Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     myTriggerSystem = this.gameObject.GetComponentInParent <triggerColliderSystem>();
     dmgIndicator    = myTriggerSystem.dmgIndicator;
 }
Esempio n. 2
0
 void onLoad()
 {
     myControllerInputs      = this.gameObject.GetComponent <controllerInputs>();
     myTriggerColliderSystem = this.gameObject.transform.GetChild(0).GetComponent <triggerColliderSystem>();
 }