/** * <summary>Loads the scene asynchronously.</summary> * <returns>The generated AsyncOperation class</returns> */ public AsyncOperation LoadLevelASync() { return(UnityVersionHandler.LoadLevelAsync(number, name)); }
/** * <summary>Loads the scene asynchronously.</summary> * <returns>The generated AsyncOperation class</returns> */ public AsyncOperation LoadLevelASync() { return(UnityVersionHandler.LoadLevelAsync(number, name)); }