void Start() { //audio = GetComponent<AudioSource>(); playerStats = GetComponent <PlayerStats>(); weaponSwitcher = GetComponent <weaponSwitcher>(); // GetComponent<AudioSource>().playOnAwake =false; // GetComponent<AudioSource>().clip = explosionsound; }
private void Start() { weapon = GameObject.FindWithTag("weapon"); holder = GameObject.Find("Weapons"); ws = holder.GetComponent <weaponSwitcher>(); isSelected = true; }