Esempio n. 1
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        public override void OnInspectorGUI()
        {
            _target = (Variables)target;

            ShowSettings();

            EditorGUILayout.Space();
            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showVariablesList = CustomGUILayout.ToggleHeader(showVariablesList, "Component variables");
            if (showVariablesList)
            {
                selectedVar = VariablesManager.ShowVarList(selectedVar, _target.vars, VariableLocation.Component, varFilter, _target.filter, typeFilter, !Application.isPlaying, _target);
            }
            EditorGUILayout.EndVertical();

            if (selectedVar != null)
            {
                EditorGUILayout.Space();
                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                showProperties = CustomGUILayout.ToggleHeader(showProperties, "Variable '" + selectedVar.label + "' properties");
                if (showProperties)
                {
                    VariablesManager.ShowVarGUI(selectedVar, VariableLocation.Component, !Application.isPlaying, null, string.Empty, _target);
                }
                EditorGUILayout.EndVertical();
            }

            UnityVersionHandler.CustomSetDirty(_target);
        }
Esempio n. 2
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        private GVar GetVariable()
        {
            switch (location)
            {
            case VariableLocation.Global:
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                if (variablesManager != null)
                {
                    return(variablesManager.GetVariable(variableID));
                }
                return(null);

            case VariableLocation.Local:
                return(LocalVariables.GetVariable(variableID));

            case VariableLocation.Component:
                if (variables != null)
                {
                    return(variables.GetVariable(variableID));
                }
                break;
            }

            return(null);
        }
Esempio n. 3
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		public bool IsTranslatable ()
		{
			if (setVarMethodString == SetVarMethodString.EnteredHere && setParameterID < 0)
			{
				GVar variable = null;

				if (location == VariableLocation.Global)
				{
					VariablesManager variablesManager = AdvGame.GetReferences ().variablesManager;
					if (variablesManager != null)
					{
						variable = variablesManager.GetVariable (variableID);
					}
				}
				else
				{
					variable = LocalVariables.GetVariable (variableID);
				}

				if (variable != null && variable.type == VariableType.String)
				{
					return true;
				}
			}
			return false;
		}
Esempio n. 4
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        public void _Init(VariablesManager _variablesManager)
        {
            variablesManager = _variablesManager;

            exportColumns.Clear();
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Location));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.SceneName));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Label));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Type));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.InitialValue));
        }
Esempio n. 5
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        override public void ShowGUI(List <ActionParameter> parameters)
        {
            if (isAssetFile)
            {
                location = VariableLocation.Global;
            }
            else
            {
                location = (VariableLocation)EditorGUILayout.EnumPopup("Source:", location);
            }

            if (isAssetFile && getVarMethod == GetVarMethod.LocalVariable)
            {
                EditorGUILayout.HelpBox("Local Variables cannot be referenced by Asset-based Actions.", MessageType.Warning);
            }

            if (location == VariableLocation.Global)
            {
                if (AdvGame.GetReferences().variablesManager)
                {
                    VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                    parameterID = Action.ChooseParameterGUI("Variable:", parameters, parameterID, ParameterType.GlobalVariable);
                    if (parameterID >= 0)
                    {
                        variableID = ShowVarGUI(parameters, variablesManager.vars, variableID, false);
                    }
                    else
                    {
                        variableID = ShowVarGUI(parameters, variablesManager.vars, variableID, true);
                    }
                }
            }

            else if (location == VariableLocation.Local)
            {
                if (localVariables)
                {
                    parameterID = Action.ChooseParameterGUI("Variable:", parameters, parameterID, ParameterType.LocalVariable);
                    if (parameterID >= 0)
                    {
                        variableID = ShowVarGUI(parameters, localVariables.localVars, variableID, false);
                    }
                    else
                    {
                        variableID = ShowVarGUI(parameters, localVariables.localVars, variableID, true);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("No 'Local Variables' component found in the scene. Please add an AC GameEngine object from the Scene Manager.", MessageType.Info);
                }
            }
        }
Esempio n. 6
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 /**
  * Clears the internal Manager references.  Call this when changing the assigned Managers, so that other Inspectors/Editors get updated to reflect this
  */
 public static void ClearManagerCache()
 {
     sceneManagerPrefab     = null;
     settingsManagerPrefab  = null;
     actionsManagerPrefab   = null;
     variablesManagerPrefab = null;
     inventoryManagerPrefab = null;
     speechManagerPrefab    = null;
     cursorManagerPrefab    = null;
     menuManagerPrefab      = null;
 }
        private void TransferFromManager()
        {
            if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
            {
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                globalVars.Clear();
                foreach (GVar assetVar in variablesManager.vars)
                {
                    globalVars.Add(new GVar(assetVar));
                }
            }
        }
Esempio n. 8
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        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariablesManager _variablesManager)
        {
            if (_variablesManager == null)
            {
                return;
            }

            VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables exporter", true);

            UnityVersionHandler.SetWindowTitle(window, "Variables exporter");
            window.position = new Rect(300, 200, 350, 500);
            window._Init(_variablesManager);
        }
Esempio n. 9
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        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariablesManager _variablesManager)
        {
            if (_variablesManager == null)
            {
                return;
            }

            VarExportWizardWindow window = (VarExportWizardWindow)EditorWindow.GetWindow(typeof(VarExportWizardWindow));

            UnityVersionHandler.SetWindowTitle(window, "Variables exporter");
            window.position = new Rect(300, 200, 350, 500);
            window._Init(_variablesManager);
        }
Esempio n. 10
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        public static int GlobalVariableGUI(string label, int variableID)
        {
            if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
            {
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                // Create a string List of the field's names (for the PopUp box)
                List <string> labelList = new List <string>();

                int i = 0;
                int variableNumber = -1;

                if (variablesManager.vars.Count > 0)
                {
                    foreach (GVar _var in variablesManager.vars)
                    {
                        labelList.Add(_var.label);

                        // If a GlobalVar variable has been removed, make sure selected variable is still valid
                        if (_var.id == variableID)
                        {
                            variableNumber = i;
                        }

                        i++;
                    }

                    if (variableNumber == -1)
                    {
                        // Wasn't found (variable was deleted?), so revert to zero
                        Debug.LogWarning("Previously chosen variable no longer exists!");
                        variableNumber = 0;
                        variableID     = 0;
                    }

                    variableNumber = EditorGUILayout.Popup(label, variableNumber, labelList.ToArray());
                    variableID     = variablesManager.vars [variableNumber].id;
                }
                else
                {
                    EditorGUILayout.HelpBox("No global variables exist!", MessageType.Info);
                    variableID = -1;
                }
            }
            else
            {
                EditorGUILayout.HelpBox("No Variables Manager exists!", MessageType.Info);
                variableID = -1;
            }

            return(variableID);
        }
Esempio n. 11
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        /** Downloads variables from the Global Manager to the scene. */
        public void TransferFromManager()
        {
            if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
            {
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                globalVars.Clear();
                foreach (GVar assetVar in variablesManager.vars)
                {
                    GVar newVar = new GVar(assetVar);
                    newVar.CreateRuntimeTranslations();
                    globalVars.Add(newVar);
                }
            }
        }
Esempio n. 12
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 private GVar GetVariable()
 {
     if (location == VariableLocation.Global)
     {
         VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
         if (variablesManager != null)
         {
             return(variablesManager.GetVariable(variableID));
         }
         return(null);
     }
     else
     {
         return(LocalVariables.GetVariable(variableID));
     }
 }
Esempio n. 13
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        /**
         * <summary>Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.</summary>
         */
        public void ClearVariables()
        {
            playerPrefab           = null;
            mainCameraPrefab       = null;
            persistentEnginePrefab = null;
            gameEnginePrefab       = null;

            // Managers
            sceneManagerPrefab     = null;
            settingsManagerPrefab  = null;
            actionsManagerPrefab   = null;
            variablesManagerPrefab = null;
            inventoryManagerPrefab = null;
            speechManagerPrefab    = null;
            cursorManagerPrefab    = null;
            menuManagerPrefab      = null;

            // PersistentEngine components
            optionsComponent                = null;
            runtimeInventoryComponent       = null;
            runtimeVariablesComponent       = null;
            playerMenusComponent            = null;
            stateHandlerComponent           = null;
            sceneChangerComponent           = null;
            saveSystemComponent             = null;
            levelStorageComponent           = null;
            runtimeLanguagesComponent       = null;
            actionListAssetManagerComponent = null;

            // GameEngine components
            menuSystemComponent        = null;
            dialogComponent            = null;
            playerInputComponent       = null;
            playerInteractionComponent = null;
            playerMovementComponent    = null;
            playerCursorComponent      = null;
            playerQTEComponent         = null;
            sceneSettingsComponent     = null;
            navigationManagerComponent = null;
            actionListManagerComponent = null;
            localVariablesComponent    = null;
            menuPreviewComponent       = null;
            eventManagerComponent      = null;

            SetGameEngine();
        }
Esempio n. 14
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        protected void TransferFromManager()
        {
            if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
            {
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                globalVars.Clear();
                foreach (GVar assetVar in variablesManager.vars)
                {
                    globalVars.Add(new GVar(assetVar));
                }

                foreach (GVar _var in globalVars)
                {
                    _var.CreateRuntimeTranslations();
                }
            }
        }
        public void _Init(VariableLocation _variableLocation, bool _allScenes, Variables _variables)
        {
            variableLocation = _variableLocation;
            variablesManager = KickStarter.variablesManager;
            variables        = _variables;
            allScenes        = _allScenes;

            exportColumns.Clear();
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Location));

            if (variableLocation == VariableLocation.Local)
            {
                exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.SceneName));
            }
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Label));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.Type));
            exportColumns.Add(new ExportColumn(ExportColumn.ColumnType.InitialValue));
        }
Esempio n. 16
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        private void UpdateSelf()
        {
            if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
            {
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                globalVars.Clear();
                foreach (GVar assetVar in variablesManager.vars)
                {
                    globalVars.Add(new GVar(assetVar));
                }

                // Options Variables
                if (GetComponent <Options>() && GetComponent <Options>().optionsData != null && GetComponent <Options>().optionsData.linkedVariables != "")
                {
                    SaveSystem.AssignVariables(GetComponent <Options>().optionsData.linkedVariables, true);
                }
            }
        }
Esempio n. 17
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        private void OnGUI()
        {
            if (AdvGame.GetReferences().settingsManager == null)
            {
                EditorGUILayout.HelpBox("A Settings Manager must be assigned before this window can display correctly.", MessageType.Warning);
                return;
            }

            SettingsManager settingsManager = AdvGame.GetReferences().settingsManager;

            sceneAttributes = settingsManager.sceneAttributes;

            EditorGUILayout.HelpBox("Values for attributes defined here can be set in the Scene Manager, and checked using the 'Scene: Check attribute' Action.", MessageType.Info);
            EditorGUILayout.Space();

            CreateAttributesGUI();

            if (selectedSceneAttribute != null && sceneAttributes.Contains(selectedSceneAttribute))
            {
                EditorGUILayout.Space();

                string apiPrefix = "AC.KickStarter.variablesManager.GetProperty (" + selectedSceneAttribute.id + ")";
                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                EditorGUILayout.LabelField("Inventory property '" + selectedSceneAttribute.label + "' properties", CustomStyles.subHeader);
                EditorGUILayout.Space();

                selectedSceneAttribute.label = CustomGUILayout.TextField("Name:", selectedSceneAttribute.label, apiPrefix + ".label");
                selectedSceneAttribute.type  = (VariableType)CustomGUILayout.EnumPopup("Type:", selectedSceneAttribute.type, apiPrefix + ".type");
                if (selectedSceneAttribute.type == VariableType.PopUp)
                {
                    selectedSceneAttribute.popUps = VariablesManager.PopupsGUI(selectedSceneAttribute.popUps);
                }

                EditorGUILayout.EndVertical();
            }

            settingsManager.sceneAttributes = sceneAttributes;
            if (GUI.changed)
            {
                EditorUtility.SetDirty(settingsManager);
            }
        }
Esempio n. 18
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        public static void ShowLocalParametersGUI(List <ActionParameter> localParameters, List <ActionParameter> assetParameters, bool isAssetFile)
        {
            int numParameters = assetParameters.Count;

            if (numParameters < localParameters.Count)
            {
                localParameters.RemoveRange(numParameters, localParameters.Count - numParameters);
            }
            else if (numParameters > localParameters.Count)
            {
                if (numParameters > localParameters.Capacity)
                {
                    localParameters.Capacity = numParameters;
                }
                for (int i = localParameters.Count; i < numParameters; i++)
                {
                    ActionParameter newParameter = new ActionParameter(ActionListEditor.GetParameterIDArray(localParameters));
                    localParameters.Add(newParameter);
                }
            }

            for (int i = 0; i < numParameters; i++)
            {
                string label = assetParameters[i].label;
                localParameters[i].parameterType = assetParameters[i].parameterType;

                if (assetParameters[i].parameterType == ParameterType.String)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField(label + ":", GUILayout.Width(145f));
                    EditorStyles.textField.wordWrap = true;
                    localParameters[i].stringValue  = EditorGUILayout.TextArea(localParameters[i].stringValue, GUILayout.MaxWidth(400f));
                    EditorGUILayout.EndHorizontal();
                }
                else if (assetParameters[i].parameterType == ParameterType.Float)
                {
                    localParameters[i].floatValue = EditorGUILayout.FloatField(label + ":", localParameters[i].floatValue);
                }
                else if (assetParameters[i].parameterType == ParameterType.Integer)
                {
                    localParameters[i].intValue = EditorGUILayout.IntField(label + ":", localParameters[i].intValue);
                }
                else if (assetParameters[i].parameterType == ParameterType.Boolean)
                {
                    BoolValue boolValue = BoolValue.False;
                    if (localParameters[i].intValue == 1)
                    {
                        boolValue = BoolValue.True;
                    }

                    boolValue = (BoolValue)EditorGUILayout.EnumPopup(label + ":", boolValue);

                    if (boolValue == BoolValue.True)
                    {
                        localParameters[i].intValue = 1;
                    }
                    else
                    {
                        localParameters[i].intValue = 0;
                    }
                }
                else if (assetParameters[i].parameterType == ParameterType.GlobalVariable)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
                    {
                        VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                        localParameters[i].intValue = ActionRunActionList.ShowVarSelectorGUI(label + ":", variablesManager.vars, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A Variables Manager is required to pass Global Variables.", MessageType.Warning);
                    }
                }
                else if (assetParameters[i].parameterType == ParameterType.InventoryItem)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                        localParameters[i].intValue = ActionRunActionList.ShowInvItemSelectorGUI(label + ":", inventoryManager.items, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Inventory items.", MessageType.Warning);
                    }
                }
                else if (assetParameters[i].parameterType == ParameterType.LocalVariable)
                {
                    if (KickStarter.localVariables)
                    {
                        localParameters[i].intValue = ActionRunActionList.ShowVarSelectorGUI(label + ":", KickStarter.localVariables.localVars, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A GameEngine prefab is required to pass Local Variables.", MessageType.Warning);
                    }
                }
                if (assetParameters[i].parameterType == ParameterType.GameObject)
                {
                    if (isAssetFile)
                    {
                        // ID
                        localParameters[i].intValue   = EditorGUILayout.IntField(label + " (ID):", localParameters[i].intValue);
                        localParameters[i].gameObject = null;
                    }
                    else
                    {
                        // Gameobject
                        localParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", localParameters[i].gameObject, typeof(GameObject), true);
                        localParameters[i].intValue   = 0;
                        if (localParameters[i].gameObject != null && localParameters[i].gameObject.GetComponent <ConstantID>() == null)
                        {
                            localParameters[i].gameObject.AddComponent <ConstantID>();
                        }
                    }
                }
                else if (assetParameters[i].parameterType == ParameterType.UnityObject)
                {
                    localParameters[i].objectValue = (Object)EditorGUILayout.ObjectField(label + ":", localParameters[i].objectValue, typeof(Object), true);
                }
            }
        }
        private void SetParametersGUI(List <ActionParameter> externalParameters, List <ActionParameter> ownParameters)
        {
            setParameters = EditorGUILayout.Toggle("Set parameters?", setParameters);
            if (!setParameters)
            {
                return;
            }

            SyncLists(externalParameters, localParameters);

            EditorGUILayout.BeginVertical("Button");
            for (int i = 0; i < externalParameters.Count; i++)
            {
                string label    = externalParameters[i].label;
                int    linkedID = parameterIDs[i];

                localParameters[i].parameterType = externalParameters[i].parameterType;
                if (externalParameters[i].parameterType == ParameterType.GameObject)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.GameObject);
                    if (linkedID < 0)
                    {
                        if (isAssetFile)
                        {
                            localParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", localParameters[i].gameObject, typeof(GameObject), true);
                            if (localParameters[i].gameObject != null)
                            {
                                if (PrefabUtility.GetPrefabType(localParameters[i].gameObject) != PrefabType.Prefab)
                                {
                                    localParameters[i].intValue   = FieldToID(localParameters[i].gameObject, localParameters[i].intValue);
                                    localParameters[i].gameObject = IDToField(localParameters[i].gameObject, localParameters[i].intValue, true);
                                }
                            }
                            else
                            {
                                localParameters[i].intValue = EditorGUILayout.IntField(label + " (ID #):", localParameters[i].intValue);
                            }
                        }
                        else
                        {
                            // Gameobject
                            localParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", localParameters[i].gameObject, typeof(GameObject), true);
                            localParameters[i].intValue   = 0;
                            if (localParameters[i].gameObject != null && localParameters[i].gameObject.GetComponent <ConstantID>() == null)
                            {
                                localParameters[i].gameObject.AddComponent <ConstantID>();
                            }
                        }
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.UnityObject)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.UnityObject);
                    if (linkedID < 0)
                    {
                        localParameters[i].objectValue = (Object)EditorGUILayout.ObjectField(label + ":", localParameters[i].objectValue, typeof(Object), true);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.GlobalVariable)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.GlobalVariable);
                        if (linkedID < 0)
                        {
                            VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                            localParameters[i].intValue = ShowVarSelectorGUI(label + ":", variablesManager.vars, localParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A Variables Manager is required to pass Global Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.InventoryItem)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.InventoryItem);
                        if (linkedID < 0)
                        {
                            InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                            localParameters[i].intValue = ShowInvItemSelectorGUI(label + ":", inventoryManager.items, localParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Inventory items.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.LocalVariable)
                {
                    if (KickStarter.localVariables)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.LocalVariable);
                        if (linkedID < 0)
                        {
                            localParameters[i].intValue = ShowVarSelectorGUI(label + ":", KickStarter.localVariables.localVars, localParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A GameEngine prefab is required to pass Local Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.String)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.String);
                    if (linkedID < 0)
                    {
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField(label + ":", GUILayout.Width(145f));
                        EditorStyles.textField.wordWrap = true;
                        localParameters[i].stringValue  = EditorGUILayout.TextArea(localParameters[i].stringValue, GUILayout.MaxWidth(400f));
                        EditorGUILayout.EndHorizontal();
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Float)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Float);
                    if (linkedID < 0)
                    {
                        localParameters[i].floatValue = EditorGUILayout.FloatField(label + ":", localParameters[i].floatValue);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Integer)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Integer);
                    if (linkedID < 0)
                    {
                        localParameters[i].intValue = EditorGUILayout.IntField(label + ":", localParameters[i].intValue);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Vector3)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Vector3);
                    if (linkedID < 0)
                    {
                        localParameters[i].vector3Value = EditorGUILayout.Vector3Field(label + ":", localParameters[i].vector3Value);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Boolean)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Boolean);
                    if (linkedID < 0)
                    {
                        BoolValue boolValue = BoolValue.False;
                        if (localParameters[i].intValue == 1)
                        {
                            boolValue = BoolValue.True;
                        }

                        boolValue = (BoolValue)EditorGUILayout.EnumPopup(label + ":", boolValue);

                        if (boolValue == BoolValue.True)
                        {
                            localParameters[i].intValue = 1;
                        }
                        else
                        {
                            localParameters[i].intValue = 0;
                        }
                    }
                }

                parameterIDs[i] = linkedID;
            }
            EditorGUILayout.EndVertical();
        }
Esempio n. 20
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		override public void ShowGUI (List<ActionParameter> parameters)
		{
			if (isAssetFile)
			{
				location = VariableLocation.Global;
			}
			else
			{
				location = (VariableLocation) EditorGUILayout.EnumPopup ("Source:", location);
			}
			
			if (location == VariableLocation.Global)
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}
				
				if (variablesManager)
				{
					ShowVarGUI (variablesManager.vars, parameters, ParameterType.GlobalVariable);
				}
			}
			
			else if (location == VariableLocation.Local)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					ShowVarGUI (localVariables.localVars, parameters, ParameterType.LocalVariable);
				}
			}
		}
Esempio n. 21
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        private void Awake()
        {
            // Test for key imports
            References references = (References)Resources.Load(Resource.references);

            if (references)
            {
                SceneManager     sceneManager     = AdvGame.GetReferences().sceneManager;
                SettingsManager  settingsManager  = AdvGame.GetReferences().settingsManager;
                ActionsManager   actionsManager   = AdvGame.GetReferences().actionsManager;
                InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                SpeechManager    speechManager    = AdvGame.GetReferences().speechManager;
                CursorManager    cursorManager    = AdvGame.GetReferences().cursorManager;
                MenuManager      menuManager      = AdvGame.GetReferences().menuManager;

                if (sceneManager == null)
                {
                    Debug.LogError("No Scene Manager found - please set one using the Adventure Creator Kit wizard");
                }

                if (settingsManager == null)
                {
                    Debug.LogError("No Settings Manager found - please set one using the Adventure Creator Kit wizard");
                }
                else
                {
                    if (settingsManager.IsInLoadingScene())
                    {
                        Debug.Log("Bypassing regular AC startup because the current scene is the 'Loading' scene.");
                        return;
                    }
                    if (!GameObject.FindGameObjectWithTag(Tags.player))
                    {
                        KickStarter.ResetPlayer(settingsManager.GetDefaultPlayer(), settingsManager.GetDefaultPlayerID(), false, Quaternion.identity);
                    }
                    else
                    {
                        KickStarter.playerPrefab = GameObject.FindWithTag(Tags.player).GetComponent <Player>();

                        if (sceneChanger != null && sceneChanger.GetPlayerOnTransition() != null && settingsManager.playerSwitching == PlayerSwitching.DoNotAllow)
                        {
                            // Replace "prefab" player with a local one if one exists
                            GameObject[] playerObs = GameObject.FindGameObjectsWithTag(Tags.player);
                            foreach (GameObject playerOb in playerObs)
                            {
                                if (playerOb.GetComponent <Player>() && sceneChanger.GetPlayerOnTransition() != playerOb.GetComponent <Player>())
                                {
                                    KickStarter.sceneChanger.DestroyOldPlayer();
                                    KickStarter.playerPrefab = playerOb.GetComponent <Player>();
                                    break;
                                }
                            }
                        }
                    }
                }

                if (actionsManager == null)
                {
                    Debug.LogError("No Actions Manager found - please set one using the main Adventure Creator window");
                }

                if (inventoryManager == null)
                {
                    Debug.LogError("No Inventory Manager found - please set one using the main Adventure Creator window");
                }

                if (variablesManager == null)
                {
                    Debug.LogError("No Variables Manager found - please set one using the main Adventure Creator window");
                }

                if (speechManager == null)
                {
                    Debug.LogError("No Speech Manager found - please set one using the main Adventure Creator window");
                }

                if (cursorManager == null)
                {
                    Debug.LogError("No Cursor Manager found - please set one using the main Adventure Creator window");
                }

                if (menuManager == null)
                {
                    Debug.LogError("No Menu Manager found - please set one using the main Adventure Creator window");
                }

                if (GameObject.FindWithTag(Tags.player) == null && KickStarter.settingsManager.movementMethod != MovementMethod.None)
                {
                    Debug.LogWarning("No Player found - please set one using the Settings Manager, tagging it as Player and placing it in a Resources folder");
                }
            }
            else
            {
                Debug.LogError("No References object found. Please set one using the main Adventure Creator window");
            }

            if (persistentEnginePrefab == null)
            {
                try
                {
                    persistentEnginePrefab      = (GameObject)Instantiate(Resources.Load(Resource.persistentEngine));
                    persistentEnginePrefab.name = AdvGame.GetName(Resource.persistentEngine);
                }
                catch {}
            }

            if (persistentEnginePrefab == null)
            {
                Debug.LogError("No PersistentEngine prefab found - please place one in the Resources directory, and tag it as PersistentEngine");
            }
            else
            {
                if (persistentEnginePrefab.GetComponent <Options>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no Options component attached.");
                }
                if (persistentEnginePrefab.GetComponent <RuntimeInventory>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no RuntimeInventory component attached.");
                }
                if (persistentEnginePrefab.GetComponent <RuntimeVariables>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no RuntimeVariables component attached.");
                }
                if (persistentEnginePrefab.GetComponent <PlayerMenus>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no PlayerMenus component attached.");
                }
                if (persistentEnginePrefab.GetComponent <StateHandler>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no StateHandler component attached.");
                }
                if (persistentEnginePrefab.GetComponent <SceneChanger>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no SceneChanger component attached.");
                }
                if (persistentEnginePrefab.GetComponent <SaveSystem>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no SaveSystem component attached.");
                }
                if (persistentEnginePrefab.GetComponent <LevelStorage>() == null)
                {
                    Debug.LogError(persistentEnginePrefab.name + " has no LevelStorage component attached.");
                }
            }

            if (GameObject.FindWithTag(Tags.mainCamera) == null)
            {
                Debug.LogError("No MainCamera found - please click 'Organise room objects' in the Scene Manager to create one.");
            }
            else
            {
                if (GameObject.FindWithTag(Tags.mainCamera).GetComponent <MainCamera>() == null)
                {
                    Debug.LogError("MainCamera has no MainCamera component.");
                }
            }

            if (this.GetComponent <MenuSystem>() == null)
            {
                Debug.LogError(this.name + " has no MenuSystem component attached.");
            }
            if (this.GetComponent <Dialog>() == null)
            {
                Debug.LogError(this.name + " has no Dialog component attached.");
            }
            if (this.GetComponent <PlayerInput>() == null)
            {
                Debug.LogError(this.name + " has no PlayerInput component attached.");
            }
            if (this.GetComponent <PlayerInteraction>() == null)
            {
                Debug.LogError(this.name + " has no PlayerInteraction component attached.");
            }
            if (this.GetComponent <PlayerMovement>() == null)
            {
                Debug.LogError(this.name + " has no PlayerMovement component attached.");
            }
            if (this.GetComponent <PlayerCursor>() == null)
            {
                Debug.LogError(this.name + " has no PlayerCursor component attached.");
            }
            if (this.GetComponent <PlayerQTE>() == null)
            {
                Debug.LogError(this.name + " has no PlayerQTE component attached.");
            }
            if (this.GetComponent <SceneSettings>() == null)
            {
                Debug.LogError(this.name + " has no SceneSettings component attached.");
            }
            else
            {
                if (this.GetComponent <SceneSettings>().navigationMethod == AC_NavigationMethod.meshCollider && this.GetComponent <SceneSettings>().navMesh == null)
                {
                    // No NavMesh, are there Characters in the scene?
                    AC.Char[] allChars = GameObject.FindObjectsOfType(typeof(AC.Char)) as AC.Char[];
                    if (allChars.Length > 0)
                    {
                        Debug.LogWarning("No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.");
                    }
                }

                if (this.GetComponent <SceneSettings>().defaultPlayerStart == null)
                {
                    Debug.LogWarning("No default PlayerStart set.  The game may not be able to begin if one is not defined - please choose one using the Scene Manager.");
                }
            }
            if (this.GetComponent <NavigationManager>() == null)
            {
                Debug.LogError(this.name + " has no NavigationManager component attached.");
            }
            if (this.GetComponent <ActionListManager>() == null)
            {
                Debug.LogError(this.name + " has no ActionListManager component attached.");
            }
        }
Esempio n. 22
0
        public override void ShowGUI(List <ActionParameter> parameters)
        {
            location = (VariableLocation)EditorGUILayout.EnumPopup("Source:", location);

            if (isAssetFile && getVarMethod == GetVarMethod.LocalVariable)
            {
                EditorGUILayout.HelpBox("Local Variables cannot be referenced by Asset-based Actions.", MessageType.Warning);
                return;
            }

            switch (location)
            {
            case VariableLocation.Global:
                if (AdvGame.GetReferences().variablesManager)
                {
                    VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;

                    parameterID = Action.ChooseParameterGUI("Variable:", parameters, parameterID, ParameterType.GlobalVariable);
                    if (parameterID >= 0)
                    {
                        placeholderType = (VariableType)EditorGUILayout.EnumPopup("Placeholder type:", placeholderType);
                        variableID      = ShowVarGUI(parameters, variablesManager.vars, variableID, false);
                    }
                    else
                    {
                        variableID = ShowVarGUI(parameters, variablesManager.vars, variableID, true);
                    }
                }
                break;

            case VariableLocation.Local:
                if (localVariables != null)
                {
                    parameterID = Action.ChooseParameterGUI("Variable:", parameters, parameterID, ParameterType.LocalVariable);
                    if (parameterID >= 0)
                    {
                        placeholderType = (VariableType)EditorGUILayout.EnumPopup("Placeholder type:", placeholderType);
                        variableID      = ShowVarGUI(parameters, localVariables.localVars, variableID, false);
                    }
                    else
                    {
                        variableID = ShowVarGUI(parameters, localVariables.localVars, variableID, true);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("No 'Local Variables' component found in the scene. Please add an AC GameEngine object from the Scene Manager.", MessageType.Info);
                }
                break;

            case VariableLocation.Component:
                parameterID = Action.ChooseParameterGUI("Variable:", parameters, parameterID, ParameterType.ComponentVariable);
                if (parameterID >= 0)
                {
                    placeholderType = (VariableType)EditorGUILayout.EnumPopup("Placeholder type:", placeholderType);
                    variableID      = ShowVarGUI(parameters, (variables != null) ? variables.vars : null, variableID, false);
                }
                else
                {
                    variables           = (Variables)EditorGUILayout.ObjectField("Component:", variables, typeof(Variables), true);
                    variablesConstantID = FieldToID <Variables> (variables, variablesConstantID);
                    variables           = IDToField <Variables> (variables, variablesConstantID, false);

                    if (variables != null)
                    {
                        variableID = ShowVarGUI(parameters, variables.vars, variableID, true);
                    }
                }
                break;
            }
        }
 /// <summary>
 /// Gets the variable ID array. To add a new variable, AC needs a reference to the 
 /// current IDs. This generates the list of current IDs.
 /// </summary>
 /// <returns>The variable ID array.</returns>
 /// <param name="variablesManager">Variables manager.</param>
 private static int[] GetVarIDArray(VariablesManager variablesManager)
 {
     List<int> idArray = new List<int>();
     foreach (GVar var in GlobalVariables.GetAllVars()) {
         idArray.Add(var.id);
     }
     idArray.Sort();
     return idArray.ToArray();
 }
Esempio n. 24
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        public void OnAwake()
        {
            ClearVariables();

            // Test for key imports
            References references = (References)Resources.Load(Resource.references);

            if (references)
            {
                SceneManager     sceneManager     = AdvGame.GetReferences().sceneManager;
                SettingsManager  settingsManager  = AdvGame.GetReferences().settingsManager;
                ActionsManager   actionsManager   = AdvGame.GetReferences().actionsManager;
                InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                SpeechManager    speechManager    = AdvGame.GetReferences().speechManager;
                CursorManager    cursorManager    = AdvGame.GetReferences().cursorManager;
                MenuManager      menuManager      = AdvGame.GetReferences().menuManager;

                if (sceneManager == null)
                {
                    ACDebug.LogError("No Scene Manager found - please set one using the Adventure Creator Kit wizard");
                }

                if (settingsManager == null)
                {
                    ACDebug.LogError("No Settings Manager found - please set one using the Adventure Creator Kit wizard");
                }
                else
                {
                    if (settingsManager.IsInLoadingScene())
                    {
                        ACDebug.Log("Bypassing regular AC startup because the current scene is the 'Loading' scene.");
                        SetPersistentEngine();
                        return;
                    }

                    // Unity 5.3 has a bug whereby a modified Player prefab is placed in the scene when editing, but not visible
                    // This causes the Player to not load properly, so try to detect this remnant and delete it!
                    GameObject existingPlayer = GameObject.FindGameObjectWithTag(Tags.player);
                    if (existingPlayer != null)
                    {
                        if (settingsManager.GetDefaultPlayer() != null && existingPlayer.name == (settingsManager.GetDefaultPlayer().name + "(Clone)"))
                        {
                            DestroyImmediate(GameObject.FindGameObjectWithTag(Tags.player));
                            ACDebug.LogWarning("Player clone found in scene - this may have been hidden by a Unity bug, and has been destroyed.");
                        }
                    }

                    if (!GameObject.FindGameObjectWithTag(Tags.player))
                    {
                        KickStarter.ResetPlayer(settingsManager.GetDefaultPlayer(), settingsManager.GetDefaultPlayerID(), false, Quaternion.identity);
                    }
                    else
                    {
                        KickStarter.playerPrefab = GameObject.FindWithTag(Tags.player).GetComponent <Player>();

                        if (sceneChanger == null || sceneChanger.GetPlayerOnTransition() == null)
                        {
                            // New local player
                            if (KickStarter.playerPrefab != null)
                            {
                                KickStarter.playerPrefab.Initialise();
                            }
                        }

                        AssignLocalPlayer();
                    }
                }

                if (actionsManager == null)
                {
                    ACDebug.LogError("No Actions Manager found - please set one using the main Adventure Creator window");
                }

                if (inventoryManager == null)
                {
                    ACDebug.LogError("No Inventory Manager found - please set one using the main Adventure Creator window");
                }

                if (variablesManager == null)
                {
                    ACDebug.LogError("No Variables Manager found - please set one using the main Adventure Creator window");
                }

                if (speechManager == null)
                {
                    ACDebug.LogError("No Speech Manager found - please set one using the main Adventure Creator window");
                }

                if (cursorManager == null)
                {
                    ACDebug.LogError("No Cursor Manager found - please set one using the main Adventure Creator window");
                }

                if (menuManager == null)
                {
                    ACDebug.LogError("No Menu Manager found - please set one using the main Adventure Creator window");
                }

                if (GameObject.FindWithTag(Tags.player) == null && KickStarter.settingsManager.movementMethod != MovementMethod.None)
                {
                    ACDebug.LogWarning("No Player found - please set one using the Settings Manager, tagging it as Player and placing it in a Resources folder");
                }
            }
            else
            {
                ACDebug.LogError("No References object found. Please set one using the main Adventure Creator window");
            }

            SetPersistentEngine();

            if (persistentEnginePrefab == null)
            {
                ACDebug.LogError("No PersistentEngine prefab found - please place one in the Resources directory, and tag it as PersistentEngine");
            }
            else
            {
                if (persistentEnginePrefab.GetComponent <Options>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no Options component attached.");
                }
                if (persistentEnginePrefab.GetComponent <RuntimeInventory>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no RuntimeInventory component attached.");
                }
                if (persistentEnginePrefab.GetComponent <RuntimeVariables>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no RuntimeVariables component attached.");
                }
                if (persistentEnginePrefab.GetComponent <PlayerMenus>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no PlayerMenus component attached.");
                }
                if (persistentEnginePrefab.GetComponent <StateHandler>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no StateHandler component attached.");
                }
                if (persistentEnginePrefab.GetComponent <SceneChanger>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no SceneChanger component attached.");
                }
                if (persistentEnginePrefab.GetComponent <SaveSystem>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no SaveSystem component attached.");
                }
                if (persistentEnginePrefab.GetComponent <LevelStorage>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no LevelStorage component attached.");
                }
                if (persistentEnginePrefab.GetComponent <RuntimeLanguages>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no RuntimeLanguages component attached.");
                }
                if (persistentEnginePrefab.GetComponent <ActionListAssetManager>() == null)
                {
                    ACDebug.LogError(persistentEnginePrefab.name + " has no ActionListAssetManager component attached.");
                }
            }

            if (this.GetComponent <MenuSystem>() == null)
            {
                ACDebug.LogError(this.name + " has no MenuSystem component attached.");
            }
            if (this.GetComponent <Dialog>() == null)
            {
                ACDebug.LogError(this.name + " has no Dialog component attached.");
            }
            if (this.GetComponent <PlayerInput>() == null)
            {
                ACDebug.LogError(this.name + " has no PlayerInput component attached.");
            }
            if (this.GetComponent <PlayerInteraction>() == null)
            {
                ACDebug.LogError(this.name + " has no PlayerInteraction component attached.");
            }
            if (this.GetComponent <PlayerMovement>() == null)
            {
                ACDebug.LogError(this.name + " has no PlayerMovement component attached.");
            }
            if (this.GetComponent <PlayerCursor>() == null)
            {
                ACDebug.LogError(this.name + " has no PlayerCursor component attached.");
            }
            if (this.GetComponent <PlayerQTE>() == null)
            {
                ACDebug.LogError(this.name + " has no PlayerQTE component attached.");
            }
            if (this.GetComponent <SceneSettings>() == null)
            {
                ACDebug.LogError(this.name + " has no SceneSettings component attached.");
            }
            else
            {
                if (this.GetComponent <SceneSettings>().navigationMethod == AC_NavigationMethod.meshCollider && this.GetComponent <SceneSettings>().navMesh == null)
                {
                    // No NavMesh, are there Characters in the scene?
                    AC.Char[] allChars = GameObject.FindObjectsOfType(typeof(AC.Char)) as AC.Char[];
                    if (allChars.Length > 0)
                    {
                        ACDebug.LogWarning("No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.");
                    }
                }

                if (this.GetComponent <SceneSettings>().defaultPlayerStart == null)
                {
                    if (AdvGame.GetReferences().settingsManager == null || AdvGame.GetReferences().settingsManager.GetDefaultPlayer() != null)
                    {
                        ACDebug.LogWarning("No default PlayerStart set.  The game may not be able to begin if one is not defined - please choose one using the Scene Manager.");
                    }
                }
            }
            if (this.GetComponent <NavigationManager>() == null)
            {
                ACDebug.LogError(this.name + " has no NavigationManager component attached.");
            }
            if (this.GetComponent <ActionListManager>() == null)
            {
                ACDebug.LogError(this.name + " has no ActionListManager component attached.");
            }
            if (this.GetComponent <EventManager>() == null)
            {
                ACDebug.LogError(this.name + " has no EventManager component attached.");
            }
        }
Esempio n. 25
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		override public string SetLabel ()
		{
			if (location == VariableLocation.Local && !isAssetFile)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					return GetLabelString (localVariables.localVars);
				}
			}
			else
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}

				if (variablesManager)
				{
					return GetLabelString (variablesManager.vars);
				}
			}

			return "";
		}
Esempio n. 26
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		private int ShowVarGUI (List<ActionParameter> parameters, List<GVar> vars, int ID, bool changeID)
		{
			if (vars.Count > 0)
			{
				if (changeID)
				{
					ID = ShowVarSelectorGUI (vars, ID);
				}
				variableNumber = Mathf.Min (variableNumber, vars.Count-1);
				getVarMethod = (GetVarMethod) EditorGUILayout.EnumPopup ("Compare with:", getVarMethod);

				if (parameters == null || parameters.Count == 0)
				{
					EditorGUILayout.BeginHorizontal ();
				}

				if (vars [variableNumber].type == VariableType.Boolean)
				{
					boolCondition = (BoolCondition) EditorGUILayout.EnumPopup (boolCondition);
					if (getVarMethod == GetVarMethod.EnteredValue)
					{
						checkParameterID = Action.ChooseParameterGUI ("Boolean:", parameters, checkParameterID, ParameterType.Boolean);
						if (checkParameterID < 0)
						{
							boolValue = (BoolValue) EditorGUILayout.EnumPopup ("Boolean:", boolValue);
						}
					}
				}
				else if (vars [variableNumber].type == VariableType.Integer)
				{
					intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition);
					if (getVarMethod == GetVarMethod.EnteredValue)
					{
						checkParameterID = Action.ChooseParameterGUI ("Integer:", parameters, checkParameterID, ParameterType.Integer);
						if (checkParameterID < 0)
						{
							intValue = EditorGUILayout.IntField ("Integer:", intValue);
						}
					}
				}
				else if (vars [variableNumber].type == VariableType.PopUp)
				{
					intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition);
					if (getVarMethod == GetVarMethod.EnteredValue)
					{
						checkParameterID = Action.ChooseParameterGUI ("Value:", parameters, checkParameterID, ParameterType.Integer);
						if (checkParameterID < 0)
						{
							intValue = EditorGUILayout.Popup ("Value:", intValue, vars [variableNumber].popUps);
						}
					}
				}
				else if (vars [variableNumber].type == VariableType.Float)
				{
					intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition);
					if (getVarMethod == GetVarMethod.EnteredValue)
					{
						checkParameterID = Action.ChooseParameterGUI ("Float:", parameters, checkParameterID, ParameterType.Float);
						if (checkParameterID < 0)
						{
							floatValue = EditorGUILayout.FloatField ("Float:", floatValue);
						}
					}
				}
				else if (vars [variableNumber].type == VariableType.String)
				{
					boolCondition = (BoolCondition) EditorGUILayout.EnumPopup (boolCondition);
					if (getVarMethod == GetVarMethod.EnteredValue)
					{
						checkParameterID = Action.ChooseParameterGUI ("String:", parameters, checkParameterID, ParameterType.String);
						if (checkParameterID < 0)
						{
							stringValue = EditorGUILayout.TextField ("String:", stringValue);
						}
					}
				}

				if (getVarMethod == GetVarMethod.GlobalVariable)
				{
					if (!variablesManager)
					{
						variablesManager = AdvGame.GetReferences ().variablesManager;
					}

					if (variablesManager == null || variablesManager.vars == null || variablesManager.vars.Count == 0)
					{
						EditorGUILayout.HelpBox ("No Global variables exist!", MessageType.Info);
					}
					else
					{
						checkParameterID = Action.ChooseParameterGUI ("Global variable:", parameters, checkParameterID, ParameterType.GlobalVariable);
						if (checkParameterID < 0)
						{
							compareVariableID = ShowVarSelectorGUI (variablesManager.vars, compareVariableID);
						}
					}
				}
				else if (getVarMethod == GetVarMethod.LocalVariable)
				{
					if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
					{
						localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
					}
					
					if (localVariables == null || localVariables.localVars == null || localVariables.localVars.Count == 0)
					{
						EditorGUILayout.HelpBox ("No Local variables exist!", MessageType.Info);
					}
					else
					{
						checkParameterID = Action.ChooseParameterGUI ("Local variable:", parameters, checkParameterID, ParameterType.LocalVariable);
						if (checkParameterID < 0)
						{
							compareVariableID = ShowVarSelectorGUI (localVariables.localVars, compareVariableID);
						}
					}
				}

				if (parameters == null || parameters.Count == 0)
				{
					EditorGUILayout.EndHorizontal ();
				}
			}
			else
			{
				EditorGUILayout.HelpBox ("No variables exist!", MessageType.Info);
				ID = -1;
				variableNumber = -1;
			}

			return ID;
		}
Esempio n. 27
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		override public void ShowGUI (List<ActionParameter> parameters)
		{
			if (isAssetFile)
			{
				location = VariableLocation.Global;
			}
			else
			{
				location = (VariableLocation) EditorGUILayout.EnumPopup ("Source:", location);
			}

			if (isAssetFile && getVarMethod == GetVarMethod.LocalVariable)
			{
				EditorGUILayout.HelpBox ("Local Variables cannot be referenced by Asset-based Actions.", MessageType.Warning);
			}

			if (location == VariableLocation.Global)
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}
				
				if (variablesManager)
				{
					parameterID = Action.ChooseParameterGUI ("Variable:", parameters, parameterID, ParameterType.GlobalVariable);
					if (parameterID >= 0)
					{
						variableID = ShowVarGUI (parameters, variablesManager.vars, variableID, false);
					}
					else
					{
						variableID = ShowVarGUI (parameters, variablesManager.vars, variableID, true);
					}
				}
			}

			else if (location == VariableLocation.Local)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					parameterID = Action.ChooseParameterGUI ("Variable:", parameters, parameterID, ParameterType.LocalVariable);
					if (parameterID >= 0)
					{
						variableID = ShowVarGUI (parameters, localVariables.localVars, variableID, false);
					}
					else
					{
						variableID = ShowVarGUI (parameters, localVariables.localVars, variableID, true);
					}
				}
			}

		}
Esempio n. 28
0
        private ManagerPackage CreateManagerPackage(string folder, SceneManager sceneManager, SettingsManager settingsManager, ActionsManager actionsManager, VariablesManager variablesManager, InventoryManager inventoryManager, SpeechManager speechManager, CursorManager cursorManager, MenuManager menuManager)
        {
            ManagerPackage managerPackage = CustomAssetUtility.CreateAsset <ManagerPackage> ("ManagerPackage", folder);

            AssetDatabase.RenameAsset("Assets/" + folder + "/ManagerPackage.asset", folder + "_ManagerPackage");

            managerPackage.sceneManager     = sceneManager;
            managerPackage.settingsManager  = settingsManager;
            managerPackage.actionsManager   = actionsManager;
            managerPackage.variablesManager = variablesManager;

            managerPackage.inventoryManager = inventoryManager;
            managerPackage.speechManager    = speechManager;
            managerPackage.cursorManager    = cursorManager;
            managerPackage.menuManager      = menuManager;

            managerPackage.AssignManagers();
            EditorUtility.SetDirty(managerPackage);
            AssetDatabase.SaveAssets();

            AdventureCreator.Init();

            return(managerPackage);
        }
Esempio n. 29
0
		override public void ShowGUI (List<ActionParameter> parameters)
		{
			// OLD

			if (isAssetFile)
			{
				oldLocation = VariableLocation.Global;
			}
			else
			{
				oldLocation = (VariableLocation) EditorGUILayout.EnumPopup ("'From' source:", oldLocation);
			}
			
			if (oldLocation == VariableLocation.Global)
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}
				
				if (variablesManager)
				{
					oldVariableID = ShowVarGUI (variablesManager.vars, parameters, ParameterType.GlobalVariable, oldVariableID, oldParameterID, false);
				}
			}
			else if (oldLocation == VariableLocation.Local)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					oldVariableID = ShowVarGUI (localVariables.localVars, parameters, ParameterType.LocalVariable, oldVariableID, oldParameterID, false);
				}
			}

			EditorGUILayout.Space ();

			// NEW

			if (isAssetFile)
			{
				newLocation = VariableLocation.Global;
			}
			else
			{
				newLocation = (VariableLocation) EditorGUILayout.EnumPopup ("'To' source:", newLocation);
			}
			
			if (newLocation == VariableLocation.Global)
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}
				
				if (variablesManager)
				{
					newVariableID = ShowVarGUI (variablesManager.vars, parameters, ParameterType.GlobalVariable, newVariableID, newParameterID, true);
				}
			}
			else if (newLocation == VariableLocation.Local)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					newVariableID = ShowVarGUI (localVariables.localVars, parameters, ParameterType.LocalVariable, newVariableID, newParameterID, true);
				}
			}

			// Types match?
			if (oldParameterID == -1 && newParameterID == -1 && newVarType != oldVarType)
			{
				EditorGUILayout.HelpBox ("The chosen Variables do not share the same Type", MessageType.Warning);
			}

			AfterRunningOption ();
		}
		override public void ShowGUI (List<ActionParameter> parameters)
		{
			if (isAssetFile)
			{
				location = VariableLocation.Global;
			}
			else
			{
				location = (VariableLocation) EditorGUILayout.EnumPopup ("Source:", location);
			}
			
			if (location == VariableLocation.Global)
			{
				if (!variablesManager)
				{
					variablesManager = AdvGame.GetReferences ().variablesManager;
				}
				
				if (variablesManager)
				{
					parameterID = Action.ChooseParameterGUI ("Integer variable:", parameters, parameterID, ParameterType.GlobalVariable);
					if (parameterID >= 0)
					{
						variableID = ShowVarGUI (variablesManager.vars, variableID, false);
					}
					else
					{
						variableID = ShowVarGUI (variablesManager.vars, variableID, true);
					}
				}
			}
			
			else if (location == VariableLocation.Local)
			{
				if (!localVariables && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent<LocalVariables>())
				{
					localVariables = GameObject.FindWithTag (Tags.gameEngine).GetComponent <LocalVariables>();
				}
				
				if (localVariables)
				{
					parameterID = Action.ChooseParameterGUI ("Integer variable:", parameters, parameterID, ParameterType.LocalVariable);
					if (parameterID >= 0)
					{
						variableID = ShowVarGUI (localVariables.localVars, variableID, false);
					}
					else
					{
						variableID = ShowVarGUI (localVariables.localVars, variableID, true);
					}
				}
			}
			
			numSockets = EditorGUILayout.IntSlider ("# of possible values:", numSockets, 1, 10);
			doLoop = EditorGUILayout.Toggle ("Run on a loop?", doLoop);
		}
Esempio n. 31
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        /**
         * <summary>Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.</summary>
         */
        public void ClearVariables()
        {
            playerPrefab = null;
            mainCameraPrefab = null;
            persistentEnginePrefab = null;
            gameEnginePrefab = null;

            // Managers
            sceneManagerPrefab = null;
            settingsManagerPrefab = null;
            actionsManagerPrefab = null;
            variablesManagerPrefab = null;
            inventoryManagerPrefab = null;
            speechManagerPrefab = null;
            cursorManagerPrefab = null;
            menuManagerPrefab = null;

            // PersistentEngine components
            optionsComponent = null;
            runtimeInventoryComponent = null;
            runtimeVariablesComponent = null;
            playerMenusComponent = null;
            stateHandlerComponent = null;
            sceneChangerComponent = null;
            saveSystemComponent = null;
            levelStorageComponent = null;
            runtimeLanguagesComponent = null;

            // GameEngine components
            menuSystemComponent = null;
            dialogComponent = null;
            playerInputComponent = null;
            playerInteractionComponent = null;
            playerMovementComponent = null;
            playerCursorComponent = null;
            playerQTEComponent = null;
            sceneSettingsComponent = null;
            navigationManagerComponent = null;
            actionListManagerComponent = null;
            localVariablesComponent = null;
            menuPreviewComponent = null;

            SetGameEngine ();
        }
Esempio n. 32
0
        protected bool TestManagerPresence()
        {
            References references = (References)Resources.Load(Resource.references);

            if (references)
            {
                SceneManager     sceneManager     = AdvGame.GetReferences().sceneManager;
                SettingsManager  settingsManager  = AdvGame.GetReferences().settingsManager;
                ActionsManager   actionsManager   = AdvGame.GetReferences().actionsManager;
                InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                SpeechManager    speechManager    = AdvGame.GetReferences().speechManager;
                CursorManager    cursorManager    = AdvGame.GetReferences().cursorManager;
                MenuManager      menuManager      = AdvGame.GetReferences().menuManager;

                string missingManagers = string.Empty;
                if (sceneManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Scene";
                }
                if (settingsManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Settings";
                }
                if (actionsManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Actions";
                }
                if (variablesManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Variables";
                }
                if (inventoryManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Inventory";
                }
                if (speechManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Speech";
                }
                if (cursorManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Cursor";
                }
                if (menuManager == null)
                {
                    if (!string.IsNullOrEmpty(missingManagers))
                    {
                        missingManagers += ", ";
                    }
                    missingManagers += "Menu";
                }

                if (!string.IsNullOrEmpty(missingManagers))
                {
                    ACDebug.LogError("Unassigned AC Manager(s): " + missingManagers + " - all Managers must be assigned in the AC Game Editor window for AC to initialise");
                    return(false);
                }
            }
            else
            {
                ACDebug.LogError("No References object found. Please set one using the main Adventure Creator window");
                return(false);
            }

            return(true);
        }
Esempio n. 33
0
        private void SetParametersGUI(List <ActionParameter> externalParameters)
        {
            // Ensure target and local parameter lists match

            int numParameters = externalParameters.Count;

            if (numParameters < localParameters.Count)
            {
                localParameters.RemoveRange(numParameters, localParameters.Count - numParameters);
            }
            else if (numParameters > localParameters.Count)
            {
                if (numParameters > localParameters.Capacity)
                {
                    localParameters.Capacity = numParameters;
                }
                for (int i = localParameters.Count; i < numParameters; i++)
                {
                    ActionParameter newParameter = new ActionParameter(externalParameters [i].ID);
                    localParameters.Add(newParameter);
                }
            }

            EditorGUILayout.BeginVertical("Button");
            for (int i = 0; i < externalParameters.Count; i++)
            {
                string label = externalParameters[i].label;

                if (externalParameters[i].parameterType == ParameterType.GameObject)
                {
                    if (isAssetFile)
                    {
                        // ID
                        localParameters[i].intValue   = EditorGUILayout.IntField(label + " (ID):", localParameters[i].intValue);
                        localParameters[i].gameObject = null;
                    }
                    else
                    {
                        /// Gameobject
                        localParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", localParameters[i].gameObject, typeof(GameObject), true);
                        localParameters[i].intValue   = 0;
                        if (localParameters[i].gameObject != null && localParameters[i].gameObject.GetComponent <ConstantID>() == null)
                        {
                            localParameters[i].gameObject.AddComponent <ConstantID>();
                        }
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.GlobalVariable)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
                    {
                        VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                        localParameters[i].intValue = ShowVarSelectorGUI(label + ":", variablesManager.vars, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A Variables Manager is required to pass Global Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.InventoryItem)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                        localParameters[i].intValue = ShowInvItemSelectorGUI(label + ":", inventoryManager.items, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Inventory items.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.LocalVariable)
                {
                    if (KickStarter.localVariables)
                    {
                        localParameters[i].intValue = ShowVarSelectorGUI(label + ":", KickStarter.localVariables.localVars, localParameters[i].intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A GameEngine prefab is required to pass Local Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.String)
                {
                    localParameters[i].stringValue = EditorGUILayout.TextField(label + ":", localParameters[i].stringValue);
                }
                else if (externalParameters[i].parameterType == ParameterType.Float)
                {
                    localParameters[i].floatValue = EditorGUILayout.FloatField(label + ":", localParameters[i].floatValue);
                }
                else if (externalParameters[i].parameterType == ParameterType.Integer)
                {
                    localParameters[i].intValue = EditorGUILayout.IntField(label + ":", localParameters[i].intValue);
                }
                else if (externalParameters[i].parameterType == ParameterType.Boolean)
                {
                    BoolValue boolValue = BoolValue.False;
                    if (localParameters[i].intValue == 1)
                    {
                        boolValue = BoolValue.True;
                    }

                    boolValue = (BoolValue)EditorGUILayout.EnumPopup(label + ":", boolValue);

                    if (boolValue == BoolValue.True)
                    {
                        localParameters[i].intValue = 1;
                    }
                    else
                    {
                        localParameters[i].intValue = 0;
                    }
                }
            }
            EditorGUILayout.EndVertical();
        }
Esempio n. 34
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        public void ShowGUI(bool isAssetFile, bool onlyEditValues = false, bool readOnly = false)
        {
            if (Application.isPlaying || readOnly)
            {
                EditorGUILayout.LabelField("Type:", parameterType.ToString());
                EditorGUILayout.LabelField("Current value:", "'" + GetLabel() + "'");
                CustomGUILayout.TokenLabel("[param:" + ID.ToString() + "]");
            }
            else
            {
                if (onlyEditValues)
                {
                    EditorGUILayout.LabelField("Type:", parameterType.ToString());
                }
                else
                {
                    parameterType = (ParameterType)EditorGUILayout.EnumPopup("Type:", parameterType);
                }

                switch (parameterType)
                {
                case ParameterType.Boolean:
                    BoolValue boolValue = (intValue == 1) ? BoolValue.True : BoolValue.False;
                    boolValue = (BoolValue)EditorGUILayout.EnumPopup("Default value:", boolValue);
                    intValue  = (boolValue == BoolValue.True) ? 1 : 0;
                    break;

                case ParameterType.Integer:
                    intValue = EditorGUILayout.IntField("Default value:", intValue);
                    break;

                case ParameterType.Float:
                    floatValue = EditorGUILayout.FloatField("Default value:", floatValue);
                    break;

                case ParameterType.String:
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Default value:", GUILayout.Width(145f));
                    EditorStyles.textField.wordWrap = true;
                    stringValue = EditorGUILayout.TextArea(stringValue, GUILayout.MaxWidth(400f));
                    EditorGUILayout.EndHorizontal();
                    break;

                case ParameterType.Vector3:
                    vector3Value = EditorGUILayout.Vector3Field("Default value:", vector3Value);
                    break;

                case ParameterType.UnityObject:
                    objectValue = (Object)EditorGUILayout.ObjectField("Default value:", objectValue, typeof(Object), true);
                    break;

                case ParameterType.Document:
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                        intValue = ActionRunActionList.ShowDocumentSelectorGUI("Default value:", inventoryManager.documents, intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required.", MessageType.Warning);
                    }
                    break;

                case ParameterType.InventoryItem:
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                        intValue = ActionRunActionList.ShowInvItemSelectorGUI("Default value:", inventoryManager.items, intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Inventory items.", MessageType.Warning);
                    }
                    break;

                case ParameterType.GlobalVariable:
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
                    {
                        VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                        intValue = ActionRunActionList.ShowVarSelectorGUI("Default value:", variablesManager.vars, intValue);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A Variables Manager is required to pass Global Variables.", MessageType.Warning);
                    }
                    break;

                case ParameterType.LocalVariable:
                    if (isAssetFile)
                    {
                        intValue = 0;
                        EditorGUILayout.HelpBox("Local Variable parameters cannot have default values in ActionList Assets.", MessageType.Info);
                    }
                    else
                    {
                        if (KickStarter.localVariables)
                        {
                            intValue = ActionRunActionList.ShowVarSelectorGUI("Default value:", KickStarter.localVariables.localVars, intValue);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("A GameEngine prefab is required to pass Local Variables.", MessageType.Warning);
                        }
                    }
                    break;

                case ParameterType.ComponentVariable:
                    if (isAssetFile)
                    {
                        variables = null;
                        intValue  = 0;
                        EditorGUILayout.HelpBox("Component Variable parameters cannot have default values in ActionList Assets.", MessageType.Info);
                    }
                    else
                    {
                        variables = (Variables)EditorGUILayout.ObjectField("Variables component:", variables, typeof(Variables), true);
                        if (variables != null)
                        {
                            intValue = ActionRunActionList.ShowVarSelectorGUI("Default value:", variables.vars, intValue);
                        }
                    }
                    break;

                case ParameterType.GameObject:
                    if (isAssetFile)
                    {
                        gameObject = (GameObject)EditorGUILayout.ObjectField("Default value:", gameObject, typeof(GameObject), true);
                        if (gameObject != null)
                        {
                            if (!UnityVersionHandler.IsPrefabFile(gameObject))
                            {
                                intValue   = Action.FieldToID(gameObject, intValue, false, isAssetFile);
                                gameObject = Action.IDToField(gameObject, intValue, true, false, isAssetFile);
                            }
                            else
                            {
                                // A prefab, ask if we want to affect the prefab or the scene-based instance?
                                gameObjectParameterReferences = (GameObjectParameterReferences)EditorGUILayout.EnumPopup("GameObject parameter:", gameObjectParameterReferences);
                            }
                        }
                        else
                        {
                            intValue = EditorGUILayout.IntField("Default value (ID #):", intValue);
                        }
                    }
                    else
                    {
                        // Gameobject
                        gameObject = (GameObject)EditorGUILayout.ObjectField("Default value:", gameObject, typeof(GameObject), true);
                        intValue   = 0;
                        if (gameObject != null && gameObject.GetComponent <ConstantID> () == null)
                        {
                            UnityVersionHandler.AddConstantIDToGameObject <ConstantID> (gameObject);
                        }
                    }
                    break;

                default:
                    break;
                }

                CustomGUILayout.TokenLabel("[param:" + ID.ToString() + "]");
            }
        }
Esempio n. 35
0
        private void PropertiesGUI()
        {
            List <string> binList = new List <string>();

            foreach (InvBin bin in bins)
            {
                binList.Add(bin.label);
            }

            EditorGUILayout.Space();
            CreatePropertiesGUI();
            EditorGUILayout.Space();

            if (selectedInvVar != null && invVars.Contains(selectedInvVar))
            {
                string apiPrefix = "AC.KickStarter.variablesManager.GetProperty (" + selectedInvVar.id + ")";
                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                EditorGUILayout.LabelField("Inventory property '" + selectedInvVar.label + "' properties", CustomStyles.subHeader);
                EditorGUILayout.Space();

                selectedInvVar.label = CustomGUILayout.TextField("Name:", selectedInvVar.label, apiPrefix + ".label");
                selectedInvVar.type  = (VariableType)CustomGUILayout.EnumPopup("Type:", selectedInvVar.type, apiPrefix + ".type");
                if (selectedInvVar.type == VariableType.PopUp)
                {
                    selectedInvVar.popUps = VariablesManager.PopupsGUI(selectedInvVar.popUps);
                }

                selectedInvVar.limitToCategories = EditorGUILayout.BeginToggleGroup("Limit to set categories?", selectedInvVar.limitToCategories);

                if (bins.Count > 0)
                {
                    List <int> newCategoryIDs = new List <int>();
                    foreach (InvBin bin in bins)
                    {
                        bool usesCategory = false;
                        if (selectedInvVar.categoryIDs.Contains(bin.id))
                        {
                            usesCategory = true;
                        }
                        usesCategory = CustomGUILayout.Toggle("Use in '" + bin.label + "'?", usesCategory, apiPrefix + ".categoryIDs");

                        if (usesCategory)
                        {
                            newCategoryIDs.Add(bin.id);
                        }
                    }
                    selectedInvVar.categoryIDs = newCategoryIDs;
                }
                else if (selectedInvVar.limitToCategories)
                {
                    EditorGUILayout.HelpBox("No categories are defined!", MessageType.Warning);
                }
                EditorGUILayout.EndToggleGroup();

                EditorGUILayout.EndVertical();
            }

            if (GUI.changed)
            {
                foreach (InvItem item in items)
                {
                    RebuildProperties(item);
                }
            }
        }
        public static GUIData SetParametersGUI(List <ActionParameter> externalParameters, bool isAssetFile, GUIData guiData, List <ActionParameter> ownParameters = null)
        {
            guiData = SyncLists(externalParameters, guiData);

            EditorGUILayout.BeginVertical("Button");
            for (int i = 0; i < externalParameters.Count; i++)
            {
                string label    = externalParameters[i].label;
                int    linkedID = (i < guiData.parameterIDs.Count)
                                                                ? guiData.parameterIDs[i]
                                                                : -1;

                //guiData.fromParameters[i].ID = externalParameters[i].ID;
                guiData.fromParameters[i].parameterType = externalParameters[i].parameterType;
                if (externalParameters[i].parameterType == ParameterType.GameObject)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.GameObject);
                    if (linkedID < 0)
                    {
                        if (isAssetFile)
                        {
                            guiData.fromParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", guiData.fromParameters[i].gameObject, typeof(GameObject), true);
                            if (guiData.fromParameters[i].gameObject != null)
                            {
                                if (!UnityVersionHandler.IsPrefabFile(guiData.fromParameters[i].gameObject))
                                {
                                    guiData.fromParameters[i].intValue   = Action.FieldToID(guiData.fromParameters[i].gameObject, guiData.fromParameters[i].intValue, false, isAssetFile);
                                    guiData.fromParameters[i].gameObject = Action.IDToField(guiData.fromParameters[i].gameObject, guiData.fromParameters[i].intValue, true, false, isAssetFile);
                                }
                                else
                                {
                                    // A prefab, ask if we want to affect the prefab or the scene-based instance?
                                    guiData.fromParameters[i].gameObjectParameterReferences = (GameObjectParameterReferences)EditorGUILayout.EnumPopup("GameObject parameter:", guiData.fromParameters[i].gameObjectParameterReferences);
                                }
                            }
                            else
                            {
                                guiData.fromParameters[i].intValue = EditorGUILayout.IntField(label + " (ID #):", guiData.fromParameters[i].intValue);
                            }
                        }
                        else
                        {
                            // Gameobject
                            guiData.fromParameters[i].gameObject = (GameObject)EditorGUILayout.ObjectField(label + ":", guiData.fromParameters[i].gameObject, typeof(GameObject), true);
                            guiData.fromParameters[i].intValue   = 0;
                            if (guiData.fromParameters[i].gameObject != null && guiData.fromParameters[i].gameObject.GetComponent <ConstantID>() == null)
                            {
                                UnityVersionHandler.AddConstantIDToGameObject <ConstantID> (guiData.fromParameters[i].gameObject);
                            }
                        }
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.UnityObject)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.UnityObject);
                    if (linkedID < 0)
                    {
                        guiData.fromParameters[i].objectValue = (Object)EditorGUILayout.ObjectField(label + ":", guiData.fromParameters[i].objectValue, typeof(Object), true);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.GlobalVariable)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.GlobalVariable);
                        if (linkedID < 0)
                        {
                            VariablesManager variablesManager = AdvGame.GetReferences().variablesManager;
                            guiData.fromParameters[i].intValue = ActionRunActionList.ShowVarSelectorGUI(label + ":", variablesManager.vars, guiData.fromParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A Variables Manager is required to pass Global Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.InventoryItem)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.InventoryItem);
                        if (linkedID < 0)
                        {
                            InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                            guiData.fromParameters[i].intValue = ActionRunActionList.ShowInvItemSelectorGUI(label + ":", inventoryManager.items, guiData.fromParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Inventory items.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Document)
                {
                    if (AdvGame.GetReferences() && AdvGame.GetReferences().inventoryManager)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Document);
                        if (linkedID < 0)
                        {
                            InventoryManager inventoryManager = AdvGame.GetReferences().inventoryManager;
                            guiData.fromParameters[i].intValue = ActionRunActionList.ShowDocumentSelectorGUI(label + ":", inventoryManager.documents, guiData.fromParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("An Inventory Manager is required to pass Documents.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.LocalVariable)
                {
                    if (KickStarter.localVariables)
                    {
                        linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.LocalVariable);
                        if (linkedID < 0)
                        {
                            guiData.fromParameters[i].intValue = ActionRunActionList.ShowVarSelectorGUI(label + ":", KickStarter.localVariables.localVars, guiData.fromParameters[i].intValue);
                        }
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("A GameEngine prefab is required to pass Local Variables.", MessageType.Warning);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.String)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.String);
                    if (linkedID < 0)
                    {
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField(label + ":", GUILayout.Width(145f));
                        EditorStyles.textField.wordWrap       = true;
                        guiData.fromParameters[i].stringValue = EditorGUILayout.TextArea(guiData.fromParameters[i].stringValue, GUILayout.MaxWidth(400f));
                        EditorGUILayout.EndHorizontal();
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Float)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Float);
                    if (linkedID < 0)
                    {
                        guiData.fromParameters[i].floatValue = EditorGUILayout.FloatField(label + ":", guiData.fromParameters[i].floatValue);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Integer)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Integer);
                    if (linkedID < 0)
                    {
                        guiData.fromParameters[i].intValue = EditorGUILayout.IntField(label + ":", guiData.fromParameters[i].intValue);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Vector3)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Vector3);
                    if (linkedID < 0)
                    {
                        guiData.fromParameters[i].vector3Value = EditorGUILayout.Vector3Field(label + ":", guiData.fromParameters[i].vector3Value);
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.Boolean)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.Boolean);
                    if (linkedID < 0)
                    {
                        BoolValue boolValue = BoolValue.False;
                        if (guiData.fromParameters[i].intValue == 1)
                        {
                            boolValue = BoolValue.True;
                        }

                        boolValue = (BoolValue)EditorGUILayout.EnumPopup(label + ":", boolValue);

                        if (boolValue == BoolValue.True)
                        {
                            guiData.fromParameters[i].intValue = 1;
                        }
                        else
                        {
                            guiData.fromParameters[i].intValue = 0;
                        }
                    }
                }
                else if (externalParameters[i].parameterType == ParameterType.ComponentVariable)
                {
                    linkedID = Action.ChooseParameterGUI(label + ":", ownParameters, linkedID, ParameterType.ComponentVariable);
                    if (linkedID < 0)
                    {
                        guiData.fromParameters[i].variables = (Variables)EditorGUILayout.ObjectField("'" + label + "' component:", guiData.fromParameters[i].variables, typeof(Variables), true);
                        if (guiData.fromParameters[i].variables != null)
                        {
                            guiData.fromParameters[i].intValue = ActionRunActionList.ShowVarSelectorGUI(label + ":", guiData.fromParameters[i].variables.vars, guiData.fromParameters[i].intValue);
                        }
                    }
                }

                if (i < guiData.parameterIDs.Count)
                {
                    guiData.parameterIDs[i] = linkedID;
                }

                if (i < externalParameters.Count - 1)
                {
                    EditorGUILayout.Space();
                }
            }
            EditorGUILayout.EndVertical();

            return(guiData);
        }
Esempio n. 37
0
        private void Finish()
        {
            if (!references)
            {
                GetReferences();
            }

            if (!references)
            {
                return;
            }

            string managerPath = gameName + "/Managers";

            try
            {
                System.IO.Directory.CreateDirectory(Application.dataPath + "/" + managerPath);
            }
            catch (System.Exception e)
            {
                ACDebug.LogError("Wizard aborted - Could not create directory: " + Application.dataPath + "/" + managerPath + ". Please make sure the Assets direcrory is writeable, and that the intended game name contains no special characters.");
                Debug.LogException(e, this);
                pageNumber--;
                return;
            }

            try
            {
                ShowProgress(0f);

                SceneManager newSceneManager = CustomAssetUtility.CreateAsset <SceneManager> ("SceneManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager");
                references.sceneManager = newSceneManager;

                ShowProgress(0.1f);

                SettingsManager newSettingsManager = CustomAssetUtility.CreateAsset <SettingsManager> ("SettingsManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager");

                newSettingsManager.saveFileName      = gameName;
                newSettingsManager.cameraPerspective = cameraPerspective;
                newSettingsManager.movingTurning     = movingTurning;
                newSettingsManager.movementMethod    = movementMethod;
                newSettingsManager.inputMethod       = inputMethod;
                newSettingsManager.interactionMethod = interactionMethod;
                newSettingsManager.hotspotDetection  = hotspotDetection;
                if (cameraPerspective == CameraPerspective.TwoPointFiveD)
                {
                    newSettingsManager.forceAspectRatio = true;
                }
                references.settingsManager = newSettingsManager;

                ShowProgress(0.2f);

                ActionsManager newActionsManager = CustomAssetUtility.CreateAsset <ActionsManager> ("ActionsManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager");
                ActionsManager defaultActionsManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_ActionsManager.asset", typeof(ActionsManager)) as ActionsManager;
                if (defaultActionsManager != null)
                {
                    newActionsManager.defaultClass     = defaultActionsManager.defaultClass;
                    newActionsManager.defaultClassName = defaultActionsManager.defaultClassName;
                }
                references.actionsManager = newActionsManager;
                AdventureCreator.RefreshActions();

                ShowProgress(0.3f);

                VariablesManager newVariablesManager = CustomAssetUtility.CreateAsset <VariablesManager> ("VariablesManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager");
                references.variablesManager = newVariablesManager;

                ShowProgress(0.4f);

                InventoryManager newInventoryManager = CustomAssetUtility.CreateAsset <InventoryManager> ("InventoryManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager");
                references.inventoryManager = newInventoryManager;

                ShowProgress(0.5f);

                SpeechManager newSpeechManager = CustomAssetUtility.CreateAsset <SpeechManager> ("SpeechManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager");
                newSpeechManager.ClearLanguages();
                references.speechManager = newSpeechManager;

                ShowProgress(0.6f);

                CursorManager newCursorManager = CustomAssetUtility.CreateAsset <CursorManager> ("CursorManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager");
                references.cursorManager = newCursorManager;

                ShowProgress(0.7f);

                MenuManager newMenuManager = CustomAssetUtility.CreateAsset <MenuManager> ("MenuManager", managerPath);
                AssetDatabase.RenameAsset("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager");
                references.menuManager = (MenuManager)newMenuManager;

                CursorManager defaultCursorManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_CursorManager.asset", typeof(CursorManager)) as CursorManager;
                if (wizardMenu == WizardMenu.Blank)
                {
                    if (defaultCursorManager != null)
                    {
                        CursorIcon useIcon = new CursorIcon();
                        useIcon.Copy(defaultCursorManager.cursorIcons[0], false);
                        newCursorManager.cursorIcons.Add(useIcon);
                        EditorUtility.SetDirty(newCursorManager);
                    }
                }
                else
                {
                    if (defaultCursorManager != null)
                    {
                        foreach (CursorIcon defaultIcon in defaultCursorManager.cursorIcons)
                        {
                            CursorIcon newIcon = new CursorIcon();
                            newIcon.Copy(defaultIcon, false);
                            newCursorManager.cursorIcons.Add(newIcon);
                        }

                        CursorIconBase pointerIcon = new CursorIconBase();
                        pointerIcon.Copy(defaultCursorManager.pointerIcon);
                        newCursorManager.pointerIcon = pointerIcon;

                        newCursorManager.lookCursor_ID = defaultCursorManager.lookCursor_ID;
                    }
                    else
                    {
                        ACDebug.LogWarning("Cannot find Default_CursorManager asset to copy from!");
                    }

                    newCursorManager.allowMainCursor = true;
                    EditorUtility.SetDirty(newCursorManager);

                    MenuManager defaultMenuManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_MenuManager.asset", typeof(MenuManager)) as MenuManager;
                    if (defaultMenuManager != null)
                    {
                                                #if UNITY_EDITOR
                        newMenuManager.drawOutlines = defaultMenuManager.drawOutlines;
                        newMenuManager.drawInEditor = defaultMenuManager.drawInEditor;
                                                #endif
                        newMenuManager.pauseTexture = defaultMenuManager.pauseTexture;

                        if (wizardMenu != WizardMenu.Blank)
                        {
                            System.IO.Directory.CreateDirectory(Application.dataPath + "/" + gameName + "/UI");
                        }

                        foreach (Menu defaultMenu in defaultMenuManager.menus)
                        {
                            float progress = (float)defaultMenuManager.menus.IndexOf(defaultMenu) / (float)defaultMenuManager.menus.Count;
                            ShowProgress((progress * 0.3f) + 0.7f);

                            Menu newMenu = ScriptableObject.CreateInstance <Menu>();
                            newMenu.Copy(defaultMenu, true, true);
                            newMenu.Recalculate();

                            if (wizardMenu == WizardMenu.DefaultAC)
                            {
                                newMenu.menuSource = MenuSource.AdventureCreator;
                            }
                            else if (wizardMenu == WizardMenu.DefaultUnityUI)
                            {
                                newMenu.menuSource = MenuSource.UnityUiPrefab;
                            }

                            if (newMenu.pauseWhenEnabled)
                            {
                                bool autoSelectUI = (inputMethod == InputMethod.KeyboardOrController);
                                newMenu.autoSelectFirstVisibleElement = autoSelectUI;
                            }

                            if (defaultMenu.canvas)
                            {
                                string oldPath = AssetDatabase.GetAssetPath(defaultMenu.canvas.gameObject);
                                string newPath = "Assets/" + gameName + "/UI/" + defaultMenu.canvas.name + ".prefab";

                                if (AssetDatabase.CopyAsset(oldPath, newPath))
                                {
                                    AssetDatabase.ImportAsset(newPath);
                                    GameObject canvasObNewPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(newPath, typeof(GameObject));
                                    newMenu.canvas = canvasObNewPrefab.GetComponent <Canvas>();
                                }
                                else
                                {
                                    newMenu.canvas = null;
                                    ACDebug.LogWarning("Could not copy asset " + oldPath + " to " + newPath, defaultMenu.canvas.gameObject);
                                }
                                newMenu.rectTransform = null;
                            }

                            foreach (MenuElement newElement in newMenu.elements)
                            {
                                if (newElement != null)
                                {
                                    AssetDatabase.AddObjectToAsset(newElement, newMenuManager);
                                    newElement.hideFlags = HideFlags.HideInHierarchy;
                                }
                                else
                                {
                                    ACDebug.LogWarning("Null element found in " + newMenu.title + " - the interface may not be set up correctly.");
                                }
                            }

                            if (newMenu != null)
                            {
                                AssetDatabase.AddObjectToAsset(newMenu, newMenuManager);
                                newMenu.hideFlags = HideFlags.HideInHierarchy;

                                newMenuManager.menus.Add(newMenu);
                            }
                            else
                            {
                                ACDebug.LogWarning("Unable to create new Menu from original '" + defaultMenu.title + "'");
                            }
                        }

                        EditorUtility.SetDirty(newMenuManager);

                        if (newSpeechManager != null)
                        {
                            newSpeechManager.previewMenuName = "Subtitles";
                            EditorUtility.SetDirty(newSpeechManager);
                        }
                    }
                    else
                    {
                        ACDebug.LogWarning("Cannot find Default_MenuManager asset to copy from!");
                    }
                }

                EditorUtility.ClearProgressBar();
                ManagerPackage newManagerPackage = CreateManagerPackage(gameName, newSceneManager, newSettingsManager, newActionsManager, newVariablesManager, newInventoryManager, newSpeechManager, newCursorManager, newMenuManager);

                AssetDatabase.SaveAssets();

                if (newManagerPackage == null || !newManagerPackage.IsFullyAssigned())
                {
                    EditorUtility.DisplayDialog("Wizard failed", "The New Game Wizard failed to generate a new 'Manager Package' file with all eight Managers assigned. Check your '/Assets/" + gameName + "/Managers' directory - the Managers may have been created, and just need assigning in the ManagerPackage asset Inspector, found in '/Assets/" + gameName + "'.", "OK");
                }
                else if (GameObject.FindObjectOfType <KickStarter>() == null)
                {
                    bool initScene = EditorUtility.DisplayDialog("Organise scene?", "Process complete.  Would you like to organise the scene objects to begin working?  This can be done at any time within the Scene Manager.", "Yes", "No");
                    if (initScene)
                    {
                        newSceneManager.InitialiseObjects();
                    }
                }
            }
            catch (System.Exception e)
            {
                ACDebug.LogWarning("Could not create Manager. Does the subdirectory " + managerPath + " exist?");
                Debug.LogException(e, this);
                pageNumber--;
            }
        }
Esempio n. 38
0
        public void ShowGUI(VariableLocation location, bool canEdit, List <VarPreset> _varPresets = null, string apiPrefix = "", Variables _variables = null)
        {
            string labelPrefix = (canEdit) ? "Initial value:" : "Current value:";
            string helpText    = (canEdit) ? "Its initial value" : "Its current value";

            if (!canEdit && HasTranslations() && Options.GetLanguage() > 0)
            {
                labelPrefix = "Original language value:";
            }

            if (canEdit)
            {
                label = CustomGUILayout.TextField("Label:", label, apiPrefix + ".label", "Its editor name");
                type  = (VariableType)CustomGUILayout.EnumPopup("Type:", type, apiPrefix + ".type", "Its variable type");
            }
            else
            {
                EditorGUILayout.LabelField("Label: " + label);
                EditorGUILayout.LabelField("Type: " + type.ToString());
            }

            switch (type)
            {
            case VariableType.Boolean:
                if (val != 1)
                {
                    val = 0;
                }
                val = CustomGUILayout.Popup(labelPrefix, val, boolType, apiPrefix + ".BooleanValue", helpText);
                break;

            case VariableType.Float:
                floatVal = CustomGUILayout.FloatField(labelPrefix, floatVal, apiPrefix + ".FloatValue", helpText);
                break;

            case VariableType.Integer:
                val = CustomGUILayout.IntField(labelPrefix, val, apiPrefix + ".IntegerValue", helpText);
                break;

            case VariableType.PopUp:
                Object objectToRecord = null;
                if (location == VariableLocation.Global)
                {
                    objectToRecord = KickStarter.variablesManager;
                }
                if (location == VariableLocation.Local)
                {
                    objectToRecord = KickStarter.localVariables;
                }
                if (location == VariableLocation.Component)
                {
                    objectToRecord = _variables;
                }

                VariablesManager.ShowPopUpLabelsGUI(this, canEdit, objectToRecord);

                if (GetNumPopUpValues() > 0)
                {
                    string[] popUpLabels = GenerateEditorPopUpLabels();
                    val = CustomGUILayout.Popup(labelPrefix, val, popUpLabels, apiPrefix + ".IntegerValue", helpText);
                }
                else
                {
                    val = 0;
                }

                if (popUpID > 0)
                {
                    if (Application.isPlaying && canTranslate)
                    {
                        EditorGUILayout.LabelField("Values can be translated");
                    }
                }
                else
                {
                    if (canEdit)
                    {
                        canTranslate = CustomGUILayout.Toggle("Values can be translated?", canTranslate, apiPrefix + ".canTranslate", "If True, the variable's value can be translated");
                    }
                    else if (canTranslate)
                    {
                        EditorGUILayout.LabelField("Values can be translated");
                    }
                }
                break;

            case VariableType.String:
                EditorGUILayout.BeginHorizontal();
                CustomGUILayout.LabelField(labelPrefix, GUILayout.Width(140f), apiPrefix + ".TextValue");
                EditorStyles.textField.wordWrap = true;
                textVal = CustomGUILayout.TextArea(textVal, GUILayout.MaxWidth(800f), apiPrefix + ".TextValue");
                EditorGUILayout.EndHorizontal();

                if (canEdit)
                {
                    canTranslate = CustomGUILayout.Toggle("Values can be translated?", canTranslate, apiPrefix + ".canTranslate", "If True, the variable's value can be translated");
                }
                else if (canTranslate)
                {
                    EditorGUILayout.LabelField("Values can be translated");
                }
                break;

            case VariableType.Vector3:
                vector3Val = CustomGUILayout.Vector3Field(labelPrefix, vector3Val, apiPrefix + ".Vector3Value", helpText);
                break;
            }

            switch (location)
            {
            case VariableLocation.Global:
                CustomGUILayout.TokenLabel("[var:" + id.ToString() + "]");
                break;

            case VariableLocation.Local:
                CustomGUILayout.TokenLabel("[localvar:" + id.ToString() + "]");
                break;

            case VariableLocation.Component:
                if (_variables != null)
                {
                    ConstantID _constantID = _variables.GetComponent <ConstantID> ();
                    if (_constantID != null && _constantID.constantID != 0)
                    {
                        CustomGUILayout.TokenLabel("[compvar:" + _constantID.constantID.ToString() + ":" + id.ToString() + "]");
                    }
                }
                break;
            }

            if (_varPresets != null)
            {
                EditorGUILayout.Space();
                foreach (VarPreset _varPreset in _varPresets)
                {
                    // Local
                    string apiPrefix2 = (location == VariableLocation.Local) ?
                                        "AC.KickStarter.localVariables.GetPreset (" + _varPreset.ID + ").GetPresetValue (" + id + ")" :
                                        "AC.KickStarter.runtimeVariables.GetPreset (" + _varPreset.ID + ").GetPresetValue (" + id + ")";

                    _varPreset.UpdateCollection(this);

                    string label = "'" +
                                   (!string.IsNullOrEmpty(_varPreset.label) ? _varPreset.label : ("Preset #" + _varPreset.ID.ToString())) +
                                   "' value:";

                    PresetValue presetValue = _varPreset.GetPresetValue(this);
                    switch (type)
                    {
                    case VariableType.Boolean:
                        presetValue.val = CustomGUILayout.Popup(label, presetValue.val, boolType, apiPrefix2 + ".BooleanValue");
                        break;

                    case VariableType.Float:
                        presetValue.floatVal = CustomGUILayout.FloatField(label, presetValue.floatVal, apiPrefix2 + ".FloatValue");
                        break;

                    case VariableType.Integer:
                        presetValue.val = CustomGUILayout.IntField(label, presetValue.val, apiPrefix2 + ".IntegerValue");
                        break;

                    case VariableType.PopUp:
                        presetValue.val = CustomGUILayout.Popup(label, presetValue.val, popUps, apiPrefix2 + ".IntegerValue");
                        break;

                    case VariableType.String:
                        presetValue.textVal = CustomGUILayout.TextField(label, presetValue.textVal, apiPrefix2 + ".TextValue");
                        break;

                    case VariableType.Vector3:
                        presetValue.vector3Val = CustomGUILayout.Vector3Field(label, presetValue.vector3Val, apiPrefix2 + ".Vector3Value");
                        break;
                    }
                }
            }

            EditorGUILayout.Space();
            if (canEdit)
            {
                switch (location)
                {
                case VariableLocation.Local:
                    link = VarLink.None;
                    break;

                case VariableLocation.Global:
                case VariableLocation.Component:
                    link = (VarLink)CustomGUILayout.EnumPopup("Link to:", link, apiPrefix + ".link", "What it links to");
                    if (link == VarLink.PlaymakerVariable)
                    {
                        if (PlayMakerIntegration.IsDefinePresent())
                        {
                            if (location == VariableLocation.Global)
                            {
                                pmVar = CustomGUILayout.TextField("Playmaker Global Variable:", pmVar, apiPrefix + ".pmVar", "The name of the Playmaker variable to link to.");
                            }
                            else if (location == VariableLocation.Component)
                            {
                                if (_variables != null && PlayMakerIntegration.HasFSM(_variables.gameObject))
                                {
                                    pmVar = CustomGUILayout.TextField("Playmaker Local Variable:", pmVar, apiPrefix + ".pmVar", "The name of the Playmaker variable to link to. It is assumed to be placed on the same GameObject as this Variables component.");
                                }
                                else
                                {
                                    EditorGUILayout.HelpBox("A Playmaker FSM component must be present on the Variables GameObject.", MessageType.Info);
                                }
                            }

                            if (!string.IsNullOrEmpty(pmVar))
                            {
                                updateLinkOnStart = CustomGUILayout.Toggle("Use PM for initial value?", updateLinkOnStart, apiPrefix + ".updateLinkOnStart", "If True, then Playmaker will be referred to for the initial value");
                            }
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("The 'PlayMakerIsPresent' Scripting Define Symbol must be listed in the\nPlayer Settings. Please set it from Edit -> Project Settings -> Player", MessageType.Warning);
                        }
                    }
                    else if (link == VarLink.OptionsData)
                    {
                        if (location == VariableLocation.Global)
                        {
                            EditorGUILayout.HelpBox("This Variable will be stored in PlayerPrefs, and not in saved game files.", MessageType.Info);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("Component variables cannot be linked to Options Data - use Global variables instead.", MessageType.Warning);
                        }
                    }
                    else if (link == VarLink.CustomScript)
                    {
                        updateLinkOnStart = CustomGUILayout.Toggle("Script sets initial value?", updateLinkOnStart, apiPrefix + ".updateLinkOnStart", "If True, then a custom script will be referred to for the initial value");
                        EditorGUILayout.HelpBox("See the Manual's 'Global variable linking' chapter for details on how to synchronise values.", MessageType.Info);
                    }
                    break;
                }
            }
            else
            {
                if (link != VarLink.None)
                {
                    EditorGUILayout.LabelField("Links to: " + link.ToString());
                    if (link == VarLink.PlaymakerVariable && !string.IsNullOrEmpty(pmVar))
                    {
                        EditorGUILayout.LabelField("Linked PM variable: " + pmVar);
                    }
                    if (link == VarLink.PlaymakerVariable || link == VarLink.CustomScript)
                    {
                        if (updateLinkOnStart)
                        {
                            EditorGUILayout.LabelField("Script sets initial value");
                        }
                    }
                }
            }

            if (canEdit)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField(new GUIContent("Internal description:", "An Editor-only description to aid designers"), GUILayout.MaxWidth(146f));
                description = EditorGUILayout.TextArea(description);
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                if (!string.IsNullOrEmpty(description))
                {
                    EditorGUILayout.LabelField("Internal description: " + description);
                }
            }
        }