Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     //pumaZaps = GetComponent<AudioSource>();
     bossHolder          = GameObject.Find("Voice Over Manager");
     boss                = bossHolder.GetComponent <voiceOverManagerLevelBoss>();
     animBossMusicHolder = GameObject.Find("Music Manager");
     animBossMusicStop   = animBossMusicHolder.GetComponent <Animator>();
     audioData           = GetComponent <AudioSource>();
     miles               = GameObject.Find("MilesNewWorking");
     cameraFollow        = GameObject.Find("CameraFollowsThisObject");
     playerHealth        = GameObject.Find("RedHealth");
     barHealth           = startBarHealth;
     buttonNumber        = Random.Range(0, 3);
     vcam                = GameObject.Find("CM vcam1");
     animHolder          = GameObject.Find("Puma Master");
     anim                = animHolder.GetComponent <Animator>();
     zoomer              = vcam.GetComponent <CinemachineVirtualCamera>();
     pumaName            = miles.GetComponent <Movement>().pumaName;
     puma                = GameObject.Find(pumaName);
     pumaController      = puma.GetComponent <PumaController>();
     vcam.GetComponent <CinemachineVirtualCamera>().Follow = gameObject.transform;
     StartCoroutine(ButtonSpawnDelay());
     originalPosition = zoomer.m_Lens.FieldOfView;
     zoomInPosition   = originalPosition - zoomInLength;
     Zoom();
     //zoomer.m_Lens.FieldOfView = 25f;
 }
    // Start is called before the first frame update
    void Start()
    {
        voiceOverManager = GameObject.Find("Voice Over Manager");

        managerLevelOne = voiceOverManager.GetComponent <voiceOverManagerLevelBoss>();

        player = GameObject.Find("MilesNewWorking");
    }