///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (pf != null) { pf.Dispose(); } if (pl3d != null) { pl3d.Dispose(); } if (dst != null) { dst.Dispose(); } if (extract != null) { extract.Dispose(); } if (cf != null) { cf.Dispose(); } if (pdn != null) { pdn.Dispose(); } if (ps != null) { ps.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (actor != null) { actor.Dispose(); } if (ren != null) { ren.Dispose(); } if (camera != null) { camera.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (pf != null) { pf.Dispose(); } if (sphere != null) { sphere.Dispose(); } if (extract != null) { extract.Dispose(); } if (normals != null) { normals.Dispose(); } if (ps != null) { ps.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (actor != null) { actor.Dispose(); } if (sphere2 != null) { sphere2.Dispose(); } if (extract2 != null) { extract2.Dispose(); } if (mapper2 != null) { mapper2.Dispose(); } if (psize != null) { psize.Dispose(); } if (actor2 != null) { actor2.Dispose(); } if (sphere3 != null) { sphere3.Dispose(); } if (extract3 != null) { extract3.Dispose(); } if (ps3 != null) { ps3.Dispose(); } if (mapper3 != null) { mapper3.Dispose(); } if (actor3 != null) { actor3.Dispose(); } if (sphere4 != null) { sphere4.Dispose(); } if (extract4 != null) { extract4.Dispose(); } if (ps4 != null) { ps4.Dispose(); } if (mapper4 != null) { mapper4.Dispose(); } if (actor4 != null) { actor4.Dispose(); } if (ren != null) { ren.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }