void Update() { if (Witch.DistanceCheck(Witch.Stat.AttackDistance) && !Witch.TelAttack) { Witch.SetState(WitchState.Attack); return; } if (Witch.CloseTelCheck) { Witch.SkillSys.OnTeleport(Witch.Target.transform, 1); Witch.SetState(WitchState.Skill); return; } if (!Witch.DistanceCheck(Witch.CloseDistance)) { if (!Witch.TelAttack) { Witch.RotateToTarget(Witch.Target.transform.position); Witch.SetAttack(); Witch.MoveStop(); Witch.TelAttack = true; return; } } if (!Witch.TelAttack) { Witch.MoveToTargetLookAt(Witch.Target.transform.position); } }
public static IRole CreateRole() { IRole shape = null; string json = File.ReadAllText(@"SimpleFactory/Config.json"); Dictionary <string, string> dic = JsonConvert.DeserializeObject <Dictionary <string, string> >(json); switch (dic["Role"]) { case "Angle": shape = new Angle(); break; case "Witch": shape = new Witch(); break; case "Hero": shape = new Hero(); break; default: throw new InvalidDataException(); } return(shape); }
void Update() { if (!Witch.SkillSys.CurrentSkill.IsOn) { if (Witch.CloseTelCheck) { Witch.Anim.speed = 1.0f; Witch.RotateToTarget(Witch.Target.transform.position); Witch.SetState(WitchState.Attack); return; } else { if (Witch.DistanceCheck(Witch.Stat.AttackDistance)) { Witch.SetState(WitchState.Attack); return; } } Witch.SetState(WitchState.Chase); return; } }
void Update() { if (Vector3.Distance(transform.position, m_hero.transform.position) <= 3.0f) { Witch.SetState(WitchState.Chase); } }
public void Setup() { object1 = new Dagger("Object1", 20, 10); object2 = new IronNails("Object2", 10, 5); dummy1 = new Witch("Dummy", 100, object1, object2); dummy2 = new Witch("Dummy2", 100, object1, object2); }
public void SetupMenu(Witch Witch, WitchBase thisWitchBase) { witch = Witch; witchBase = thisWitchBase; Debug.Log(thisWitchBase == null); title.text = "Give order to " + witch.fullName; }
void OnCollisionEnter(Collision col) { if (isActive) { //print (col.transform.tag); gameObject.GetComponent <Rigidbody> ().useGravity = true; gameObject.layer = 11; isActive = false; if (col.gameObject.layer == 12 || col.gameObject.layer == 19) { Transform enemy = col.transform; Bounds enemyBounds = enemy.GetComponent <Collider> ().bounds; float topY = enemyBounds.center.y + enemyBounds.extents.y + 0.2f; Vector3 damagePosition = new Vector3(enemy.position.x, topY + 0.4f, enemy.position.z); float timeDelta = Time.time - createdTime; int intMax = (int)(powerDivisor / Mathf.Pow(timeDelta, powerExp)); if (intMax > 100) { intMax = 100; } if (intMax < 50) { Transform damageCanvas = ((GameObject)Resources.Load("GameObjects/DamageCanvas/Damage", typeof(GameObject))).transform; Transform damager = Instantiate(damageCanvas); damager.position = damagePosition; Damage damageScript = damager.GetComponent <Damage> (); damageScript.SetDamage((int)(intMax * ui.GetDamageMultiplier())); } else { Transform damageCanvas = ((GameObject)Resources.Load("GameObjects/DamageCanvas/DamageCrit", typeof(GameObject))).transform; Transform damager = Instantiate(damageCanvas); damager.position = damagePosition; DamageCrit damageScript = damager.GetComponent <DamageCrit> (); damageScript.SetDamage((int)(intMax * ui.GetDamageMultiplier())); } if (col.transform.tag == "Skeleton" || col.transform.tag == "Zombie" || col.transform.tag == "Vampire" || col.transform.tag == "Ghost") { Enemy enemyScript = enemy.GetComponent <Enemy> (); enemyScript.Hit((int)(intMax * ui.GetDamageMultiplier()), transform.up); } else if (col.transform.tag == "Witch") { Witch witch = enemy.GetComponent <Witch> (); witch.WasHit((int)(intMax * ui.GetDamageMultiplier()), transform.up); } } else if (col.gameObject.layer == 25) { col.gameObject.GetComponent <Sign> ().Activated(); } iTween.ScaleTo(gameObject, iTween.Hash("x", 0.1f, "y", 0.03f, "z", 0.1f, "time", 0.2f)); } if (col.transform.tag == "Ground") { Destroy(gameObject, 0.3f); gameObject.layer = 11; } }
void Update() { if (Witch.DistanceCheck(15.0f)) { Witch.SetState(WitchState.Chase); return; } }
void Update() { if (_spawn) { Witch.SetState(WitchState.Chase); return; } }
// private bool IN1, IN2, IN3; // Use this for initialization void Start() { witch = transform.parent.GetComponentInChildren <Witch>(); // for record chant word = 0; weight = 100; isChanting = false; }
public void TestGetVillagerKiledFailed() { VillagerReport report = new VillagerReport(); Witch witch = new Witch(); witch.KillHistory = report.GetVillagerKilled(0); Assert.IsNull(witch.KillHistory); }
public void TestGetPeopleKilledOnYearBornFailed() { VillagerReport report = new VillagerReport(); Witch witch = new Witch(); witch.KillHistory = report.GetVillagerKilled(0); int peoplekilled = report.GetPeopleKilledOnYearBorn(witch, 5); Assert.AreEqual(peoplekilled, -1); }
public void GenerateNewWitchBase() { witches = new List <Witch>(); for (int i = 0; i < numberOfWitches; i++) { Witch w = new Witch(); w.RandomiseWitch(); witches.Add(w); } }
internal MyGame() { _myWitch = new Witch(); _opponentWitch = new Witch(); _gamePotions = new List <Order>(); _gameSpells = new List <Order>(); _isFirstTurn = true; }
void Update() { if ((m_useSkill = SelectSkill()) == null) { Witch.SetState(WitchState.Idle); } m_useSkill.OnSkill(GameObject.Find("Player").transform); Witch.SetState(WitchState.Run); }
void OnTriggerExit2D(Collider2D collision) { //Mendapatkan komponen Witch Witch witch = collision.gameObject.GetComponent <Witch>(); //Menambahkan score jika burung tidak null dan burung belum mati; if (witch && !witch.IsDead()) { witch.AddScore(1); } }
public override void BeginState() { if (!Witch.CloseTelCheck) { Witch.SetAttack(); } Witch.RotateToTarget(Witch.Target.transform.position); Witch.MoveStop(); _randTel = false; }
void OnTriggerExit2D(Collider2D collision) { //Mendapatkan komponen Witch Witch witch = collision.gameObject.GetComponent <Witch>(); //Menambahkan score jika burung tidak null dan burung belum mati; if (witch && !witch.IsDead() && gameObject.activeSelf == true) { witch.AddScore(2); gameObject.SetActive(false); } }
static void Main(string[] args) { //Parte de Agustina Benia Dagger dagger = new Dagger("Dagger", 88, 34); IronNails ironNails = new IronNails("Iron Nails", 34, 78); Witch witch1 = new Witch("Manon", 100, dagger, ironNails); Witch witch2 = new Witch("Asterin", 100, dagger, ironNails); Console.WriteLine(witch1.MessageCharacter()); Console.WriteLine(witch2.MessageCharacter()); Console.WriteLine(witch2.MessageHealth()); witch1.MakeDmg(witch2); Console.WriteLine(witch2.MessageHealth()); witch2.RestoreHealth(); Console.WriteLine(witch2.MessageHealth()); // Parte de Yonatan Morgades Hammer h = new Hammer("Mjölnir", 200, 0); MagicRing m = new MagicRing("One ring", 0, 800); Dwarves dwarv1 = new Dwarves("ThorEnano", 200, h, m); Dwarves dwarv2 = new Dwarves("ThorEnano 2", 100, h, m); Console.WriteLine(dwarv1.MessageCharacter()); Console.WriteLine(dwarv2.MessageCharacter()); Console.WriteLine(dwarv2.MessageHealth()); dwarv1.MakeDmg(dwarv2); Console.WriteLine(dwarv2.MessageHealth()); dwarv2.RestoreHealth(); Console.WriteLine(dwarv2.MessageHealth()); // Parte de Fabio Luzzatto SolarSword sword = new SolarSword("Solar Sword", 100, 0); SolarShield shield = new SolarShield("Solar Shield", 0, 8000); DefenderElf1 elf1 = new DefenderElf1("Defender Elf", 100, sword, shield); DefenderElf1 elf2 = new DefenderElf1("Defender Elf 2", 100, sword, shield); Console.WriteLine(elf1.MessageCharacter()); Console.WriteLine(elf2.MessageCharacter()); Console.WriteLine(elf2.MessageHealth()); elf1.MakeDmg(elf2); Console.WriteLine(elf2.MessageHealth()); elf2.RestoreHealth(); Console.WriteLine(elf2.MessageHealth()); //Parte de Nicolas Velazquez Spell crucio = new Spell("Crucio", 50, 20); Spellbook libro_hechizo = new Spellbook("Libro hechizos", crucio); WizardStick palo = new WizardStick("Palo magico", 60, 0); Wizard merlin = new Wizard("Merlin", 100, libro_hechizo, palo); Console.WriteLine(libro_hechizo.Dmg); }
void FireShot() { fireSound.Play(0); Vector2 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D[] hits = Physics2D.RaycastAll(pos, new Vector2(0, 0), 0.01f); if (hits.Length > 0) { int enemiesHit = 0; for (int i = 0; i < hits.Length && enemiesHit <= 2; i++) { if (hits[i].collider.tag == "Ghost") { enemiesHit++; Destroy(hits[i].collider.gameObject); Game.scoreValue += Ghost.points; Game.enemiesRemaining--; } else if (hits[i].collider.tag == "Witch") { Witch w = hits[i].collider.gameObject.GetComponent <Witch>(); w.health--; enemiesHit++; if (w.health == 0) { Destroy(hits[i].collider.gameObject); Game.scoreValue += Witch.points; } } } if (enemiesHit == 2) { Game.scoreValue += Crosshair.doubleKill; } } else { if (!pumpkinVisible) { pumpkin.SetActive(true); pumpkinVisible = true; StartCoroutine(PumpkinDisappear()); } Game.scoreValue -= Crosshair.miss; } }
void Update() { if (Witch.TelAttack) { if (Witch.CloseTelCheck) { Witch.SkillSys.OnTeleport(Witch.Target.transform, 1); Witch.TelAttack = false; Witch.SetState(WitchState.Skill); return; } } if (!Witch.DistanceCheck(Witch.Stat.AttackDistance) && !Witch.IsAttacking) { Witch.SetState(WitchState.Chase); return; } else if (!Witch.IsAttacking) { Witch.TelAttack = false; //if (Witch.TelAttack) // return; _rand = Random.Range(0.0f, 100.0f); if (_rand >= 75.0f) { _randTel = true; if (_randTel) { Witch.CloseTelCheck = false; Witch.RotateToTarget(Witch.Target.transform.position); Witch.SetAttack(); Witch.TelAttack = true; return; } } //else if (_rand >= 50.0f) //{ // Witch.SetState(WitchState.AttackRelease); // return; //} Witch.SetAttack(); Witch.RotateToTarget(Witch.Target.transform.position); } }
private void InitGroggyUpdate() { if (_init) { return; } if (Witch.DistanceCheck(Witch.Stat.ChaseDistance)) { _init = true; Witch.SetState(WitchState.GroggyRelease); return; } }
public void IssueLeaveBaseOrder() { Witch witch = mainUI.witch; WitchBase thisWitchBase = GetComponentInParent <WitchSelectUI>().witchBase; GameObject goWUnit = Instantiate(witchUnit); //wUnit.transform.position = thisWitchBase.transform.position WitchUnit wUnit = goWUnit.GetComponent <WitchUnit>(); wUnit.witch = witch; wUnit.SetupWitchColours(); thisWitchBase.witches.Remove(witch); wUnit.currentHex = thisWitchBase.pairedToThisTile; UnitMovement.BeginMovement(wUnit); Destroy(GetComponentInParent <WitchBaseUI>().gameObject); }
private void NonInitGroggyUpdate() { if (!_init) { return; } _delayTime += Time.deltaTime; if (_delayTime >= WitchValueManager.I.GroggyDuration) { _delayTime = 0.0f; Witch.SetState(WitchState.GroggyRelease); return; } }
void Update() { if (!_endAnim) { return; } if (Witch.DistanceCheck(Witch.Stat.AttackDistance)) { Witch.SetState(WitchState.Attack); return; } else { Witch.SetState(WitchState.Chase); return; } }
void Awake() { if (GameObject.FindGameObjectsWithTag("GameMaster").Length > 1) { Destroy(this.gameObject); } _instance = this; DontDestroyOnLoad(this.gameObject); score = 0; if (scoreText == null) { scoreText = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); } if (witch == null) { witch = GameObject.FindGameObjectWithTag("Witch").GetComponent <Witch>(); } }
private static Monster makeMonster(int lvl) { Random rGen = new Random(); Monster newMon = new Goblin(lvl); switch (rGen.Next(0, 3)) { case 0: newMon = new Goblin(lvl); break; case 1: newMon = new Witch(lvl); break; case 2: newMon = new Orc(lvl); break; } return(newMon); }
private IEnumerator StartWitchEncounter(Witch attacking, Witch leaving) { MyAudio.PlayBackgroundMusic(WitcherFightMusic); var leavingTransform = leaving.transform; var witcherTransform = WitcherMotor.transform; WitcherMotor.MoveTo(leaving.transform.position); while ((leavingTransform.position - witcherTransform.position).magnitude > 1) { yield return null; } leaving.OpenPortal(); while (Vector3.Distance(leavingTransform.position, witcherTransform.position) > 0.2f) { yield return null; } leaving.gameObject.SetActive(false); WitcherMotor.gameObject.SetActive(false); attacking.StartFight(); }
public static void Factory() { Sprite sprite = Resources.Load <Sprite>("Sprites/Tokens/Witch"); GameObject go = new GameObject(typeof(Witch).ToString()); SpriteRenderer renderer = go.AddComponent <SpriteRenderer>(); renderer.sprite = sprite; go.transform.localScale = new Vector3(10, 10, 10); Witch witch = go.AddComponent <Witch>(); witch.Type = typeof(Witch).ToString(); witch.Cell = null; if (GameManager.instance.players.Count == 4) { witch.PotionPrice = 5; } else { witch.PotionPrice = 4; } }
public void SelectRequest(char c) { AbstractCharacterBuilder builder; var director = new UserConstruct(); Fighter fighter = new Fighter(); Caster caster = new Caster(); switch (char.ToLower(c)) { case 'd': builder = new Duelist(); director.Construct(builder); builder.Character.Show(); fighter.ProcessType("Melee"); break; case 'g': builder = new Guardian(); director.Construct(builder); builder.Character.Show(); caster.ProcessType("Melee"); break; case 'm': builder = new Marauder(); director.Construct(builder); builder.Character.Show(); fighter.ProcessType("Melee"); break; case 'w': builder = new Witch(); director.Construct(builder); builder.Character.Show(); caster.ProcessType("Ranged"); break; default: Console.WriteLine("Error, try again"); break; } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") && target == "player") { Debug.Log("touch"); PlayerManager p = other.GetComponent <PlayerManager>(); p.TakeDamage(strength, PlayerManager.DmgType.Fire); Destroy(gameObject); } if (other.CompareTag("Witch") && target == "mob") { Debug.Log(" mobtouch"); Witch p = other.GetComponent <Witch>(); p.TakeDamage(strength); Destroy(gameObject); } if (other.CompareTag("Zombie") && target == "mob") { Debug.Log("mobtouch"); Zombie p = other.GetComponent <Zombie>(); p.TakeDamage(strength); Destroy(gameObject); } }
/// <summary> /// Creates a new card based on how many cards have already been made. /// </summary> /// <param name="card"> /// The name of the card to be created. /// </param> /// <returns> /// The new created card. /// </returns> public static Card CreateCard(CardName card) { Contract.Requires(card != CardName.Backside & card != CardName.Empty); Contract.Ensures(Contract.Result<Card>().Name == card); Card c; switch (card) { case CardName.Copper: c = new Copper(); break; case CardName.Silver: c = new Silver(); break; case CardName.Gold: c = new Gold(); break; case CardName.Curse: c = new Curse(); break; case CardName.Estate: c = new Estate(); break; case CardName.Duchy: c = new Duchy(); break; case CardName.Province: c = new Province(); break; case CardName.Gardens: c = new Gardens(); break; case CardName.Cellar: c = new Cellar(); break; case CardName.Chapel: c = new Chapel(); break; case CardName.Chancellor: c = new Chancellor(); break; case CardName.Village: c = new Village(); break; case CardName.Woodcutter: c = new Woodcutter(); break; case CardName.Workshop: c = new Workshop(); break; case CardName.Feast: c = new Feast(); break; case CardName.Moneylender: c = new Moneylender(); break; case CardName.Remodel: c = new Remodel(); break; case CardName.Smithy: c = new Smithy(); break; case CardName.ThroneRoom: c = new ThroneRoom(); break; case CardName.CouncilRoom: c = new CouncilRoom(); break; case CardName.Festival: c = new Festival(); break; case CardName.Laboratory: c = new Laboratory(); break; case CardName.Library: c = new Library(); break; case CardName.Market: c = new Market(); break; case CardName.Mine: c = new Mine(); break; case CardName.Adventurer: c = new Adventurer(); break; case CardName.Bureaucrat: c = new Bureaucrat(); break; case CardName.Militia: c = new Militia(); break; case CardName.Spy: c = new Spy(); break; case CardName.Thief: c = new Thief(); break; case CardName.Witch: c = new Witch(); break; case CardName.Moat: c = new Moat(); break; default: throw new NotImplementedException("Tried to create a card that was not implemented when CardFactory was last updated."); } c.Initialize(card, CardsMade[card]); CardsMade[card] += 1; createdCards.Add(c, true); return c; }
// Use this for initialization void Start () { witch = GetComponentInParent<Witch>(); GetComponent<SpriteRenderer>().color = witch.colors[color]; }