Esempio n. 1
0
        private static void PostWelcomeLoad()
        {
            winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading;

            if (winLoading == null)
            {
                winLoading = new winLoading();
                WindowSwitcher.AddWindow(winLoading);
            }

            // TODO: Add encryption key here
            Logic.Globals.Encryption = new Client.Logic.Security.Encryption();
            winLoading.UpdateLoadText("Connecting to server...");
            // Load TCP and connect to the server
            NetworkManager.InitializeTcp();
            NetworkManager.InitializePacketSecurity();
            NetworkManager.Connect();
            winLoading.Close();
            Windows.WindowSwitcher.ShowMainMenu();
            Globals.GameLoaded = true;
        }
Esempio n. 2
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        private static void PostUpdateLoad()
        {
            Music.Music.Initialize();
            Skins.SkinManager.PlaySkinMusic();
            winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading;

            winLoading.UpdateLoadText("Loading game...");
            CheckFolders();
            LoadGuis();
            LoadGraphics();

            if (string.IsNullOrEmpty(IO.Options.ConnectionIP))
            {
                winLoading.Close();
                WindowSwitcher.AddWindow(new winWelcome(PostWelcomeLoad));
            }
            else
            {
                PostWelcomeLoad();
            }
        }
Esempio n. 3
0
        private static void PostUpdateLoad()
        {
            Music.Music.Initialize();
            Skins.SkinManager.PlaySkinMusic();
            winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading;

            winLoading.UpdateLoadText("Loading game...");
            CheckFolders();
            LoadGuis();
            LoadGraphics();

            // TODO: Add encryption key here
            Logic.Globals.Encryption = new Client.Logic.Security.Encryption();
            winLoading.UpdateLoadText("Connecting to server...");
            // Load TCP and connect to the server
            NetworkManager.InitializeTcp();
            NetworkManager.InitializePacketSecurity();
            NetworkManager.Connect();
            winLoading.Close();
            Windows.WindowSwitcher.ShowMainMenu();
            Globals.GameLoaded = true;
        }