public virtual void Init()
        {
            animator = GetComponent <Animator>();
            if (animator)
            {
                hitDirectionHash      = new vAnimatorParameter(animator, "HitDirection");
                reactionIDHash        = new vAnimatorParameter(animator, "ReactionID");
                triggerReactionHash   = new vAnimatorParameter(animator, "TriggerReaction");
                triggerResetStateHash = new vAnimatorParameter(animator, "ResetState");
                recoilIDHash          = new vAnimatorParameter(animator, "RecoilID");
                triggerRecoilHash     = new vAnimatorParameter(animator, "TriggerRecoil");
            }

            var actionListeners = GetComponents <vActions.vActionListener>();

            for (int i = 0; i < actionListeners.Length; i++)
            {
                if (actionListeners[i].actionEnter)
                {
                    onActionEnter.AddListener(actionListeners[i].OnActionEnter);
                }
                if (actionListeners[i].actionStay)
                {
                    onActionStay.AddListener(actionListeners[i].OnActionStay);
                }
                if (actionListeners[i].actionExit)
                {
                    onActionExit.AddListener(actionListeners[i].OnActionExit);
                }
            }
        }
Esempio n. 2
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        protected override void Start()
        {
            base.Start();
            animator = GetComponent <Animator>();

            if (animator)
            {
                animatorStateInfos = new vEventSystems.vAnimatorStateInfos(animator);
                animatorStateInfos.RegisterListener();

                hitDirectionHash      = new vAnimatorParameter(animator, "HitDirection");
                reactionIDHash        = new vAnimatorParameter(animator, "ReactionID");
                triggerReactionHash   = new vAnimatorParameter(animator, "TriggerReaction");
                triggerResetStateHash = new vAnimatorParameter(animator, "ResetState");
                recoilIDHash          = new vAnimatorParameter(animator, "RecoilID");
                triggerRecoilHash     = new vAnimatorParameter(animator, "TriggerRecoil");
            }
            // slides the character through walls and edges
            frictionPhysics                 = new PhysicMaterial();
            frictionPhysics.name            = "frictionPhysics";
            frictionPhysics.staticFriction  = .25f;
            frictionPhysics.dynamicFriction = .25f;
            frictionPhysics.frictionCombine = PhysicMaterialCombine.Multiply;

            // prevents the collider from slipping on ramps
            maxFrictionPhysics                 = new PhysicMaterial();
            maxFrictionPhysics.name            = "maxFrictionPhysics";
            maxFrictionPhysics.staticFriction  = 1f;
            maxFrictionPhysics.dynamicFriction = 1f;
            maxFrictionPhysics.frictionCombine = PhysicMaterialCombine.Maximum;

            // air physics
            slippyPhysics                 = new PhysicMaterial();
            slippyPhysics.name            = "slippyPhysics";
            slippyPhysics.staticFriction  = 0f;
            slippyPhysics.dynamicFriction = 0f;
            slippyPhysics.frictionCombine = PhysicMaterialCombine.Minimum;

            targetDirection  = transform.forward;
            _rigidbody       = GetComponent <Rigidbody>();
            _capsuleCollider = GetComponent <CapsuleCollider>();
            colliderCenter   = _capsuleCollider.center;
            colliderHeight   = _capsuleCollider.height;
            currentHealth    = maxHealth;
            Collider[] AllColliders = this.GetComponentsInChildren <Collider>();
            for (int i = 0; i < AllColliders.Length; i++)
            {
                Physics.IgnoreCollision(_capsuleCollider, AllColliders[i]);
            }
            IsGroundedAnim       = isGrounded = true;
            _turnOnSpotDirection = transform.forward;
            targetDirection      = transform.forward;
            if (disableControllerOnStart)
            {
                DisableAIController();
            }
        }
Esempio n. 3
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 protected override void Start()
 {
     base.Start();
     if (animator)
     {
         isBlockingHash = new vAnimatorParameter(animator, "IsBlocking");
         isAimingHash   = new vAnimatorParameter(animator, "IsAiming");
     }
     strafeCombatSide = 1;
 }
Esempio n. 4
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        public virtual void Init()
        {
            animator = GetComponent <Animator>();
            if (animator)
            {
                hitDirectionHash      = new vAnimatorParameter(animator, "HitDirection");
                reactionIDHash        = new vAnimatorParameter(animator, "ReactionID");
                triggerReactionHash   = new vAnimatorParameter(animator, "TriggerReaction");
                triggerResetStateHash = new vAnimatorParameter(animator, "ResetState");
                recoilIDHash          = new vAnimatorParameter(animator, "RecoilID");
                triggerRecoilHash     = new vAnimatorParameter(animator, "TriggerRecoil");
            }

            this.LoadActionControllers(debugActionListener);
        }