// Start is called before the first frame update void Start() { myTriggerSystem = this.gameObject.GetComponentInParent <triggerColliderSystem>(); dmgIndicator = myTriggerSystem.dmgIndicator; }
void onLoad() { myControllerInputs = this.gameObject.GetComponent <controllerInputs>(); myTriggerColliderSystem = this.gameObject.transform.GetChild(0).GetComponent <triggerColliderSystem>(); }