Esempio n. 1
0
        private void DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook, bool canAnimate = true)
        {
            if (icon != null)
            {
                bool isNew = false;
                if (isLook && activeLookIcon != icon)
                {
                    activeLookIcon = icon;
                    isNew          = true;
                    icon.Reset();
                }
                else if (!isLook && activeIcon != icon)
                {
                    activeIcon = icon;
                    isNew      = true;
                    icon.Reset();
                }

                if (KickStarter.cursorManager.cursorRendering == CursorRendering.Hardware)
                {
                    if (icon.isAnimated)
                    {
                        Texture2D animTex = icon.GetAnimatedTexture(canAnimate);

                        if (icon.GetName() != lastCursorName)
                        {
                            lastCursorName = icon.GetName();
                            RecordCursorTexture(animTex);

                            SetHardwareCursor(currentCursorTexture2D, icon.clickOffset);
                        }
                    }
                    else if (isNew)
                    {
                        RecordCursorTexture(icon.texture);

                        SetHardwareCursor(currentCursorTexture2D, icon.clickOffset);
                    }
                }
                else
                {
                    Texture tex = icon.Draw(KickStarter.playerInput.GetMousePosition() + offset, canAnimate);
                    RecordCursorTexture(tex);
                }
            }
        }
Esempio n. 2
0
        private void DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook)
        {
            if (icon != null)
            {
                bool isNew = false;
                if (isLook && activeLookIcon != icon)
                {
                    activeLookIcon = icon;
                    icon.Reset();
                }
                else if (!isLook && activeIcon != icon)
                {
                    activeIcon = icon;
                    isNew      = true;
                    icon.Reset();
                }

                if (KickStarter.cursorManager.cursorRendering == CursorRendering.Hardware)
                {
                    if (icon.isAnimated)
                    {
                        Texture2D animTex = icon.GetAnimatedTexture();
                        if (icon.GetName() != lastCursorName)
                        {
                            lastCursorName = icon.GetName();
                            Cursor.SetCursor(animTex, icon.clickOffset, CursorMode.Auto);
                        }
                    }
                    else if (isNew)
                    {
                        Cursor.SetCursor(icon.texture, icon.clickOffset, CursorMode.Auto);
                    }
                }
                else
                {
                    icon.Draw(KickStarter.playerInput.GetMousePosition() + offset);
                }
            }
        }
 /**
  * <summary>Recalculates the element's size.
  * This should be called whenever a Menu's shape is changed.</summary>
  * <param name = "source">How the parent Menu is displayed (AdventureCreator, UnityUiPrefab, UnityUiInScene)</param>
  */
 public override void RecalculateSize(MenuSource source)
 {
     graphic.Reset();
     SetUIGraphic();
     base.RecalculateSize(source);
 }
Esempio n. 4
0
        private void DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook, bool canAnimate = true)
        {
            if (icon != null)
            {
                bool isNew = false;
                if (isLook && activeLookIcon != icon)
                {
                    activeLookIcon = icon;
                    isNew = true;
                    icon.Reset ();
                }
                else if (!isLook && activeIcon != icon)
                {
                    activeIcon = icon;
                    isNew = true;
                    icon.Reset ();
                }

                if (KickStarter.cursorManager.cursorRendering == CursorRendering.Hardware)
                {
                    if (icon.isAnimated && canAnimate)
                    {
                        Texture2D animTex = icon.GetAnimatedTexture ();
                        if (icon.GetName () != lastCursorName)
                        {
                            lastCursorName = icon.GetName ();
                            Cursor.SetCursor (animTex, icon.clickOffset, CursorMode.Auto);
                        }
                    }
                    else if (isNew)
                    {
                        Cursor.SetCursor (icon.texture, icon.clickOffset, CursorMode.Auto);
                    }
                }
                else
                {
                    icon.Draw (KickStarter.playerInput.GetMousePosition () + offset, canAnimate);
                }
            }
        }