Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        // プレハブ読み込み
        GameObject prefab = (GameObject)Resources.Load("Prefabs/Tile");

        // 配置元のオブジェクト設定
        GameObject stage = GameObject.FindWithTag("Stage");

        //タイル配置
        for (int i = 0; i < 7; i++)
        {
            for (int j = 0; j < 21; j++)
            {
                Debug.Log("x:" + prefab.transform.localScale.x);

                Vector3 tilePos = new Vector3(
                    (float)(-30 + prefab.transform.localScale.x * i * 10),
                    (float)(100 - prefab.transform.localScale.z * j * 10),
                    -1
                    );

                if (prefab != null)
                {
                    GameObject instantObj = (GameObject)GameObject.Instantiate(prefab, tilePos, Quaternion.AngleAxis(90, Vector3.left));
                    tilepos[i, j] = tilePos;
                    instantObj.transform.parent = stage.transform;

                    tilecont ticon = instantObj.GetComponent <tilecont>();
                    ticon.i = i; ticon.j = j;
                }
            }
        }
    }
Esempio n. 2
0
  public void OnDrop(PointerEventData eventData)
  {
      /*   var raycastResults = new List<RaycastResult>();
       * EventSystem.current.RaycastAll ( eventData, raycastResults );
       *
       * foreach ( var hit in raycastResults )
       * {
       *     // もし DroppableField の上なら、その位置に固定する
       *     if ( hit.gameObject.CompareTag ( "DroppableField" ) )
       *     {
       *         transform.position = hit.gameObject.transform.position;
       *         this.enabled = false;
       *     }
       * }*/

      int layerMask = 1 << 8 | 1 << 9;

      Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
      RaycastHit hit;

      if (Physics.Raycast(ray, out hit, 100, layerMask))
      {
          Debug.Log(hit.collider.tag);
          if (!exsitboss)
          {
              tilecont ticon = hit.collider.gameObject.GetComponent <tilecont>();

              wkbo = ticon.hitaction(itemnumber);
          }
          if (itemnumber == 0)
          {
              exsitboss = wkbo;
          }
      }
  }