Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        public static void Create(zcode.AssetBundlePacker.SceneLoadRequest req, System.Action callback)
        {
            GameObject        go       = new GameObject();
            CoroutineExecutor executor = go.AddComponent <CoroutineExecutor>();

            if (executor != null)
            {
                executor.Do(req, callback);
            }
        }
Esempio n. 2
0
        IEnumerator _WaitForDone(zcode.AssetBundlePacker.SceneLoadRequest req)
        {
            if (req != null)
            {
                while (!req.IsDone)
                {
                    yield return(null);
                }
            }

            if (DoneCallback != null)
            {
                DoneCallback();
            }

            Destroy(this.gameObject);
        }
Esempio n. 3
0
 /// <summary>
 ///   执行
 /// </summary>
 void Do(zcode.AssetBundlePacker.SceneLoadRequest req, System.Action callback)
 {
     DoneCallback = callback;
     StartCoroutine(_WaitForDone(req));
 }