protected override tnBaseAIInputFiller CreateBaseAIInputFiller(int i_TeamIndex, int i_Index, GameObject i_Character) { if (i_TeamIndex < 0 || i_TeamIndex >= m_AIFactories.Length) { return(new tnNullBaseAIInputFiller(i_Character)); } tnStandardMatchAIFactory aiFactory = m_AIFactories[i_TeamIndex]; if (aiFactory != null) { return(aiFactory.CreateAI(i_Index, i_Character)); } return(new tnNullBaseAIInputFiller(i_Character)); // Invalid AI Factory, create null input filler. }
protected override void OnCreateTeam(int i_TeamIndex, tnTeamDescription i_TeamDescription) { base.OnCreateTeam(i_TeamIndex, i_TeamDescription); if (i_TeamIndex < 0 || i_TeamIndex >= m_AIFactories.Length || i_TeamIndex >= m_TeamSize.Length) { return; } if (i_TeamDescription == null) { return; } tnStandardMatchAIFactory aiFactory = new tnStandardMatchAIFactory(); aiFactory.Configure(i_TeamDescription); m_AIFactories[i_TeamIndex] = aiFactory; m_TeamSize[i_TeamIndex] = i_TeamDescription.charactersCount; }