public void importUpg(upgrades data)
 {
     using (postgresContext db = new postgresContext())
     {
         var upgList = db.upgrades.ToList();
         if (upgList.Where(el => el.id == data.id).ToList().Count == 0)
         {
             db.upgrades.Add(data);
             db.SaveChanges();
             return;
         }
         var updatedUpg = upgList.Where(el => el.id == data.id).ToList()[0];
         updatedUpg.upg_data = data.upg_data;
         db.upgrades.Update(updatedUpg);
         db.SaveChanges();
     }
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 10; i++)
     {
         ownedPlants.Add(false);
         researchedPlants.Add(false);
         upgrades temp  = new upgrades();
         upgrades temp2 = new upgrades();
         for (int j = 0; j < 5; j++)
         {
             temp.ups.Add(false);
             temp2.ups.Add(false);
         }
         ownedUpgrades.Add(temp);
         researchedUpgrades.Add(temp2);
     }
     DontDestroyOnLoad(this.gameObject);
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 10; i++)
     {
         ownedPlants.Add(false);
         researchedPlants.Add(false);
         upgrades temp = new upgrades();
         upgrades temp2 = new upgrades();
         for (int j = 0; j < 5; j++)
         {
             temp.ups.Add(false);
             temp2.ups.Add(false);
         }
         ownedUpgrades.Add(temp);
         researchedUpgrades.Add(temp2);
     }
     DontDestroyOnLoad(this.gameObject);
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     instance = this;
 }