
     this.bAdjustSpeed       = InBulletTrigger.bAdjustSpeed;
     this.bBulletUseDir      = InBulletTrigger.bBulletUseDir;
     this.bUseIndicatorDir   = InBulletTrigger.bUseIndicatorDir;
     this.bReachDestStop     = InBulletTrigger.bReachDestStop;
     this.lastVelocity       = (this.lastLerpVelocity = 0);
     this.stopLerpCondtion   = false;
     this.bResetMoveDistance = false;
     this.bMoveOnXAxis       = InBulletTrigger.bMoveOnXAxis;
     this.distanceZ0         = InBulletTrigger.distanceZ0;
     this.distanceZ1         = InBulletTrigger.distanceZ1;
     this.distanceX          = InBulletTrigger.distanceX;
 }
        public override BaseEvent Clone()
        {
            BulletTriggerDuration bulletTriggerDuration = ClassObjPool <BulletTriggerDuration> .Get();

            bulletTriggerDuration.CopyData(this);
            return(bulletTriggerDuration);
        }
Esempio n. 3
0
 public void Reset(BulletTriggerDuration InBulletTrigger)
 {
     this.triggerId            = InBulletTrigger.triggerId;
     this.attackerId           = InBulletTrigger.attackerId;
     this.triggerInterval      = InBulletTrigger.triggerInterval;
     this.bFilterEnemy         = InBulletTrigger.bFilterEnemy;
     this.bFilterFriend        = InBulletTrigger.bFilterFriend;
     this.bFilterHero          = InBulletTrigger.bFilterHero;
     this.bFileterMonter       = InBulletTrigger.bFileterMonter;
     this.bFileterOrgan        = InBulletTrigger.bFileterOrgan;
     this.bFilterEye           = true;
     this.bFilterDead          = InBulletTrigger.bFilterDead;
     this.bFilterMyself        = InBulletTrigger.bFilterMyself;
     this.TriggerActorCount    = InBulletTrigger.TriggerActorCount;
     this.SelectMode           = InBulletTrigger.SelectMode;
     this.TriggerActorInterval = InBulletTrigger.TriggerActorInterval;
     this.CollideMaxCount      = InBulletTrigger.CollideMaxCount;
     this.bEdgeCheck           = InBulletTrigger.bEdgeCheck;
     this.bExtraBuff           = InBulletTrigger.bExtraBuff;
     this.SelfSkillCombineID_1 = InBulletTrigger.SelfSkillCombineID_1;
     this.SelfSkillCombineID_2 = InBulletTrigger.SelfSkillCombineID_2;
     this.SelfSkillCombineID_3 = InBulletTrigger.SelfSkillCombineID_3;
     this.TargetSkillCombine_1 = InBulletTrigger.TargetSkillCombine_1;
     this.TargetSkillCombine_2 = InBulletTrigger.TargetSkillCombine_2;
     this.TargetSkillCombine_3 = InBulletTrigger.TargetSkillCombine_3;
     this.bTriggerBullet       = InBulletTrigger.bTriggerBullet;
     this.BulletActionName     = InBulletTrigger.BulletActionName;
     this.bAgeImmeExcute       = InBulletTrigger.bAgeImmeExcute;
     this.bTriggerMode         = false;
 }
Esempio n. 4
0
        protected override void CopyData(BaseEvent src)
        {
            base.CopyData(src);
            BulletTriggerDuration bulletTriggerDuration = src as BulletTriggerDuration;

            this.triggerId            = bulletTriggerDuration.triggerId;
            this.attackerId           = bulletTriggerDuration.attackerId;
            this.triggerInterval      = bulletTriggerDuration.triggerInterval;
            this.bFilterEnemy         = bulletTriggerDuration.bFilterEnemy;
            this.bFilterFriend        = bulletTriggerDuration.bFilterFriend;
            this.bFilterHero          = bulletTriggerDuration.bFilterHero;
            this.bFileterMonter       = bulletTriggerDuration.bFileterMonter;
            this.bFileterOrgan        = bulletTriggerDuration.bFileterOrgan;
            this.bFilterMyself        = bulletTriggerDuration.bFilterMyself;
            this.bFilterDead          = bulletTriggerDuration.bFilterDead;
            this.TriggerActorCount    = bulletTriggerDuration.TriggerActorCount;
            this.SelectMode           = bulletTriggerDuration.SelectMode;
            this.TriggerActorInterval = bulletTriggerDuration.TriggerActorInterval;
            this.CollideMaxCount      = bulletTriggerDuration.CollideMaxCount;
            this.bEdgeCheck           = bulletTriggerDuration.bEdgeCheck;
            this.bExtraBuff           = bulletTriggerDuration.bExtraBuff;
            this.SelfSkillCombineID_1 = bulletTriggerDuration.SelfSkillCombineID_1;
            this.SelfSkillCombineID_2 = bulletTriggerDuration.SelfSkillCombineID_2;
            this.SelfSkillCombineID_3 = bulletTriggerDuration.SelfSkillCombineID_3;
            this.TargetSkillCombine_1 = bulletTriggerDuration.TargetSkillCombine_1;
            this.TargetSkillCombine_2 = bulletTriggerDuration.TargetSkillCombine_2;
            this.TargetSkillCombine_3 = bulletTriggerDuration.TargetSkillCombine_3;
            this.bTriggerBullet       = bulletTriggerDuration.bTriggerBullet;
            this.BulletActionName     = bulletTriggerDuration.BulletActionName;
            this.targetId             = bulletTriggerDuration.targetId;
            this.destId           = bulletTriggerDuration.destId;
            this.MoveType         = bulletTriggerDuration.MoveType;
            this.targetPosition   = bulletTriggerDuration.targetPosition;
            this.offsetDir        = bulletTriggerDuration.offsetDir;
            this.velocity         = bulletTriggerDuration.velocity;
            this.distance         = bulletTriggerDuration.distance;
            this.gravity          = bulletTriggerDuration.gravity;
            this.bMoveRotate      = bulletTriggerDuration.bMoveRotate;
            this.bAdjustSpeed     = bulletTriggerDuration.bAdjustSpeed;
            this.bBulletUseDir    = bulletTriggerDuration.bBulletUseDir;
            this.bUseIndicatorDir = bulletTriggerDuration.bUseIndicatorDir;
            this.bReachDestStop   = bulletTriggerDuration.bReachDestStop;
            this.acceleration     = bulletTriggerDuration.acceleration;
            this.DependCheckType  = bulletTriggerDuration.DependCheckType;
            this.bMoveOnXAxis     = bulletTriggerDuration.bMoveOnXAxis;
            this.distanceZ0       = bulletTriggerDuration.distanceZ0;
            this.distanceZ1       = bulletTriggerDuration.distanceZ1;
            this.distanceX        = bulletTriggerDuration.distanceX;
            this.HitTriggerContext.CopyData(ref bulletTriggerDuration.HitTriggerContext);
            this.MoveBulletContext.CopyData(ref bulletTriggerDuration.MoveBulletContext);
        }
 public void Reset(BulletTriggerDuration InBulletTrigger)
 {
     this.length         = InBulletTrigger.length;
     this.targetId       = InBulletTrigger.targetId;
     this.destId         = InBulletTrigger.destId;
     this.MoveType       = InBulletTrigger.MoveType;
     this.targetPosition = InBulletTrigger.targetPosition;
     this.offsetDir      = InBulletTrigger.offsetDir;
     this.velocity       = InBulletTrigger.velocity;
     this.distance       = InBulletTrigger.distance;
     this.gravity        = InBulletTrigger.gravity;
     this.bMoveRotate    = InBulletTrigger.bMoveRotate;
     this.bAdjustSpeed   = InBulletTrigger.bAdjustSpeed;
 }
 public void Reset(BulletTriggerDuration InBulletTrigger)
 {
     this.length           = InBulletTrigger.length;
     this.targetId         = InBulletTrigger.targetId;
     this.destId           = InBulletTrigger.destId;
     this.MoveType         = InBulletTrigger.MoveType;
     this.targetPosition   = InBulletTrigger.targetPosition;
     this.offsetDir        = InBulletTrigger.offsetDir;
     this.velocity         = InBulletTrigger.velocity;
     this.acceleration     = InBulletTrigger.acceleration;
     this.distance         = InBulletTrigger.distance;
     this.gravity          = InBulletTrigger.gravity;
     this.bMoveRotate      = InBulletTrigger.bMoveRotate;
     this.bAdjustSpeed     = InBulletTrigger.bAdjustSpeed;
     this.bBulletUseDir    = InBulletTrigger.bBulletUseDir;
     this.lastVelocity     = this.lastLerpVelocity = 0;
     this.stopLerpCondtion = false;
 }
        protected override void CopyData(BaseEvent src)
        {
            base.CopyData(src);
            BulletTriggerDuration duration = src as BulletTriggerDuration;

            this.triggerId            = duration.triggerId;
            this.attackerId           = duration.attackerId;
            this.triggerInterval      = duration.triggerInterval;
            this.bFilterEnemy         = duration.bFilterEnemy;
            this.bFilterFriend        = duration.bFilterFriend;
            this.bFilterHero          = duration.bFilterHero;
            this.bFileterMonter       = duration.bFileterMonter;
            this.bFileterOrgan        = duration.bFileterOrgan;
            this.bFilterMyself        = duration.bFilterMyself;
            this.bFilterDead          = duration.bFilterDead;
            this.TriggerActorCount    = duration.TriggerActorCount;
            this.TriggerActorInterval = duration.TriggerActorInterval;
            this.CollideMaxCount      = duration.CollideMaxCount;
            this.bEdgeCheck           = duration.bEdgeCheck;
            this.bExtraBuff           = duration.bExtraBuff;
            this.SelfSkillCombineID_1 = duration.SelfSkillCombineID_1;
            this.SelfSkillCombineID_2 = duration.SelfSkillCombineID_2;
            this.SelfSkillCombineID_3 = duration.SelfSkillCombineID_3;
            this.TargetSkillCombine_1 = duration.TargetSkillCombine_1;
            this.TargetSkillCombine_2 = duration.TargetSkillCombine_2;
            this.TargetSkillCombine_3 = duration.TargetSkillCombine_3;
            this.bTriggerBullet       = duration.bTriggerBullet;
            this.BulletActionName     = duration.BulletActionName;
            this.targetId             = duration.targetId;
            this.destId          = duration.destId;
            this.MoveType        = duration.MoveType;
            this.targetPosition  = duration.targetPosition;
            this.offsetDir       = duration.offsetDir;
            this.velocity        = duration.velocity;
            this.distance        = duration.distance;
            this.gravity         = duration.gravity;
            this.bMoveRotate     = duration.bMoveRotate;
            this.bAdjustSpeed    = duration.bAdjustSpeed;
            this.DependCheckType = duration.DependCheckType;
            this.HitTriggerContext.CopyData(ref duration.HitTriggerContext);
            this.MoveBulletContext.CopyData(ref duration.MoveBulletContext);
        }