/// <summary>数据组装</summary> public Dictionary <String, Object> BuildData(int result, tg_fight_yin yin) { var dic = new Dictionary <string, object> { { "result", result }, { "yin", yin == null?null: EntityToVo.ToFightYinVo(yin) }, }; return(dic); }
/// <summary> tg_fight_yin 组装 YinVo </summary> /// <param name="model">印实体</param> /// <returns>前端YinVo</returns> public static YinVo ToFightYinVo(tg_fight_yin model) { return(new YinVo { id = Convert.ToDouble(model.id), baseid = model.yin_id, level = model.yin_level, state = model.state, }); }
/// <summary> 插入印数据 </summary> /// <param name="model">yin基表集合</param> /// <param name="userid">用户Id</param> private void InsertYin(BaseYin model, Int64 userid) { var yin = new tg_fight_yin() { state = (int)YinStateType.UNUSED, user_id = userid, yin_id = model.id, yin_level = 0 }; yin.Save(); }
/// <summary> tg_fight_personal and tg_fight_yin 组装 YinVo </summary> /// <param name="model">个人战阵实体</param> /// <param name="yin">印实体</param> /// <returns>前端MatrixVo</returns> public static MatrixVo ToFightMatrixVo(tg_fight_personal model, tg_fight_yin yin) { return(new MatrixVo() { id = Convert.ToDouble(model.id), yinVo = yin == null ? null : ToFightYinVo(yin), matrix1_rid = model.matrix1_rid, matrix2_rid = model.matrix2_rid, matrix3_rid = model.matrix3_rid, matrix4_rid = model.matrix4_rid, matrix5_rid = model.matrix5_rid, }); }
/// <summary> 插入印数据 </summary> /// <param name="listbase">>yin基表</param> /// <param name="userid">用户Id</param> private void InsertYin(BaseYin byin, Int64 userid) { var entitylist = new EntityList <tg_fight_yin>(); var entity = new tg_fight_yin() { state = (int)YinStateType.UNUSED, user_id = userid, yin_id = byin.id, yin_level = 0 }; //var count = entity.Insert(); //XTrace.WriteLine("{0}:{1}", "插入yin数量:", count); }
/// <summary>数据组装</summary> private Dictionary <String, Object> BuildData(int result, tg_fight_personal model, tg_fight_yin yin) { var dic = new Dictionary <string, object> { { "result", result }, { "matrix", model == null?null:EntityToVo.ToFightMatrixVo(model, yin) }, }; return(dic); }
public YinEntity() { yin = new tg_fight_yin(); yinEffect = new List <SkillEffects>(); }