Esempio n. 1
0
 void UnregisterEventListeners( )
 {
     if (null != event_UnityEngine_GameObject_Instance_0)
     {
         {
             uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>();
             if (null != component)
             {
                 component.OnUpdate      -= Instance_OnUpdate_0;
                 component.OnLateUpdate  -= Instance_OnLateUpdate_0;
                 component.OnFixedUpdate -= Instance_OnFixedUpdate_0;
             }
         }
     }
     if (null != event_UnityEngine_GameObject_Instance_3)
     {
         {
             uScript_Trigger component = event_UnityEngine_GameObject_Instance_3.GetComponent <uScript_Trigger>();
             if (null != component)
             {
                 component.OnEnterTrigger     -= Instance_OnEnterTrigger_3;
                 component.OnExitTrigger      -= Instance_OnExitTrigger_3;
                 component.WhileInsideTrigger -= Instance_WhileInsideTrigger_3;
             }
         }
     }
 }
Esempio n. 2
0
 void UnregisterEventListeners( )
 {
     if (null != local_19_UnityEngine_GameObject)
     {
         {
             uScript_Input component = local_19_UnityEngine_GameObject.GetComponent <uScript_Input>();
             if (null != component)
             {
                 component.KeyEvent -= Instance_KeyEvent_0;
             }
         }
     }
     if (null != event_UnityEngine_GameObject_Instance_7)
     {
         {
             uScript_Update component = event_UnityEngine_GameObject_Instance_7.GetComponent <uScript_Update>();
             if (null != component)
             {
                 component.OnUpdate      -= Instance_OnUpdate_7;
                 component.OnLateUpdate  -= Instance_OnLateUpdate_7;
                 component.OnFixedUpdate -= Instance_OnFixedUpdate_7;
             }
         }
     }
 }
Esempio n. 3
0
    void SyncEventListeners( )
    {
        {
            {
                {
                    //if our game object reference was changed then we need to reset event listeners
                    if (property_tokens_Detox_ScriptEditor_Parameter_Instance_0_previous != property_tokens_Detox_ScriptEditor_Parameter_Instance_0 || false == m_RegisteredForEvents)
                    {
                        //tear down old listeners

                        property_tokens_Detox_ScriptEditor_Parameter_Instance_0_previous = property_tokens_Detox_ScriptEditor_Parameter_Instance_0;

                        //setup new listeners
                    }
                }
            }
        }
        {
            {
                {
                    //if our game object reference was changed then we need to reset event listeners
                    if (property_text_Detox_ScriptEditor_Parameter_Instance_4_previous != property_text_Detox_ScriptEditor_Parameter_Instance_4 || false == m_RegisteredForEvents)
                    {
                        //tear down old listeners

                        property_text_Detox_ScriptEditor_Parameter_Instance_4_previous = property_text_Detox_ScriptEditor_Parameter_Instance_4;

                        //setup new listeners
                    }
                }
            }
        }
        if (null == event_UnityEngine_GameObject_Instance_5 || false == m_RegisteredForEvents)
        {
            event_UnityEngine_GameObject_Instance_5 = uScript_MasterComponent.LatestMaster;
            if (null != event_UnityEngine_GameObject_Instance_5)
            {
                {
                    uScript_Update component = event_UnityEngine_GameObject_Instance_5.GetComponent <uScript_Update>();
                    if (null == component)
                    {
                        component = event_UnityEngine_GameObject_Instance_5.AddComponent <uScript_Update>();
                    }
                    if (null != component)
                    {
                        component.OnUpdate      += Instance_OnUpdate_5;
                        component.OnLateUpdate  += Instance_OnLateUpdate_5;
                        component.OnFixedUpdate += Instance_OnFixedUpdate_5;
                    }
                }
            }
        }
    }
Esempio n. 4
0
 void UnregisterEventListeners( )
 {
     if (null != event_UnityEngine_GameObject_Instance_0)
     {
         {
             uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>();
             if (null != component)
             {
                 component.OnUpdate      -= Instance_OnUpdate_0;
                 component.OnLateUpdate  -= Instance_OnLateUpdate_0;
                 component.OnFixedUpdate -= Instance_OnFixedUpdate_0;
             }
         }
     }
 }
Esempio n. 5
0
 void SyncEventListeners( )
 {
     if (null == event_UnityEngine_GameObject_Instance_0 || false == m_RegisteredForEvents)
     {
         event_UnityEngine_GameObject_Instance_0 = uScript_MasterComponent.LatestMaster;
         if (null != event_UnityEngine_GameObject_Instance_0)
         {
             {
                 uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>();
                 if (null == component)
                 {
                     component = event_UnityEngine_GameObject_Instance_0.AddComponent <uScript_Update>();
                 }
                 if (null != component)
                 {
                     component.OnUpdate      += Instance_OnUpdate_0;
                     component.OnLateUpdate  += Instance_OnLateUpdate_0;
                     component.OnFixedUpdate += Instance_OnFixedUpdate_0;
                 }
             }
         }
     }
     if (null == event_UnityEngine_GameObject_Instance_3 || false == m_RegisteredForEvents)
     {
         event_UnityEngine_GameObject_Instance_3 = GameObject.Find("NewSlowZone") as UnityEngine.GameObject;
         if (null != event_UnityEngine_GameObject_Instance_3)
         {
             {
                 uScript_Trigger component = event_UnityEngine_GameObject_Instance_3.GetComponent <uScript_Trigger>();
                 if (null == component)
                 {
                     component = event_UnityEngine_GameObject_Instance_3.AddComponent <uScript_Trigger>();
                 }
                 if (null != component)
                 {
                     component.OnEnterTrigger     += Instance_OnEnterTrigger_3;
                     component.OnExitTrigger      += Instance_OnExitTrigger_3;
                     component.WhileInsideTrigger += Instance_WhileInsideTrigger_3;
                 }
             }
         }
     }
 }
Esempio n. 6
0
 void SyncEventListeners( )
 {
     if (null == event_UnityEngine_GameObject_Instance_0 || false == m_RegisteredForEvents)
     {
         event_UnityEngine_GameObject_Instance_0 = uScript_MasterComponent.LatestMaster;
         if (null != event_UnityEngine_GameObject_Instance_0)
         {
             {
                 uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>();
                 if (null == component)
                 {
                     component = event_UnityEngine_GameObject_Instance_0.AddComponent <uScript_Update>();
                 }
                 if (null != component)
                 {
                     component.OnUpdate      += Instance_OnUpdate_0;
                     component.OnLateUpdate  += Instance_OnLateUpdate_0;
                     component.OnFixedUpdate += Instance_OnFixedUpdate_0;
                 }
             }
         }
     }
 }