Esempio n. 1
0
 public IEnumerator <YieldInstruction> buffer(List <enemy_base> enemys, GameObject xian)
 {
     if (enemys.Count < 1)
     {
         yield return(null);
     }
     for (int i = 0; i < 3; i++)
     {
         foreach (var enemy in enemys)
         {
             ProcessSystem.Instance.FPlayerSkill_Enemy(enemy, 0.34f);
         }
         yield return(new WaitForSeconds(0.25f));
     }
     player.DestroyGameObject(xian);
 }