// Use this for initialization void Start() { explode.Stop(); GameObject gameControllerObject = GameObject.FindWithTag("GameController"); gameController = gameControllerObject.GetComponent <tutController>(); }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); gameController = gameControllerObject.GetComponent <tutController>(); rend = GetComponent <Renderer>(); currentRingInstance = Instantiate(whiteRing, transform.position, Quaternion.Euler(-90, 0, 0)); }