Esempio n. 1
0
    private void SetSelectedNode()
    {
        uGUICrossNodeBase currentNode = null;
        RaycastHit        hit;
        var forward = _mainCamera.transform.forward;

        if (Physics.Raycast(transform.position, forward, out hit, 1000))
        {
            currentNode = hit.collider.gameObject.GetComponent <uGUICrossNodeBase>();
        }

        if (currentNode != _selectedNode)
        {
            _haveGrab = false;
            if (_selectedNode != null)
            {
                _selectedNode.SetSelect(false);
            }
            _selectedNode = currentNode;
            _enterTime    = Time.time;
            if (_selectedNode != null)
            {
                _selectedNode.SetSelect(true);
            }
        }
    }
Esempio n. 2
0
 /// <summary>
 /// 是否启用头控
 /// </summary>
 /// <param name="enable"></param>
 public void EnableControl(bool enable)
 {
     if (_head == null)
     {
         _head = transform.Find("head");
         if (_head == null)
         {
             return;
         }
     }
     _head.gameObject.SetActive(enable);
     if (!enable)
     {
         if (_selectedNode != null)          //disable select also
         {
             _selectedNode.SetSelect(false);
         }
     }
 }