public DialogEvent(tDialogCharacter character, string text, AnimatedEntity2D entity = null, float activationTime = 0.3f, float textSpeed = 30.0f, bool skippable = true) : base(activationTime) { this.character = character; this.text = text; this.textSpeed = textSpeed; this.entity = entity; this.textComplete = false; this.charactersToShow = 0; this.skippable = skippable; }
public string getCharacterName(tDialogCharacter character) { switch (character) { case tDialogCharacter.Wish: return "Wish"; case tDialogCharacter.DarkWish: return "Dark wish"; case tDialogCharacter.OnionElder: return "Onion Elder"; case tDialogCharacter.KingTomato: return "King Tomato"; case tDialogCharacter.Macedonia: return "Macedonia"; } return ""; }