protected void onPlayDone(txNGUITextureAnim window, object userData, bool isBreak) { if (isBreak) { return; } startRidingDone(); }
public void notifyFinishRace(bool finish) { txNGUITextureAnim window = finish ? mFinishRace : mUnfinishRace; LayoutTools.ACTIVE_WINDOW(window); window.stop(); window.play(); GameTools.PLAY_AUDIO_UI(window, finish ? SOUND_DEFINE.SD_FINISH : SOUND_DEFINE.SD_UNFINISH); }