/// <summary> /// Called when either the head or a controller is pointed at an object /// </summary> /// <param name="controller">Leave null if ray is coming from head</param> public virtual void RayEnter(RaycastHit hit, vControllerScript controller = null) { //Empty. Overriden meothod only. }
/// <summary> /// Called when either the head or a controller leaves the object /// </summary> /// <param name="controller">Leave null if ray is coming from head</param> public virtual void RayExit(vControllerScript controller = null) { //Empty. Overriden meothod only. }