Esempio n. 1
0
        private static Texture2D MergeShadowAndBody(Studio studio, Texture2D shadowTexture, Texture2D bodyTexture)
        {
            if (shadowTexture.width != bodyTexture.width || shadowTexture.height != bodyTexture.height)
            {
                Debug.LogError("shadowTexture.width != bodyTexture.width || shadowTexture.height != bodyTexture.height");
                return(bodyTexture);
            }

            Color[] bodyPixels   = bodyTexture.GetPixels();
            Color[] shadowPixels = shadowTexture.GetPixels();

            for (int i = 0; i < shadowTexture.width * shadowTexture.height; i++)
            {
                Color bodyPixel = bodyPixels[i];
                if (bodyPixel == Color.clear)
                {
                    continue;
                }

                Color shadowPixel = shadowPixels[i];
                Color resultPixel = (shadowPixel == Color.clear ? bodyPixel :
                                     BlendingHelper.BlendTwoColors(bodyPixel, shadowPixel, BlendFactor.One, BlendFactor.OneMinusSrcAlpha));

                shadowPixels[i] = resultPixel;
            }

            shadowTexture.SetPixels(shadowPixels);
            shadowTexture.Apply();

            return(shadowTexture);
        }
Esempio n. 2
0
        private static void ApplyVariation(VariationProperty variation, ref Texture2D outTex)
        {
            Color[] outPixels = outTex.GetPixels();

            for (int i = 0; i < outTex.width * outTex.height; i++)
            {
                Color pixel = outPixels[i];
                if (pixel.a <= 0f)
                {
                    continue;
                }

                Color outPixel = BlendingHelper.BlendTwoColors(variation.color, pixel,
                                                               variation.colorBlendFactor, variation.imageBlendFactor);

                outPixels[i] = outPixel;
            }

            outTex.SetPixels(outPixels);
            outTex.Apply();
        }