Esempio n. 1
0
 public void IncreaseErrorCount(int _i)
 {
     errorCount += _i;
     if (errorCount > 3)
     {
         status = workOrderStatus.Error;
     }
 }
Esempio n. 2
0
 public WorkOrder(GameObject _requestedGo, Vector3 _locOfOrder, RessourcesController _rC, float _amount, int _num)
 {
     requestor       = _requestedGo;
     locationOfOrder = _locOfOrder;
     resController   = _rC;
     typeOfOrder     = _rC.Type;
     status          = workOrderStatus.Queue;
     number          = _num;
     errorCount      = 0;
     amount          = _amount;
     if (amount <= 0)
     {
         Debug.LogError("Error amount < 0:" + amount);
     }
 }
Esempio n. 3
0
 public void SetInactive()
 {
     status = workOrderStatus.Finish;
 }