//public float limit = 5; //public float yval = 0; // Use this for initialization void Start() { wizardControlObj = GameObject.FindGameObjectWithTag("wizardVisionController"); wvcScr = wizardControlObj.GetComponent <wizardVisionControlScript> (); GetComponent <Renderer> ().material.SetFloat("_DISPVALUE", 10); GetComponent <Renderer> ().material.SetFloat("_MOVE", 1); timer = Random.Range(0.3f, 0.7f); }
// Use this for initialization void Start() { wizardControlObj = GameObject.FindGameObjectWithTag("wizardVisionController"); wvcScr = wizardControlObj.GetComponent <wizardVisionControlScript> (); player = GameObject.FindGameObjectWithTag("Player"); rig = GetComponent <Rigidbody> (); nameText = GetComponentInChildren <TextMesh> (); //Debug.Log (nameText); nameText.text = GameObject.FindGameObjectWithTag("EnemyNameManager").GetComponent <EnemyNameManager> ().GetName(); //Debug.Log (nameText.text); }
//public float limit = 5; //public float yval = 0; // Use this for initialization void Start() { wizardControlObj = GameObject.FindGameObjectWithTag("wizardVisionController"); wvcScr = wizardControlObj.GetComponent <wizardVisionControlScript> (); GetComponent <Renderer> ().material.SetFloat("_DISPVALUE", 5); GetComponent <Renderer> ().material.SetFloat("_XPOS", wvcScr.xVal); GetComponent <Renderer> ().material.SetFloat("_YPOS", wvcScr.yVal); GetComponent <Renderer> ().material.SetFloat("_ZPOS", wvcScr.zVal); //it's dumb to do this every frame. GetComponent <Renderer> ().material.SetFloat("_MOVE", 0); randomTimer = Random.Range(1f, 8f); }
//public float limit = 5; //public float yval = 0; // Use this for initialization void Start() { wizardControlObj = GameObject.FindGameObjectWithTag("wizardVisionController"); wvcScr = wizardControlObj.GetComponent <wizardVisionControlScript> (); }
// Use this for initialization void Start() { rigbody = GetComponent <Rigidbody> (); wvcScr = wizardVisionObj.GetComponent <wizardVisionControlScript> (); }