protected IEnumerator coResizeLayout( tk2dUILayout layout, Vector3 min, Vector3 max, float time ) {
		Vector3 minFrom = layout.GetMinBounds();
		Vector3 maxFrom = layout.GetMaxBounds();
		for (float t = 0; t < time; t += tk2dUITime.deltaTime) {
			float nt = Mathf.SmoothStep(0, 1, Mathf.Clamp01( t / time ));
			Vector3 currMin = Vector3.Lerp( minFrom, min, nt );
			Vector3 currMax = Vector3.Lerp( maxFrom, max, nt );
			layout.SetBounds( currMin, currMax );
			yield return 0;
		}
		layout.SetBounds( min, max );
	}
    protected IEnumerator coResizeLayout(tk2dUILayout layout, Vector3 min, Vector3 max, float time)
    {
        Vector3 minFrom = layout.GetMinBounds();
        Vector3 maxFrom = layout.GetMaxBounds();

        for (float t = 0; t < time; t += tk2dUITime.deltaTime)
        {
            float   nt      = Mathf.SmoothStep(0, 1, Mathf.Clamp01(t / time));
            Vector3 currMin = Vector3.Lerp(minFrom, min, nt);
            Vector3 currMax = Vector3.Lerp(maxFrom, max, nt);
            layout.SetBounds(currMin, currMax);
            yield return(0);
        }
        layout.SetBounds(min, max);
    }
Esempio n. 3
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 void LateUpdate()
 {
     _layout.SetBounds(
         new Vector3(tk2dCamera.Instance.ScreenExtents.xMin, tk2dCamera.Instance.ScreenExtents.yMin, 0),
         new Vector3(tk2dCamera.Instance.ScreenExtents.xMax, tk2dCamera.Instance.ScreenExtents.yMax, 0)
         );
 }
Esempio n. 4
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    public void coResizeLayout(tk2dUILayout screenLay)
    {
        Vector3 minFrom = _UICamera.ScreenToWorldPoint(new Vector3(0, 0, -3));
        Vector3 maxFrom = _UICamera.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, -3));

        screenLay.SetBounds(minFrom, maxFrom);
        ///layout.SetBounds( min, max );
    }