private void nameLater(ref GameObject ogObject, ref bool inRange, ref bool exists, bool isDia) { if (diaInst) { trigger = triggerObj.GetComponent <talkTrigger>(); trigger.lookForDialogue(npcName); trigger.StartTalkin(); diaInst = false; } if (inRange && !exists) { Debug.Log("hello friends"); ogObject.SetActive(true); exists = true; if (isDia) { diaInst = true; } } else if (!inRange && exists) { //pickUpTextObj = GameObject.FindGameObjectWithTag("Pick Up"); //Debug.Log("in Range: " + inRange + " exists: " + exists); Debug.Log("byebye friends"); ogObject.SetActive(false); exists = false; } }
// Use this for initialization void Start() { trigger = triggerObj.GetComponent <talkTrigger>(); }