Esempio n. 1
0
        // Constructor
        public Maze(GraphicsDevice g)
        {
            graphics = g;

            northNormal = new Vector3(0, 0, 1);
            southNormal = new Vector3(0, 0, -1);
            eastNormal = new Vector3(1, 0, 0);
            westNormal = new Vector3(-1, 0, 0);

            CreateFloor();

            for (int x = 0; x < MAZE_WIDTH; x++)
                for (int z = 0; z < MAZE_LENGTH; z++)
                {
                    Grid[x, z] = new Cell();
                }
            GenerateMaze();

            wallPoints[0] = new Vector3(0, 1, 0);
            wallPoints[1] = new Vector3(0, 1, 1);
            wallPoints[2] = new Vector3(0, 0, 0);
            wallPoints[3] = new Vector3(0, 0, 1);
            wallPoints[4] = new Vector3(1, 1, 0);
            wallPoints[5] = new Vector3(1, 1, 1);
            wallPoints[6] = new Vector3(1, 0, 0);
            wallPoints[7] = new Vector3(1, 0, 1);

            CreateWall();
        }
Esempio n. 2
0
        // Constructor
        public Maze(GraphicsDevice g)
        {
            graphics = g;

            CreateFloor();

            for (int x = 0; x < MAZE_WIDTH; x++)
                for (int z = 0; z < MAZE_HEIGHT; z++)
                {
                    Grid[x, z] = new Cell();
                }
            GenerateMaze();

            wallPoints[0] = new Vector3(0, 1, 0);
            wallPoints[1] = new Vector3(0, 1, 1);
            wallPoints[2] = new Vector3(0, 0, 0);
            wallPoints[3] = new Vector3(0, 0, 1);
            wallPoints[4] = new Vector3(1, 1, 0);
            wallPoints[5] = new Vector3(1, 1, 1);
            wallPoints[6] = new Vector3(1, 0, 0);
            wallPoints[7] = new Vector3(1, 0, 1);

            CreateWall();
        }