void Start() { charge = chargestart; rb = GetComponent <Rigidbody>(); otherscript = character.GetComponent <jump>(); otherscript1 = character.GetComponent <tricks>(); score = otherscript1.score; }
void Update() { if (!m_bIsPaused) { if (Input.GetButtonUp("XBOXSelectButton")) { // SceneManager.LoadScene(SceneManager.GetActiveScene().name); switch (g_bFirstPersonCamera) { case true: First_Person_Camera.gameObject.SetActive(false); Third_Person_Camera.gameObject.SetActive(true); g_bFirstPersonCamera = false; break; case false: First_Person_Camera.gameObject.SetActive(true); Third_Person_Camera.gameObject.SetActive(false); g_bFirstPersonCamera = true; break; } } /*** * * Cheat shit * ***/ if (Input.GetButtonUp("XBOXL1Button")) { if (m_bPlayerUsingCheat) { CheatRefresh(); m_bPlayerUsingCheat = false; } else { m_bPlayerUsingCheat = true; print("ENABLING CHEATS"); m_bTryCheat = true; Invoke("CheatRefresh", 5.0f); } /* * //if (!m_bJumpCheatEnabled ||) * m_bPlayerUsingCheat = true; * print("ENABLING CHEATS"); * m_bTryCheat = true; * Invoke("CheatRefresh", 5.0f);*/ } if (m_bPlayerUsingCheat) { if (Input.GetButtonUp("XBOXAButton")) { m_sPlayerCheats[m_iCurrentCheatSequence] = "A"; m_iCurrentCheatSequence += 1; } if (Input.GetButtonUp("XBOXBButton")) { m_sPlayerCheats[m_iCurrentCheatSequence] = "B"; m_iCurrentCheatSequence += 1; } if (Input.GetButtonUp("XBOXXButton")) { m_sPlayerCheats[m_iCurrentCheatSequence] = "X"; m_iCurrentCheatSequence += 1; } if (Input.GetButtonUp("XBOXYButton")) { m_sPlayerCheats[m_iCurrentCheatSequence] = "Y"; m_iCurrentCheatSequence += 1; } //if (NumberOfOperations() >= 4 && !CheckIfTricking()) if (NumberOfOperations() >= 4 && m_bTryCheat) { CheckPlayerEnteringCheat(); } else if (NumberOfOperations() >= 4 && !m_bTryCheat) { // cancel invoke? // call CheatReset } } /** End of cheat shit **/ // if (Input.GetAxis("LeftJoystickX_P") < 0.19 && Input.GetAxis("LeftJoystickX_P") > -0.19 && Input.GetAxis("LeftJoystickY_P") < 0.19 && Input.GetAxis("LeftJoystickY_P") > -0.19) if (Input.GetAxis("RightJoystickX_P") < 0.19 && Input.GetAxis("RightJoystickX_P") > -0.19 && Input.GetAxis("RightJoystickY_P") < 0.19 && Input.GetAxis("RightJoystickY_P") > -0.19) { m_bAxisReset = false; } if (m_bSetScreenShake && !m_bScreenShakeActive) { SetScreenShake(); } /*** * * Handle side-to-side movement * ***/ // if (!g_bPlayerJumping[3] && (Input.GetAxis("RightJoystickX_P") > 0.19 || Input.GetAxis("RightJoystickX_P") < 0.19)) // stops the player's x movement whilst in the air. if (!g_bPlayerJumping[3] && (Input.GetAxis("LeftJoystickX_P") > 0.19 || Input.GetAxis("LeftJoystickX_P") < 0.19)) // stops the player's x movement whilst in the air. { //g_vec3MovementVector.x = Input.GetAxis("RightJoystickX_P") * g_fMovementSpeed; g_vec3MovementVector.x = Input.GetAxis("LeftJoystickX_P") * g_fMovementSpeed; PushPlayerMovement(g_vec3MovementVector); } else { //g_vec3MovementVector.x = Input.GetAxis("RightJoystickX_P") * (g_fMovementSpeed / 3); g_vec3MovementVector.x = Input.GetAxis("LeftJoystickX_P") * (g_fMovementSpeed / 3); PushPlayerMovement(g_vec3MovementVector); } /*** * * Handle player jumping * ***/ // if (Input.GetAxis("LeftJoystickY_P") > 0.7 && !g_bPlayerJumping[3] && !g_bPlayerJumping[5]) // ++ if (Input.GetAxis("RightJoystickY_P") > 0.7 && !g_bPlayerJumping[3] && !g_bPlayerJumping[5]) { if (g_bPlayerJumping[0] && !g_bPlayerJumping[7]) { g_bPlayerJumping[2] = true; // nollie g_bPlayerJumping[5] = true; print("posy jump"); } else { g_bPlayerJumping[7] = true; g_bPlayerJumping[0] = true; print("posy attempt jump"); Invoke("RefreshShit", 1.0f); } // Invoke("RefreshShit", 0.1f); } //else if (Input.GetAxis("LeftJoystickY_P") < -0.7 && !g_bPlayerJumping[3] && !g_bPlayerJumping[5]) // ++ else if (Input.GetAxis("RightJoystickY_P") < -0.7 && !g_bPlayerJumping[3] && !g_bPlayerJumping[5]) { if (g_bPlayerJumping[0] == true && !g_bPlayerJumping[6]) { g_bPlayerJumping[1] = true; // ollie g_bPlayerJumping[5] = true; print("negy jump"); } else { g_bPlayerJumping[0] = true; g_bPlayerJumping[6] = true; print("negy attempt jump"); Invoke("RefreshShit", 1.0f); } //Invoke("RefreshShit", 0.1f); } if (g_bPlayerJumping[5]) { g_bPlayerJumping[3] = true; g_bPlayerJumping[5] = false; g_vec3MovementVector.y = g_fJumpPower; PushPlayerMovement(g_vec3MovementVector); characterController.Move(g_vec3MovementVector * Time.deltaTime); PlaySound("jump"); m_bAxisReset = true; } /*** * * Handle tricks whilst player is jumping by difficulty * ***/ if (menucontroller.IsPlayingHard() == false && g_bPlayerJumping[3] && !g_bPlayerJumping[4] && !m_bAxisReset) // PLAYING EZY { HandleTricks(); } else // HARD AS F**K { if (Input.GetAxis("LeftJoystickX_P") < 0.19 || Input.GetAxis("LeftJoystickX_P") > 0.19) { var vec3 = new Vector3(0, 0, (Input.GetAxis("LeftJoystickX_P")) * m_rotationSensitivity); this.transform.Rotate(vec3); } } /*** * * Handle other shit - like rotation of wheels and reseting bools when player is grounded.. * ***/ RotateWheels(); if (characterController.isGrounded == true && g_bPlayerJumping[3]) { //Third_Person_Camera.GetComponent<cameraChanges>().enabled = true; //Invoke("TurnOffScreenShake", 0.5f); SetScreenShake(); /*** * * TRICK POINT SYSTEM * ***/ statistics.g_globalPoints += (m_iTrickPointsEarned * m_iTricksPerformedThisJump); print(m_iTrickPointsEarned * m_iTricksPerformedThisJump); m_iTricksPerformedThisJump = 1; // default one for the multiplier so it doesnt give 0 points... m_iTrickPointsEarned = 0; m_tLastTrick = m_tCurrentTrick; m_tCurrentTrick = tricks.DEFAULT; /*** * * RESETING NOOBY JUMP BOOL SYSTEM * ***/ for (int i = 0; i < 8; i++) { if (i == 4) { if (g_bPlayerJumping[i] == true) { PlaySound("crash"); } } g_bPlayerJumping[i] = false; } m_iBoostersPerJump = 3; // + some integer value (like donuts collected) } if (Input.GetButtonUp("RightJoystickC_P")) { if (g_bPlayerJumping[3] && m_iBoostersPerJump > 0) { g_vec3MovementVector.y = 10.0f; PushPlayerMovement(g_vec3MovementVector); characterController.Move(g_vec3MovementVector * Time.deltaTime); m_iBoostersPerJump -= 1; PlaySound("boost"); } } g_vec3MovementVector.y -= g_fGravity * Time.deltaTime; } // if (Input.GetButtonUp("XBOXStartButton")) { switch (m_bIsPaused) { case false: m_bIsPaused = true; break; case true: m_bIsPaused = false; break; } } /* * if (Input.GetButtonUp("XBOXSelectButton")) * { * SceneManager.LoadScene(SceneManager.GetActiveScene().name); * } * * if (Input.GetButtonDown("XBOXSelectButton")) * { * Invoke("ReturnToMain", 0.4f); * }*/ }
void HandleTricks() { //if (Input.GetAxis("LeftJoystickX_P") < -0.44) if (Input.GetAxis("RightJoystickX_P") < -0.44) { print("EZY TRYNA TRICK1"); // if (Input.GetAxis("LeftJoystickX_P") < -0.45) if (Input.GetAxis("RightJoystickX_P") < -0.45) { anim.SetTrigger("invertKickFlipping"); print("PLAYER IS KICK FLIPPING: " + Input.GetAxis("LeftJoystickX_P") + " || " + Input.GetAxis("LeftJoystickY_P")); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 1.0f); m_tCurrentTrick = tricks.INVERT_KICKFLIP; m_iTrickPointsEarned += (50 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Inverse Kick-Flip +" + (50 * m_iTricksPerformedThisJump).ToString() + " points!"); } //else if (Input.GetAxis("LeftJoystickX_P") < -0.65 && (Input.GetAxis("LeftJoystickY_P") < -0.19)) else if (Input.GetAxis("RightJoystickX_P") < -0.65 && (Input.GetAxis("RightJoystickY_P") < -0.19)) { anim.SetTrigger("isFlipping"); print("PLAYER IS TREY FLIPPING: " + Input.GetAxis("RightJoystickX_P") + " , " + Input.GetAxis("RightJoystickY_P")); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 1.0f); m_tCurrentTrick = tricks.TREY_FLIP; m_iTrickPointsEarned += (75 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Trey-Flipping +" + (75 * m_iTricksPerformedThisJump).ToString() + " points!"); } } // else if (Input.GetAxis("LeftJoystickX_P") > 0.19) else if (Input.GetAxis("RightJoystickX_P") > 0.19) { print("EZY TRYNA TRICK2"); //if (Input.GetAxis("LeftJoystickX_P") > 0.45) if (Input.GetAxis("RightJoystickX_P") > 0.45) { anim.SetTrigger("kickFlipping"); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 0.3f); m_tCurrentTrick = tricks.KICKFLIP; m_iTrickPointsEarned += (50 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Kick-Flipping +" + (50 * m_iTricksPerformedThisJump).ToString() + " points!"); } // else if (Input.GetAxis("LeftJoystickX_P") < 0.65 && (Input.GetAxis("LeftJoystickY_P") < 0.19)) else if (Input.GetAxis("RightJoystickX_P") < 0.65 && (Input.GetAxis("RightJoystickY_P") < 0.19)) { anim.SetTrigger("isFlipping"); print("HERE2"); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 1.0f); m_tCurrentTrick = tricks.INVERT_TREY_FLIP; m_iTrickPointsEarned += (75 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Inverse Trey-Flipping +" + (75 * m_iTricksPerformedThisJump).ToString() + " points!"); } } //if (Input.GetAxis("LeftJoystickY_P") > 0.9f && Input.GetAxis("LeftJoystickX_P") < 0.19 && Input.GetAxis("LeftJoystickX_P") > -0.19) if (Input.GetAxis("RightJoystickY_P") > 0.9f && Input.GetAxis("RightJoystickX_P") < 0.19 && Input.GetAxis("RightJoystickX_P") > -0.19) { anim.SetTrigger("vertFlipping"); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 1.0f); m_tCurrentTrick = tricks.FLIP; m_iTrickPointsEarned += (25 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Back-Flipping +" + (25 * m_iTricksPerformedThisJump).ToString() + " points!"); } // if (Input.GetAxis("LeftJoystickY_P") < -0.9f && Input.GetAxis("LeftJoystickX_P") < 0.19 && Input.GetAxis("LeftJoystickX_P") > -0.19) if (Input.GetAxis("RightJoystickY_P") < -0.9f && Input.GetAxis("RightJoystickX_P") < 0.19 && Input.GetAxis("RightJoystickX_P") > -0.19) { anim.SetTrigger("isInvertFlipping"); g_bPlayerJumping[4] = true; Invoke("TrickRefresh", 1.0f); m_tCurrentTrick = tricks.INVERT_FLIP; m_iTrickPointsEarned += (25 * m_iTricksPerformedThisJump); UpdateTrickPopupText("Front-Flipping +" + (25 * m_iTricksPerformedThisJump).ToString() + " points!"); } if (m_tCurrentTrick != m_tLastTrick && g_bPlayerJumping[4]) { m_bAxisReset = true; timer.gameTimer += (2.5f * m_iTricksPerformedThisJump); m_iTricksPerformedThisJump += 1; // multiplier } }
void Start() { SpawnerSystem = 0; print("WIDTH: " + Screen.width + ", HEIGHT: " + Screen.height); // Jumping bool setup g_bPlayerJumping = new bool[8]; for (int i = 0; i < 8; i++) { g_bPlayerJumping[i] = false; } m_sPlayerCheats = new string[8]; for (int i = 0; i < 8; i++) { m_sPlayerCheats[i] = ""; } m_bCheatEnabled = new bool[8]; for (int i = 0; i < 8; i++) { m_bCheatEnabled[i] = false; } m_bTryCheat = false; m_bJumpCheatEnabled = false; m_bJumpGravityEnabled = false; m_bIsPaused = false; m_bPlayerIsAlive = true; m_bSetScreenShake = false; m_bScreenShakeActive = false; m_bAxisReset = false; m_bSlowMotionActivated = false; First_Person_Camera.gameObject.SetActive(false); Third_Person_Camera.gameObject.SetActive(true); g_bFirstPersonCamera = false; //Player-Controller Allocation Initialization characterController = GetComponent <CharacterController>(); //g_fCharacterDirection = characterController.transform. g_sarrControllerID = Input.GetJoystickNames(); if (Input.GetJoystickNames().Length > 0) { print("Controller Connected"); print(g_sarrControllerID[0]); } m_iCurrentCheatSequence = 0; m_rotationSensitivity = 30.5f; g_fMovementSpeed = 32; g_fJumpPower = 7 * 3.5f; g_fJumpTimer = 1.5f; g_fTimer = 1.5f; // g_fGravity = 20; g_fGravity = 9.8f * 3; // g * mass m_iBoostersPerJump = 3; m_iTrickPointsEarned = 0; m_iTricksPerformedThisJump = 0; m_tLastTrick = tricks.DEFAULT; Third_Person_Camera.GetComponent <cameraChanges>().enabled = false; m_asPlayAudio = GetComponent <AudioSource>(); //if (menucontroller.IsPlayingHard() == false) //{ anim = GetComponent <Animator>(); // } }