// Use this for initialization void Awake() { if (oConversation == null) oConversation = new xConversation(); if (pLines == null) pLines = new List<GameObject>(); //Prepare an array of text lines, to be visible or not based on need GameObject line; line = gameObject.transform.Find("0").gameObject; pLines.Add(line); line = gameObject.transform.Find("1").gameObject; pLines.Add(line); line = gameObject.transform.Find("2").gameObject; pLines.Add(line); line = gameObject.transform.Find("3").gameObject; pLines.Add(line); line = gameObject.transform.Find("4").gameObject; pLines.Add(line); line = gameObject.transform.Find("5").gameObject; pLines.Add(line); }
public Conversation(xConversation Conv, int ID) { this.Conv = Conv; this.ID = ID; }