// Use this for initialization void Start() { // foreach(uConversation c in LoadResources.Instance.Conversations) { // if(c.getName().Equals(name)) { // conv = c; // break; // } // } // for(int i = 0; i < conv.getNodeList().Count; i++) { // uConversationNode node = conv.getNodeList()[i]; // Debug.Log(i + ". " + node.getText()); // } curNode = uConversationNode.getNodeByStringID(startConvID); nameUI1.text = name; nameUI2.text = name; if (curNode == null) { Debug.Log(this.name + " cannot find their conversation!"); } curText.text = curNode.getText(); int numResponses = 0; foreach (string s in curNode.getAlternativeStrings()) { // Debug.Log("Alternatives: " + s); if (numResponses > 0) { GameObject newButton = (GameObject)Instantiate(buttonPrefab); newButton.GetComponent <RectTransform>().SetParent(buttonHolder.transform, false); newButton.GetComponent <RectTransform>().anchoredPosition = Vector2.zero - new Vector2(0, 18 + (numResponses - 1) * 55); newButton.GetComponent <RectTransform>().localScale = Vector3.one; newButton.GetComponent <RectTransform>().localEulerAngles = Vector3.zero; newButton.GetComponent <RectTransform>().GetChild(0).GetComponent <Text>().text = s; } else { buttonPrefab.transform.GetChild(0).GetComponent <Text>().text = s; } numResponses++; } }
private void UpdateUI() { curText.text = curNode.getText(); int numResponses = 0; //INEFFICIENT for (int i = 1; i < buttonHolder.transform.childCount; i++) { Destroy(buttonHolder.transform.GetChild(i).gameObject); } if (curNode.getAlternativeStrings().Count != 0) { foreach (string s in curNode.getAlternativeStrings()) { if (numResponses > 0) { GameObject newButton = (GameObject)Instantiate(buttonPrefab); newButton.GetComponent <RectTransform>().SetParent(buttonHolder.transform, false); newButton.GetComponent <RectTransform>().anchoredPosition = Vector2.zero - new Vector2(0, 18 + (numResponses - 1) * 55); newButton.GetComponent <RectTransform>().localScale = Vector3.one; newButton.GetComponent <RectTransform>().localEulerAngles = Vector3.zero; newButton.GetComponent <RectTransform>().GetChild(0).GetComponent <Text>().text = s; } else { buttonPrefab.transform.GetChild(0).GetComponent <Text>().text = s; } numResponses++; } } else { buttonPrefab.transform.GetChild(0).GetComponent <Text>().text = "Goodbye"; } }