Esempio n. 1
0
    private void nameLater(ref GameObject ogObject, ref bool inRange, ref bool exists, bool isDia)
    {
        if (diaInst)
        {
            trigger = triggerObj.GetComponent <talkTrigger>();
            trigger.lookForDialogue(npcName);
            trigger.StartTalkin();

            diaInst = false;
        }

        if (inRange && !exists)
        {
            Debug.Log("hello friends");
            ogObject.SetActive(true);
            exists = true;
            if (isDia)
            {
                diaInst = true;
            }
        }
        else if (!inRange && exists)
        {
            //pickUpTextObj = GameObject.FindGameObjectWithTag("Pick Up");
            //Debug.Log("in Range: " + inRange + " exists: " + exists);
            Debug.Log("byebye friends");
            ogObject.SetActive(false);
            exists = false;
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     trigger = triggerObj.GetComponent <talkTrigger>();
 }