private void RenderVTP()
        {
            // reader
            // Read all the data from the file
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            reader.SetFileName(m_FileName);
            reader.Update(); // here we read the file actually

            // mapper
            vtkDataSetMapper mapper = vtkDataSetMapper.New();

            mapper.SetInputConnection(reader.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);

            // add our actor to the renderer
            imgPropList.Add(actor);
            m_Renderer.AddActor(actor);
            m_Renderer.ResetCamera();

            //Rerender the screen
            m_RenderWindow.Render();
            m_Renderer.Render();
        }
Esempio n. 2
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        private void Curvature()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test = vtkTesting.New();
            string     root = test.GetDataRoot();
            // note: one should use a coarse surface mesh to achieve a good visual effect
            string filePath = System.IO.Path.Combine(root, @"Data\bunny.vtp");
            // Create a polydata
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            reader.SetFileName(filePath);

            vtkCurvatures curvaturesFilter = vtkCurvatures.New();

            curvaturesFilter.SetInputConnection(reader.GetOutputPort());
            //curvaturesFilter.SetCurvatureTypeToGaussian();
            //curvaturesFilter.SetCurvatureTypeToMean();
            //curvaturesFilter.SetCurvatureTypeToMaximum();
            curvaturesFilter.SetCurvatureTypeToMinimum();

            // To inspect more closely, if required
            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            writer.SetInputConnection(curvaturesFilter.GetOutputPort());
            writer.SetFileName(System.IO.Path.Combine(root, @"Data\gauss.vtp"));
            writer.Write();

            // Create a mapper and actor
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(curvaturesFilter.GetOutputPort());
            double[] range = curvaturesFilter.GetOutput().GetScalarRange();
            mapper.SetScalarRange(range[0], range[1]);
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.0, 0.0, 0.0);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
Esempio n. 3
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        private void ReadPolyData()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test = vtkTesting.New();
            string     root = test.GetDataRoot();
            // string filePath = System.IO.Path.Combine(root, @"Data\SyntheticPolyline.vtp");
            // string filePath = System.IO.Path.Combine(root, @"Data\uniform-001371-5x5x5.vtp");
            // string filePath = System.IO.Path.Combine(root, @"Data\political.vtp");
            // string filePath = System.IO.Path.Combine(root, @"Data\filledContours.vtp");
            // string filePath = System.IO.Path.Combine(root, @"Data\disk_out_ref_surface.vtp");
            string filePath = System.IO.Path.Combine(root, @"Data\cow.vtp");
            // reader
            // Read all the data from the file
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update(); // here we read the file actually

            // mapper
            vtkDataSetMapper mapper = vtkDataSetMapper.New();

            mapper.SetInputConnection(reader.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
Esempio n. 4
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        private void Subdivision(string filePath)
        {
            vtkPolyData originalMesh;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                // Subdivision filters only work on triangles
                vtkTriangleFilter triangles = vtkTriangleFilter.New();
                triangles.SetInputConnection(reader.GetOutputPort());
                triangles.Update();
                originalMesh = triangles.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                originalMesh = sphereSource.GetOutput();
            }
            Debug.WriteLine("Before subdivision");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPoints()
                            + " points.");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPolys()
                            + " triangles.");

            int numberOfViewports = 3;

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            this.Size  = new System.Drawing.Size(200 * numberOfViewports + 12, 252);
            this.Text += " - Subdivision";
            Random rnd = new Random(2);
            int    numberOfSubdivisions = 2;

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(14);
            textProperty.SetJustificationToCentered();

            for (int i = 0; i < numberOfViewports; i++)
            {
                // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so that we can easily instantiate different
                // types of subdivision filters. Typically you would not want to do this, but rather create the pointer to be the type
                // filter you will actually use, e.g.
                // <vtkLinearSubdivisionFilter>  subdivisionFilter = <vtkLinearSubdivisionFilter>.New();
                vtkPolyDataAlgorithm subdivisionFilter;
                switch (i)
                {
                case 0:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 1:
                    subdivisionFilter = vtkLoopSubdivisionFilter.New();
                    ((vtkLoopSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 2:
                    subdivisionFilter = vtkButterflySubdivisionFilter.New();
                    ((vtkButterflySubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                default:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;
                }
#if VTK_MAJOR_VERSION_5
                subdivisionFilter.SetInputConnection(originalMesh.GetProducerPort());
#else
                subdivisionFilter.SetInputData(originalMesh);
#endif
                subdivisionFilter.Update();
                vtkRenderer renderer = vtkRenderer.New();
                renderWindow.AddRenderer(renderer);
                renderer.SetViewport((float)i / numberOfViewports, 0, (float)(i + 1) / numberOfViewports, 1);
                renderer.SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);

                vtkTextMapper textMapper = vtkTextMapper.New();
                vtkActor2D    textActor  = vtkActor2D.New();
                textMapper.SetInput(subdivisionFilter.GetClassName());
                textMapper.SetTextProperty(textProperty);

                textActor.SetMapper(textMapper);
                textActor.SetPosition(100, 16);

                //Create a mapper and actor
                vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
                mapper.SetInputConnection(subdivisionFilter.GetOutputPort());
                vtkActor actor = vtkActor.New();
                actor.SetMapper(mapper);
                renderer.AddActor(actor);
                renderer.AddActor(textActor);
                renderer.ResetCamera();
            }
            renderWindow.Render();
        }
Esempio n. 5
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        private void WritePolyData()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\poly_test.vtp");
            // Create 4 points for a tetrahedron
            vtkPoints points = vtkPoints.New();

            points.InsertNextPoint(0, 0, 0);
            points.InsertNextPoint(0, 0, 1);
            points.InsertNextPoint(1, 0, 0);
            points.InsertNextPoint(0, 1, 0);

            // Create a polydata object and add the points to it.
            vtkPolyData polydata = vtkPolyData.New();

            polydata.SetPoints(points);

            // it's not enough only to define points
            // we need to define faces too
            // (must be defined in counter clockwise order as viewed from the outside)
            vtkTriangle face0 = vtkTriangle.New();

            face0.GetPointIds().SetId(0, 0);
            face0.GetPointIds().SetId(1, 2);
            face0.GetPointIds().SetId(2, 1);
            vtkTriangle face1 = vtkTriangle.New();

            face1.GetPointIds().SetId(0, 0);
            face1.GetPointIds().SetId(1, 3);
            face1.GetPointIds().SetId(2, 2);
            vtkTriangle face2 = vtkTriangle.New();

            face2.GetPointIds().SetId(0, 0);
            face2.GetPointIds().SetId(1, 1);
            face2.GetPointIds().SetId(2, 3);
            vtkTriangle face3 = vtkTriangle.New();

            face3.GetPointIds().SetId(0, 1);
            face3.GetPointIds().SetId(1, 2);
            face3.GetPointIds().SetId(2, 3);

            vtkCellArray faces = vtkCellArray.New();

            faces.InsertNextCell(face0);
            faces.InsertNextCell(face1);
            faces.InsertNextCell(face2);
            faces.InsertNextCell(face3);

            polydata.SetPolys(faces);

            // Write the file
            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            writer.SetFileName(filePath);
            writer.SetInput(polydata);

            // Optional - set the mode. The default is binary.
            //writer.SetDataModeToBinary();
            writer.SetDataModeToAscii();
            writer.Write();

            // Read and display file for verification that it was written correctly
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update();

            vtkDataSetMapper mapper = vtkDataSetMapper.New();

            mapper.SetInputConnection(reader.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
Esempio n. 6
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        private void FilledContours(string filePath, int numberOfContours)
        {
            // Read the file
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            reader.SetFileName(filePath);
            reader.Update(); // Update so that we can get the scalar range

            double[] scalarRange = reader.GetOutput().GetPointData().GetScalars().GetRange();

            vtkAppendPolyData appendFilledContours = vtkAppendPolyData.New();

            double delta = (scalarRange[1] - scalarRange[0]) / (numberOfContours - 1);

            // Keep the clippers alive
            List <vtkClipPolyData> clippersLo = new List <vtkClipPolyData>();
            List <vtkClipPolyData> clippersHi = new List <vtkClipPolyData>();

            for (int i = 0; i < numberOfContours; i++)
            {
                double valueLo = scalarRange[0] + i * delta;
                double valueHi = scalarRange[0] + (i + 1) * delta;

                clippersLo.Add(vtkClipPolyData.New());
                clippersLo[i].SetValue(valueLo);
                if (i == 0)
                {
                    clippersLo[i].SetInputConnection(reader.GetOutputPort());
                }
                else
                {
                    clippersLo[i].SetInputConnection(clippersHi[i - 1].GetOutputPort(1));
                }
                clippersLo[i].InsideOutOff();
                clippersLo[i].Update();

                clippersHi.Add(vtkClipPolyData.New());
                clippersHi[i].SetValue(valueHi);
                clippersHi[i].SetInputConnection(clippersLo[i].GetOutputPort());
                clippersHi[i].GenerateClippedOutputOn();
                clippersHi[i].InsideOutOn();
                clippersHi[i].Update();
                if (clippersHi[i].GetOutput().GetNumberOfCells() == 0)
                {
                    continue;
                }

                vtkFloatArray cd = vtkFloatArray.New();
                cd.SetNumberOfComponents(1);
                cd.SetNumberOfTuples(clippersHi[i].GetOutput().GetNumberOfCells());
                cd.FillComponent(0, valueLo);

                clippersHi[i].GetOutput().GetCellData().SetScalars(cd);
                appendFilledContours.AddInputConnection(clippersHi[i].GetOutputPort());
            }

            vtkCleanPolyData filledContours = vtkCleanPolyData.New();

            filledContours.SetInputConnection(appendFilledContours.GetOutputPort());

            vtkLookupTable lut = vtkLookupTable.New();

            lut.SetNumberOfTableValues(numberOfContours + 1);
            lut.Build();
            vtkPolyDataMapper contourMapper = vtkPolyDataMapper.New();

            contourMapper.SetInputConnection(filledContours.GetOutputPort());
            contourMapper.SetScalarRange(scalarRange[0], scalarRange[1]);
            contourMapper.SetScalarModeToUseCellData();
            contourMapper.SetLookupTable(lut);

            vtkActor contourActor = vtkActor.New();

            contourActor.SetMapper(contourMapper);
            contourActor.GetProperty().SetInterpolationToFlat();

            vtkContourFilter contours = vtkContourFilter.New();

            contours.SetInputConnection(filledContours.GetOutputPort());
            contours.GenerateValues(numberOfContours, scalarRange[0], scalarRange[1]);

            vtkPolyDataMapper contourLineMapperer = vtkPolyDataMapper.New();

            contourLineMapperer.SetInputConnection(contours.GetOutputPort());
            contourLineMapperer.SetScalarRange(scalarRange[0], scalarRange[1]);
            contourLineMapperer.ScalarVisibilityOff();

            vtkActor contourLineActor = vtkActor.New();

            contourLineActor.SetMapper(contourLineMapperer);
            contourLineActor.GetProperty().SetLineWidth(2);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(.2, .3, .4);
            // add our actor to the renderer
            renderer.AddActor(contourActor);
            renderer.AddActor(contourLineActor);
        }