Esempio n. 1
0
        /* Useful for wrapping
         *  verts in a polygon class to pass to pgraphics->draw. */
        //Overloaded cSprite methods

        public override void copy(cSprite psprite) //Use this in copy constructor and operator=
        {
            /* Because our class has some CArray fields, we can't use the default overloaded
             * copy constructor and operator=.  So as to avoid having to maintain similar code
             * for these two different methods, we write a helper copy function that both
             * the copy constructor and the operator= can use. */
            base.copy(psprite); //does center(), _radius, _angle, _rotationspeed.
            if (!psprite.IsKindOf("cPolygon"))
            {
                return;                              //You're done if psprite isn't a cPolygon*.
            }
            cPolygon ppolygon = (cPolygon)(psprite); /* I know it is a cPolygon
                                                      * at this point, but I need to do a cast, so the compiler will let me
                                                      * call a bunch of cPolygon methods. */

            //Arrays
            _vectorvert.Copy(ppolygon._vectorvert);
            //Decoration fields
            cColorStyle c = new cColorStyle();

            c.copy(ppolygon.pcolorstyle());
            ColorStyle = c;
            cColorStyle c2 = new cColorStyle();

            c2.copy(ppolygon.DotColorStyle);
            DotColorStyle        = c2;
            _dotted              = ppolygon._dotted;
            _realdotradiusweight = ppolygon._realdotradiusweight;
            //Helper fields
            _convex = ppolygon._convex;
        }
Esempio n. 2
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		//Just sets the fill colors 
	
		//cSprite overloads 
	
		public override void copy( cSprite psprite ) //Use this in copy constructor and operator= 
		{ 
			base.copy( psprite ); 
			if ( !psprite.IsKindOf( "cSpriteTextureBox" )) 
				return ; //You're done if psprite isn't a cSpriteTextureBox*.
			cSpriteTextureBox ptexturebox = ( cSpriteTextureBox )( psprite ); /* I know it is a
			cSpriteTextureBox at this point, but I need to do a cast, so the compiler will 
			let me call cSpriteTextureBox methods. */
            _pskeleton.copy(ptexturebox._pskeleton);
		} 
Esempio n. 3
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	//cSprite overloads 
		

		
		public override void copy( cSprite psprite ) //Use this in copy constructor and operator= 
		{ 
			base.copy( psprite ); 
			if ( !psprite.IsKindOf( "cSpriteIcon" )) 
				return ; //You're done if psprite isn't a cSpriteIcon*.
			cSpriteIcon picon = ( cSpriteIcon )( psprite ); /* I know it is a
			cSpriteIcon at this point, but I need to do a cast, so the compiler will 
			let me call cSpriteIcon methods. */ 
			_transparent = picon._transparent; 
			Aspect = picon._aspect; //Sets _aspect, _sizex, _sizey, _visualradius 
			_presetaspect = picon._presetaspect;
            _bitmapcolor = picon._bitmapcolor;
            _xtilecount = picon._xtilecount;
            _tiled = picon._tiled;
		}
Esempio n. 4
0
        public override void copy(cSprite psprite)
        {
            base.copy(psprite);
            _childspriteptr.RemoveAll();
            if (!psprite.IsKindOf("cSpriteComposite"))
                return; //You're done if psprite isn't a cSpriteComposite.
            cSpriteComposite pspritecomposite = (cSpriteComposite)psprite; /* I know it is a
			cSpriteComposite at this point, but I need to do a cast, so the compiler will 
			let me access it's cSpriteComposite member _childspriteptr. */

            foreach (cSprite s in pspritecomposite._childspriteptr)
                add(s);

            NewGeometryFlag = true;
        }