// Use this for initialization void Start() { csv = GameObject.Find("Reference").GetComponent <yCsvRender>(); bandFade = GameObject.Find("Canvas/Band").GetComponent <yBandFade>(); _time = GameObject.Find("Time").GetComponent <yTime>(); EnemyNumber((int)topRow.Wave); EnemyTime((int)topRow.Time); EnemyPos((int)topRow.Pos); EnemyID((int)topRow.ID); EnemyHP((int)topRow.HP); number = enemyNumber[0]; wholeNumber = enemyNumber[0] + enemyNumber[1] + enemyNumber[2]; print(wholeNumber); StartCoroutine("BossAppearance"); }
// Use this for initialization void Start() { csv = GameObject.Find("Reference").GetComponent <yCsvRender>(); bandFade = GameObject.Find("Canvas/Band").GetComponent <yBandFade>(); _time = GameObject.Find("Time").GetComponent <yTime>(); vFade = GameObject.Find("Vignette").GetComponent <yVignetteFade>(); MaxWave((int)topRow.Wave); //最大Wave取得 EnemyNumber((int)topRow.Wave); //WaveごとのEnemyの数 EnemyTime((int)topRow.Time); //Enemyが出てくる時間 EnemyPos((int)topRow.Pos); //Enemyが出てくる場所 EnemyID((int)topRow.ID); //どのEnemyか EnemyHP((int)topRow.HP); //EnemyのHP number = enemyNumber[0]; for (int i = 0; i < maxWave; i++) { wholeNumber += enemyNumber[i]; } print(maxWave); StartCoroutine("BossAppearance"); }