/// <summary> /// This is the simplest of uses to get the length of an animation. /// Usage: MotionTable.GetAnimationLength((uint)MotionTableId, MotionCommand) /// </summary> public static float GetAnimationLength(MotionTable motionTable, MotionCommand motion) { return(motionTable.GetAnimationLength(motion)); }
public static float GetAnimationLength(MotionTable motionTable, MotionCommand currentMotionState, MotionStance style, MotionCommand motion) { return(motionTable.GetAnimationLength(currentMotionState, style, motion)); }
public static float GetAnimationLength(uint motionTableId, MotionStance style, MotionCommand motion) { MotionTable mt = ReadFromDat(motionTableId); return(mt.GetAnimationLength(style, motion)); }