Esempio n. 1
0
        protected void PlayMoveSound(float speed)
        {
            if (slidePitchFactor > 0f)
            {
                float targetPitch = Mathf.Min(1f, speed * slidePitchFactor);
                moveSound.audioSource.pitch = Mathf.Lerp(moveSound.audioSource.pitch, targetPitch, Time.deltaTime * 3f);
            }

            if (speed > slideSoundThreshold)
            {
                if (!moveSound.IsPlaying())
                {
                    moveSound.Play(moveSoundClip, true);
                }
            }
            else if (moveSound.IsPlaying() && !moveSound.IsFading())
            {
                moveSound.FadeOut(0.2f);
            }
        }
Esempio n. 2
0
        protected void PlayMoveSound(float speed, float trackValue)
        {
            if (speed > slideSoundThreshold)
            {
                moveSound.relativeVolume = (speed - slideSoundThreshold);                // * 5f;
                moveSound.SetMaxVolume();
                if (slidePitchFactor > 0f)
                {
                    moveSound.GetComponent <AudioSource>().pitch = Mathf.Lerp(GetComponent <AudioSource>().pitch, Mathf.Min(1f, speed), Time.deltaTime * 5f);
                }
            }

            if (speed > slideSoundThreshold && !moveSound.IsPlaying())             // && trackValue > 0.02f && trackValue < 0.98f)
            {
                moveSound.relativeVolume = (speed - slideSoundThreshold);          // * 5f;
                moveSound.Play(moveSoundClip, true);
            }
            else if (speed <= slideSoundThreshold && moveSound.IsPlaying() && !moveSound.IsFading())
            {
                moveSound.FadeOut(0.2f);
            }
        }