void OnTriggerExit2D(Collider2D collision) { //Mendapatkan komponen Witch Witch witch = collision.gameObject.GetComponent <Witch>(); //Menambahkan score jika burung tidak null dan burung belum mati; if (witch && !witch.IsDead()) { witch.AddScore(1); } }
void OnTriggerExit2D(Collider2D collision) { //Mendapatkan komponen Witch Witch witch = collision.gameObject.GetComponent <Witch>(); //Menambahkan score jika burung tidak null dan burung belum mati; if (witch && !witch.IsDead() && gameObject.activeSelf == true) { witch.AddScore(2); gameObject.SetActive(false); } }