Esempio n. 1
0
 public override void PostAI()
 {
     if (Main.netMode != NetmodeID.Server)
     {
         Player            player    = Main.player[Main.myPlayer];
         tsorcRevampPlayer modPlayer = player.GetModPlayer <tsorcRevampPlayer>();
         BonfireProjectiles.PiggyBankAI(projectile, ItemID.PiggyBank, -2, ref modPlayer.safe, player, modPlayer);
     }
 }
Esempio n. 2
0
        public override void AI()
        {
            Player            player    = Main.player[projectile.owner];
            tsorcRevampPlayer modPlayer = player.GetModPlayer <tsorcRevampPlayer>();

            if (player.dead)
            {
                modPlayer.RTQ2 = false;
            }
            if (modPlayer.RTQ2)
            {
                projectile.timeLeft = 2;
            }
            if (Main.rand.Next(2) == 0)
            {
                int dust = Dust.NewDust(new Vector2(projectile.position.X, projectile.position.Y), projectile.width, projectile.height, 57, projectile.velocity.X, projectile.velocity.Y, 200, Color.White, 1f);
                Main.dust[dust].noGravity = true;
            }
        }
Esempio n. 3
0
        internal static void PiggyBankAI(Projectile proj, int itemType, int chestType, ref int playerBank, Player p, tsorcRevampPlayer modPlayer)
        {
            if (Main.gamePaused && !Main.gameMenu)
            {
                return;
            }
            Vector2 projPosRelative = proj.position - Main.screenPosition;
            int     pTilePosX       = (int)(p.Center.X / 16.0);
            int     pTilePosY       = (int)(p.Center.Y / 16.0);
            int     projTilePosX    = (int)proj.Center.X / 16;
            int     projTilePosY    = (int)proj.Center.Y / 16;
            int     lastTileRangeX  = p.lastTileRangeX;
            int     lastTileRangeY  = p.lastTileRangeY;

            if (pTilePosX < projTilePosX - lastTileRangeX || pTilePosX > projTilePosX + lastTileRangeX + 1 || pTilePosY < projTilePosY - lastTileRangeY || pTilePosY > projTilePosY + lastTileRangeY + 1)
            {
                if (playerBank == proj.whoAmI)
                {
                    playerBank       = -1;
                    modPlayer.chests = false;
                }
            }
            else
            {
                if (Main.mouseX <= projPosRelative.X || Main.mouseX >= projPosRelative.X + proj.width || Main.mouseY <= projPosRelative.Y || Main.mouseY >= projPosRelative.Y + proj.height)
                {
                    return;
                }
                p.noThrow       = 2;
                p.showItemIcon  = true;
                p.showItemIcon2 = itemType;
                if (PlayerInput.UsingGamepad)
                {
                    p.GamepadEnableGrappleCooldown();
                }
                if (!Main.mouseRight || !Main.mouseRightRelease || Player.StopMoneyTroughFromWorking != 0)
                {
                    return;
                }
                Main.mouseRightRelease = false;
                if (p.chest == chestType)
                {
                    Main.PlaySound(p.chest == -2 ? SoundID.Item59 : new Terraria.Audio.LegacySoundStyle(SoundID.CoinPickup, 0));
                    p.chest = -1;
                    Recipe.FindRecipes();
                    return;
                }
                bool flag = false;
                pTilePosX = ((p.SpawnX == -1) ? Main.spawnTileX : p.SpawnX);
                pTilePosY = ((p.SpawnY == -1) ? Main.spawnTileY : p.SpawnY);
                if (!SolidTile(projTilePosX, projTilePosY))
                {
                    for (int i = 0; i < Main.maxTilesX; i++)
                    {
                        for (int j = 0; j < Main.maxTilesY; j++)
                        {
                            if (pTilePosX - i > 40 && pTilePosY + j < Main.maxTilesY - 40 && SolidTile(pTilePosX - i, pTilePosY + j))
                            {
                                projTilePosX = pTilePosX - i;
                                projTilePosY = pTilePosY + j;
                                flag         = true;
                                break;
                            }
                            if (pTilePosX + i < Main.maxTilesX - 40 && pTilePosY + j < Main.maxTilesY - 40 && SolidTile(pTilePosX + i, pTilePosY + j))
                            {
                                projTilePosX = pTilePosX + i;
                                projTilePosY = pTilePosY + j;
                                flag         = true;
                                break;
                            }
                            if (pTilePosX + i < Main.maxTilesX - 40 && pTilePosY - j > 40 && SolidTile(pTilePosX + i, pTilePosY - j))
                            {
                                projTilePosX = pTilePosX + i;
                                projTilePosY = pTilePosY - j;
                                flag         = true;
                                break;
                            }
                            if (pTilePosX - i > 40 && pTilePosY - j > 40 && SolidTile(pTilePosX - i, pTilePosY - j))
                            {
                                projTilePosX = pTilePosX - i;
                                projTilePosY = pTilePosY - j;
                                flag         = true;
                                break;
                            }
                        }
                        if (flag)
                        {
                            break;
                        }
                    }
                }
                playerBank           = proj.whoAmI;
                modPlayer.chests     = true;
                p.chest              = chestType;
                p.chestX             = projTilePosX;
                p.chestY             = projTilePosY;
                p.talkNPC            = -1;
                Main.npcShop         = 0;
                Main.playerInventory = true;
                Main.PlaySound(p.chest == -2? SoundID.Item59 : new Terraria.Audio.LegacySoundStyle(SoundID.CoinPickup, 0));
                Recipe.FindRecipes();
            }
        }