Esempio n. 1
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 public void notifyButtonDepthChanged(txUIObject button, int lastDepth)
 {
     // 如果之前没有记录过,则不做判断
     if (!mButtonOrderList.ContainsKey(lastDepth) || !mButtonOrderList[lastDepth].Contains(button))
     {
         return;
     }
     // 移除旧的按钮
     mButtonOrderList[lastDepth].Remove(button);
     // 添加新的按钮
     if (!mButtonOrderList.ContainsKey(button.getDepth()))
     {
         mButtonOrderList.Add(button.getDepth(), new List <txUIObject>());
     }
     mButtonOrderList[button.getDepth()].Add(button);
 }
Esempio n. 2
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 // 注册碰撞器,只有注册了的碰撞器才会进行检测
 public void registeBoxCollider(txUIObject button, BoxColliderClickCallback clickCallback = null,
                                BoxColliderPressCallback pressCallback = null, BoxColliderHoverCallback hoverCallback = null)
 {
     if (mUseGlobalTouch)
     {
         if (!mButtonCallbackList.ContainsKey(button))
         {
             ColliderCallBack colliderCallback = new ColliderCallBack();
             colliderCallback.mButton        = button;
             colliderCallback.mClickCallback = clickCallback;
             colliderCallback.mHoverCallback = hoverCallback;
             colliderCallback.mPressCallback = pressCallback;
             mButtonCallbackList.Add(button, colliderCallback);
             UIDepth depth = new UIDepth(button.mLayout.getRenderOrder(), button.getDepth());
             if (!mButtonOrderList.ContainsKey(depth))
             {
                 mButtonOrderList.Add(depth, new List <txUIObject>());
             }
             mButtonOrderList[depth].Add(button);
         }
     }
     // 如果不使用
     else
     {
         logError("Not Active Global Touch! use public void registeBoxCollider(txUIObject button, " +
                  "UIEventListener.VoidDelegate clickCallback = null,UIEventListener.BoolDelegate pressCallback = null, " +
                  "UIEventListener.BoolDelegate hoverCallback = null) instead");
     }
 }
Esempio n. 3
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    // 返回值是最后一个窗口的深度值,ignoreInactive表示是否忽略未启用的节点
    protected int setUIChildDepth(txUIObject ui, int uiDepth, bool includeSelf = true, bool ignoreInactive = false)
    {
        // NGUI不需要重新设置所有节点的深度
        if (mIsNGUI)
        {
            return(0);
        }
        // 先设置当前窗口的深度
        if (includeSelf)
        {
            ui.setDepth(uiDepth);
        }
        // 再设置子窗口的深度
        int endDepth = ui.getDepth();

        if (ignoreInactive && !ui.isActive())
        {
            return(endDepth);
        }
        Transform transform  = ui.getTransform();
        int       childCount = transform.childCount;

        for (int i = 0; i < childCount; ++i)
        {
            txUIObject uiObj = getUIObject(transform.GetChild(i).gameObject);
            if (uiObj != null)
            {
                endDepth = setUIChildDepth(uiObj, endDepth + 1);
            }
        }
        return(endDepth);
    }
Esempio n. 4
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    // 返回值是最后一个窗口的深度值,ignoreInactive表示是否忽略未启用的节点
    protected int setUIChildDepth(txUIObject window, int uiDepth, bool includeSelf = true, bool ignoreInactive = false)
    {
        // NGUI不需要重新设置所有节点的深度
        if (mIsNGUI)
        {
            return(0);
        }
        // 先设置当前窗口的深度
        if (includeSelf)
        {
            window.setDepth(uiDepth);
        }
        // 再设置子窗口的深度
        int endDepth = window.getDepth();

        if (ignoreInactive && !window.isActive())
        {
            return(endDepth);
        }
        var children   = window.getChildList();
        int childCount = children.Count;

        for (int i = 0; i < childCount; ++i)
        {
            endDepth = setUIChildDepth(children[i], endDepth + 1, true, ignoreInactive);
        }
        return(endDepth);
    }
Esempio n. 5
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 // 注册碰撞器,只有注册了的碰撞器才会进行检测
 public void registeBoxCollider(txUIObject button, UIClickCallback clickCallback = null,
                                UIPressCallback pressCallback = null, UIHoverCallback hoverCallback = null)
 {
     if (mUseGlobalTouch)
     {
         button.setClickCallback(clickCallback);
         button.setPressCallback(pressCallback);
         button.setHoverCallback(hoverCallback);
         if (!mButtonCallbackList.Contains(button))
         {
             mButtonCallbackList.Add(button);
             UIDepth depth = new UIDepth(button.getLayout().getRenderOrder(), button.getDepth());
             if (!mButtonOrderList.ContainsKey(depth))
             {
                 mButtonOrderList.Add(depth, new List <txUIObject>());
             }
             mButtonOrderList[depth].Add(button);
         }
     }
     // 如果不使用
     else
     {
         logError("Not Active Global Touch! use public void registeBoxCollider(txUIObject button, " +
                  "UIEventListener.VoidDelegate clickCallback = null,UIEventListener.BoolDelegate pressCallback = null, " +
                  "UIEventListener.BoolDelegate hoverCallback = null) instead");
     }
 }
Esempio n. 6
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 // 注销碰撞器
 public void unregisteBoxCollider(txUIObject button)
 {
     if (mButtonCallbackList.ContainsKey(button))
     {
         mButtonCallbackList.Remove(button);
         mButtonOrderList[button.getDepth()].Remove(button);
     }
 }
Esempio n. 7
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 // 节点在当前父节点中的位置有改变
 public void notifyObjectOrderChanged(txUIObject parent, bool ignoreInactive = false)
 {
     if (parent == null)
     {
         return;
     }
     setUIChildDepth(parent, parent.getDepth(), parent != mRoot, ignoreInactive);
 }
Esempio n. 8
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 // 注册碰撞器,只有注册了的碰撞器才会进行检测
 public void registeBoxCollider(txUIObject button, BoxColliderClickCallback clickCallback = null,
                                BoxColliderHoverCallback hoverCallback = null, BoxColliderPressCallback pressCallback = null)
 {
     if (!mButtonCallbackList.ContainsKey(button))
     {
         ColliderCallBack colliderCallback = new ColliderCallBack();
         colliderCallback.mButton        = button;
         colliderCallback.mClickCallback = clickCallback;
         colliderCallback.mHoverCallback = hoverCallback;
         colliderCallback.mPressCallback = pressCallback;
         mButtonCallbackList.Add(button, colliderCallback);
         if (!mButtonOrderList.ContainsKey(button.getDepth()))
         {
             mButtonOrderList.Add(button.getDepth(), new List <txUIObject>());
         }
         mButtonOrderList[button.getDepth()].Add(button);
     }
 }
Esempio n. 9
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 // 注销碰撞器
 public void unregisteBoxCollider(txUIObject button)
 {
     if (mButtonCallbackList.ContainsKey(button))
     {
         mButtonCallbackList.Remove(button);
         UIDepth depth = new UIDepth(button.mLayout.getRenderOrder(), button.getDepth());
         mButtonOrderList[depth].Remove(button);
     }
 }
Esempio n. 10
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    public void notifyButtonDepthChanged(txUIObject button, int lastDepth)
    {
        // 如果之前没有记录过,则不做判断
        UIDepth oldDepth = new UIDepth(button.mLayout.getRenderOrder(), lastDepth);

        if (!mButtonOrderList.ContainsKey(oldDepth) || !mButtonOrderList[oldDepth].Contains(button))
        {
            return;
        }
        // 移除旧的按钮
        mButtonOrderList[oldDepth].Remove(button);
        // 添加新的按钮
        UIDepth newDepth = new UIDepth(button.mLayout.getRenderOrder(), button.getDepth());

        if (!mButtonOrderList.ContainsKey(newDepth))
        {
            mButtonOrderList.Add(newDepth, new List <txUIObject>());
        }
        mButtonOrderList[newDepth].Add(button);
    }