Esempio n. 1
0
        private void openWADToolStripMenuItem_Click(object sender, EventArgs e)
        {
            using (OpenFileDialog fileDialog = new OpenFileDialog())
            {
                fileDialog.Filter           = "Abstraction Games WAD (*.wad)|*.wad|All files (*.*)|*.*";
                fileDialog.RestoreDirectory = true;

                if (fileDialog.ShowDialog() == DialogResult.OK)
                {
                    //Get the path of specified file
                    var filePath = fileDialog.FileName;

                    Archive = AGAR.Open(filePath);

                    foreach (ArchiveEntry a in Archive.Files)
                    {
                        filesList.Items.Add(a);
                    }
                }
            }
        }
Esempio n. 2
0
        // open a WAD file for editing
        public static AGAR Open(string wad)
        {
            // create archive
            AGAR archive = new AGAR(wad);

            using (BinaryReader file = new BinaryReader(File.Open(wad, FileMode.Open)))
            {
                // check if file contains AGAR in the header, if so it's most likely a valid WAD
                if (Encoding.ASCII.GetString(file.ReadBytes(4)) != "AGAR")
                {
                    MessageBox.Show("This is either a WAD file from a non supported game, or it is not a valid Abstraction Games WAD file.", "Error", MessageBoxButtons.OK);
                    return(null);
                }

                // read version numbers
                archive.VersionMajor = file.ReadUInt32();
                archive.VersionMinor = file.ReadUInt32();

                // i don't actually know what these next 4 bytes do so i'm leaving them for now
                file.ReadBytes(4);

                // read number of files
                archive.FileCount = file.ReadUInt32();

                for (int i = 0; i < (int)archive.FileCount; i++)
                {
                    // read length of path string
                    var stringLength = file.ReadInt32();

                    // read file entry
                    archive.Files.Add(new ArchiveEntry());
                    archive.Files[i].Path     = Encoding.ASCII.GetString(file.ReadBytes(stringLength));
                    archive.Files[i].Size     = file.ReadUInt64();
                    archive.Files[i].Position = file.ReadUInt64();
                }

                // read directory structure
                UInt32 directoryCount = file.ReadUInt32();
                for (int i = 0; i < (int)directoryCount; i++)
                {
                    // read length of directory name
                    UInt32 directoryNameLength = file.ReadUInt32();

                    // check if directory name's length isn't zero
                    // this is because the root directory does not have a name
                    if (directoryNameLength != 0)
                    {
                        string directoryName = Encoding.ASCII.GetString(file.ReadBytes((int)directoryNameLength));
                    }

                    // parse directory
                    UInt32 directoryEntries = file.ReadUInt32();
                    for (int j = 0; j < (int)directoryEntries; j++)
                    {
                        // read entry name
                        UInt32 entryNameLength = file.ReadUInt32();
                        string entryName       = Encoding.ASCII.GetString(file.ReadBytes((int)entryNameLength));

                        // read entry type (dont know what these are yet)
                        byte type = file.ReadByte();
                    }
                }
            }

            return(archive);
        }