public void AddChara(int no, CharaData data) { this.RemoveChara(no); this.Characters[no] = data; }
public PlayState GetPlayState( Dictionary <int, Dictionary <int, PlayState> > stateTable) { Actor actor = this.data.actor; return(Object.op_Equality((Object)actor, (Object)null) ? (PlayState)null : CharaData.GetPlayState((IReadOnlyDictionary <int, Dictionary <int, PlayState> >)stateTable, actor.ActionID, actor.PoseID)); }